(January 17th, 2015, 00:18)agent427 Wrote: Actually, I may have been doing the binary wrong, which is probably what's up. I've been switching 0%-100% every other turn but now I realize I have to wait until I have 60 gold in the bank to cover 1 turn of 100% research. A fool and his money...
What you want to do is save up enough gold until you can finish Currency in one long string of 100% turns... so if, for example, you need three full 100% turns to finish Currency now, you'd want to save up 67*3 = 201 gold first. That will get you the maximum benefit of the KTB, the maximum benefit of any libraries you build while saving gold, the maximum option to research a different tech instead if you see some other opportunity to chase after.
Quote:Hinduism spread to Duck You Sucker the same turn the Ikhanda chop finished. Nifty.
Awesome. Try to get a gold hooked up as soon as it's possible. We've a lot of cities bumping against the happy cap and we could probably work an extra cottage/coast per city in addition to the tile yield. I'd still probably send Ugly's settler somewhere, rather than sitting around. Either one of the spots near Rome, maybe first ring gold to pay for itself. Or plant on an island so we'll get the immediate 2c currency boost. If you don't settle on an island make sure you do have a second island city ready to be planted the turn currency comes in.
Building extra workers now and then having settlers ready to go when Currency comes in seems a good general plan.
Joey has the right of it regarding binary research too. Ideally you don't turn tech on until you have enough gold to completely finish the tech.
Ugh, that latest Roman city is such an eyesore. It's such a terrible location for such a nice area too. I'm not sure if you want to try punish them yet though, with the HRE problems too. It is the only source of silk though.
Looks like you can probably whip the Library next turn and then turn tech on Currency. So you could dial up a few more settlers/workers. By the time they're built and settled we'll have currency. Particularly in those happy-crunched places this seems like a good idea. I set Il Merc on a settler when prompted.
To reiterate, since Duck You's borders pop next turn; get the workers hooking that gold stat! That's got to be 5 extra citizens working at least.
I also noticed someone got Calendar, but no-one has any of the resources hooked.
Ugh! It blocks off 2 city sites, and I can't get visibility on this city from the hills because of the forests.
Rome has just declared war with Dreylin (location unknown), so their troops are tied up. But this is the same front that HRE attacked from earlier so I have mixed feelings about taking troops off garrison duty to attack right now. Also, again, no need to have 2 neighbors mad at me.
South of there, I have a galley with a Settler & Worker loaded and ready to plop down on this island. Should I settle or wait for currency?
You left a note to get a Barracks into Adios, Sabata ASAP, so I'll chop it out ASAP using these workers.
Southern front feels pretty secure. I'm leaving Sundance the Axeman on a spot between Duck You Sucker! and Fistful of Dollars, with the roads he can move to either city in 1T to react to attack as needed. Fistful has popped borders and good visibility so we get good reaction time to an attack from that direction. Duck You Sucker has that great river set-up acting like a moat. Pulling the worker off chop duty and with the other two there, I'll have 3 working to get that mine set up once the border pops.
To the east.. scouting has revealed some bountiful land here. I'll need to defog the zone east of the stone to see if there's any food by it. This is the same landmass as our core, though HRE effectively controls the southern land route.
Finally.
What does Holy Rome have in common with Don Quixote?
They can't leave the windmills alone!!!!
Argh! His Axe simply wandered here and plundered the windmill while we were at peace. Newbie question, if I had parked a unit on top of the improvement in neutral territory, could he still plunder it?
Either way... the windmill may be gone, but not forgotten... and it will be avenged
Hmm, Rome declaring war elsewhere would give me some hope. You could try declaring on HRE and offering a 10t treaty straight away. If he agrees then you have 10t to deal with the Roman city. If not, you know you need to keep the troops for the other fronts.
Island city: Well, It should make 5g back(trade, city centre and crab) while it will probably cost 7, maybe 8gpt, so I think go ahead and settle.
Btw, a sentry chariot would be really handy. Allow us to see into the Roman city, or what HRE are keeping in Vienna. Just in case you have a chance to kill a barb or something for xp.
That East does look great, it's unfortunate our land connection is so tenuous. Maybe we should get a second galley out soon to make it easier to transport stuff across. Maybe settle 1N of the wheat first? It would be nice to secure that northern fish from Whosit. Getting our own source of stone/marble is also important.
Regarding the windmill; no, I'm afraid there was no way to protect it. Best you could have done was pillage it yourself once he moved on. That area had such nice improvements before he wrecked them.
Rome and the Network-- I use the civ names because I can't keep track of who is running them-- made peace, so it was a phony war. My heart wasn't in it for an invasion anyway, I don't want to start a war with HRE until I'm ready to commit to it. We have a strong garrison in Adios, Sabata- 5 axes, 1 impi, and 1 reserve impi/axe hovering between Sabata and the Ugly- and have taken the lead in the power graph. Crop yield is the same as HRE/Mongolia (Rome is lagging far behind, maybe I'm not the only one poaching their workers...). This is the discouraging one:
Visibility mechanics continue to puzzle me. Duck You Sucker's borders popped and we now have visibility on Aachen, even though it's 2 tiles away and there are forests in between. It must be because it's on a hill but it's weird. Fortunate, though. Any attack he'd make through here is telegraphed way in advance.
Defogged the Eastern Stone site. Either it has to give up its coast or accept food in the 2nd tile.
Newest city. Maintenance cost is 5gpt, cripes!
At least it needs no unit cost in garrison.. which by the way I've been neglecting to check but we're paying a good deal in unit costs... Thankfully everything is set to producing workers and settlers now.
(Decent film if you can overlook the ridiculous casting of Charles Bronson as an Native chief..)
You can see Aachen because a.) it's on a hill (-1 fog for that tile), b.) your tile 2N1E of Aachen is a hill (2 base vision range), and c.) the tile 1SW of that hill is a coast (the first water tile is skipped).