December 1st, 2014, 20:59
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My first attempt at dotmapping.
The copper city goes next. There's enough river to make the gold city viable without a food resource and if we stretch to include the pigs it leaves a gap that's not easy to fill. The pigs can always make a later city.
I also figure it's better to capture the other fish at the tip of that penninsula, as that would make a good Moai city (has some decent production from the hills.
The banana/spice city will be much later, and then the northern city will get silver and clams, plus a lot of river and the dye.
Thoughts?
December 2nd, 2014, 11:37
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I looked at this as a decision whether to place the rice city west or east of the peak. East of the peak negates that gold city placement, and a potential for a larger city in the river basin. I think there's a potential new cottage bureau capital at 1SE of silver. The cities around it can grow all the cottages for it in the meantime.
I struggled with that gold city placement too, and I agree that that is the least offensive option. Planting on the coast like will eventually get the lakes a lighthouse bonus.
I think the northern city could go 1E for the PH bonus and to allow another filler city on the coast 1SW. This way it keeps the clams as well.
What is your micro plan, I see the worker on the forested hill north of the capital?
Krill asked for some comments on the map, what are your thoughts so far?
December 2nd, 2014, 14:30
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Read the updates! Those shots are from T32, I think, so a lot has happened since then.
My micro plan ends when settler #2 comes out on T39, so we'll need to come up with a new one at that point.
As far as the map goes, it depends. Our starting position was nice, and even our second city location is pretty good, but otherwise we have a lot of good resources with crap city locations to get them. If everyone else's territory is like ours, then it'll be a good game as you try to maximize what you have. But if one or two people have better land around them, they'll have an obvious advantage as we head into the 4th and 5th cities.
To be honest, though, it doesn't bother me much either way. Part of the joy of Civ is the randomness with which you have to deal. Sometimes that means you get dealt a mediocre (or lousy) hand, but that's how it works.
December 2nd, 2014, 20:50
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I remember reading the plan to put the worker on that hill, but was confused with where it's going to go afterward.
December 3rd, 2014, 19:23
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Turns 35 & 36
Again, not much to report. We got The Wheel this round (T36), and I went to 0% for one turn to finance research for Pottery. Buddhism was founded T36, by Dreylin I'm pretty sure.
Settler is due out pretty soon, are we agreed on the copper city (Bismarck) being 1W of the peak?
Also, what do you think the workers should be doing next? Enterprise will have three improved tiles -- the pigs, corn, and a riverside grassland hill mine. Yamato will also have three improved tiles -- the fish, sheep, and a riverside grassland hill mine. And what do we want our next builds to be? Yamato is building a warrior now, then will do a worker next (which the forest chop earlier went into). Enterprise has the settler now, and a warrior with 1 turn put into him behind the settler in the queue. Maybe an exploring workboat out of Enterprise after the warrior (or in front of him)? Yamato might be a better city to do that build in, but we don't know if it has water access to the island across from Enterprise, and I really think we need a city there within our first several, as well. Not just for the possible intercontinental trade routes, but also because it has a couple of good resources there.
Maybe let Yamato grow on a warrior after the worker and then do the third settler out of there. I'll see if I can do some simming tonight or tomorrow.
BTW, how are you enjoying the rain?
December 4th, 2014, 12:05
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I'll hopefully be able to jump into the game at my break, I can see the workers there. Were you able to do any simming?
I don't think Yamato is a great place for the scouting WB, unless we intend to plant that southern fish city soon. That's not a priority location. I think any scouting wb should come from the cap.
I grew up in the rain, so I don't mind it at all, except for the driving here. No road in San Diego County is designed to drain any amount of rain and no one cares to alter their driving habits when it does rain.
December 5th, 2014, 01:20
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Turns 37 & 38
Still not a lot to report. I moved the northern worker to Big E and will start roading towards the Copper city with him. I'm going to move the southern warrior next turn (he finished the pasture this turn) to the mine NE of Yamato and road it so it'll connect to the river.
Also started moving the warrior to the pigs so we can block off Whosit. At least we know that arm of land heads towards his territory.
December 6th, 2014, 00:45
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Turn 39
A few important things happened this turn. The settler came out of Big E, we revolted to Slavery (1 turn of anarchy), Yamato grew to size 2, and we finished pasturing the sheep. The settler will build the copper city next turn, so we might be first to 3 cities unless someone plants this turn.
What's our third city's name going to be? I was going to go with Bismarck, but do you have a different preferred German or British ship? I'm thinking our first four cities will be one ship from each of those countries, then we can pick from whatever other ones we like. Unless you disagree, I think Prince of Wales is a good choice for the British one. It was the battleship that landed 3 hits on the Bismarck, one of which damaged its forward fuel tanks, forcing it to abandon its mission to attack allied shipping in the Atlantic.
December 6th, 2014, 00:50
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Oh, also, Big E will have a warrior out in 2 turns (1 turn of anarchy + 1 turn of building). What do we want to build next? Worker or warrior?
Yamato will grow to size 3 in 3 turns and have a warrior out in 4 with a few hammers overflow into a worker which already has a chop in it, so worker should be out 2 turns after that, unless we whip right away, which will sacrifice 1 pop and get the worker out in a turn with overflow into...something else.
December 6th, 2014, 01:10
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First, the important stuff: Bismarck, and then PoW or George V?
Yamato sounds right, it has improved tiles to grow onto, notably a mined hill iirc. Unless that's being used by Enterprise. If it's being used by Enterprise, it's probably worth it to finish the worker.
Throw up some screens with Big E so we can figure out in context of the sit-rep. Did Whosit move further to the border?
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