OK, went ahead and played the turn. The worker just finished the camp this turn, so I did not have to decide about road building. Next turn we will need to have decided what we want to do.
Scout:
Before the scout moved, I was able to see a Fast Worker in the Trolls' capital and a warrior 1W of the capital.
For the scout next turn I think NE-E, unless 2E turns out to be a hill in which case maybe NE-SE.
I adjusted the tile use at the capital from the FP to the finished camp. The city grew to size 3 upon hitting end turn, and the FP is now in use again. The warrior also finished, so the timing seemed right to start the settler: 9 turns to build it. Nothing actually invested yet if we decide to change that.
I also adjusted our EP -- we had lost the graphs on Menagerie by 1 point, so it seemed worth putting a bit more into them to get them back. Please remember to adjust this again next turn!
What do we want to do with the new warrior? I assume we should send him toward our planned second city site, which means we need to decide about that Real Soon Now.