Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Any interest for a new PBEM (EITB)

(June 28th, 2013, 12:10)Sian Wrote: going to play the save after dinner through

That must be an epic dinner!

Though it looks like he logged in to RB today, and has been playing his PB 12 turns every day...
Reply

no ... my mail client apparently didn't send the mail (or prehaps sending with a wrong account), without me noticing it ... sending now
Reply

Tracker says save is with TBS.

Just to make sure: Jalapeno, did you send the save to Merovech too?
Reply

(July 3rd, 2013, 05:59)HidingKneel Wrote: Tracker says save is with TBS.

Just to make sure: Jalapeno, did you send the save to Merovech too?

Good catch! I played in a rush this morning and only sent it to the tracker. I've now forwarded it to RBMerovech at gmail. Sorry for the mixup.
Reply

Sending it to the tracker will actually forward it to me, for now, so no need to forward it to my email as well. However, when I attempted to open the save, I realized that I do not have TBS's password. Hopefully he'll get it to me soon, since (I think that) he has intermittent internet access, just not the ability to play the turns. My apologies for this further delay.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Damn, sorry about that, I left the password in my thread now. Doesn't seem like we saved much time with this. frown
Reply

I just got back and saw the save was still with me according to the tracker. I'm not sure if Merovech played and sent it directly to HK but I played it and sent it off anyway just in case.
Reply

Moving again! jive
Reply

Sorry, everybody. I was unexpectedly busy today. Interesting little comedy of errors...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

FYI, I'll be away from my civ computer until 15:00 GMT Sunday. Q is covering for me until then, assuming the save gets to me (everything ok sian?)
Reply



Forum Jump: