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the adventures of cool guy boak

(November 26th, 2019, 07:19)boak Wrote: logged in for a bit to look around, but wasn't sure where you had the settlers and some of the triremes headed to so left most of the turn unplayed.

Renamed our two newest cities to Norris and Russell, after Lando and George, two young drivers who made their F1 debut this year. I like Norris much more than Russell, he's got way more character, but I think Russell maybe has a bit more talent. It's hard to say though since Russell is stuck in the worst car on the grid.

Also managed to kill a barb galley with one of the Triremes for some "free" XP. didn't take much damage but have set it to heal.
To repeat what I messaged you on discord, one settler is in a galley next to Hulkenberg, and the other is near the cities with the dyes. Idk where to have them go, I was gonna ask you. My plans were to have the one near the dyes settle the rice. The one in the galley can settle on the same island as the new city. That desert tile gives access to clams and our third intercontinental trade route.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Also I’m stupid and should’ve read patch notes more carefully. Apparently monarchy adds to anarchy time, so you can’t switch in conjunction with something else and expect a 1 turn anarchy time. Oh well.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Are you all still tracking rival GPT?
More people have been to Berlin than I have.
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(November 27th, 2019, 10:05)thestick Wrote: Are you all still tracking rival GPT?

I should be more diligent with posting it. MSCC is going up around ~80-90, the rest are around where they were when last reported.

I’ll make a report later today, and I should probably spreadsheet this stuff...
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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As requested.
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And, the post bureaucracy capital.
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Doing wonderfully.

Machinery in 4 turns, and militarization will start then as well. In 13-15 turns after that at the latest, we will have paper and privateers.
By turn 170, all-out war.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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(November 14th, 2019, 11:29)GeneralKilCavalry Wrote: We should finish settling the whole continent in the next 30 turns (so turn 145 at the latest). By then, we should be through with bureaucracy and optics and ready to pillage every village.

The game from here on out is probably going to be pretty linear, but we should still be careful with our development and make sure to get cities in operation quickly. Also, not focus on building infrastructure in every city.

Mostly notes to self here, but important to keep in mind that building a market in a 16gpt city may not be essential right now.

Seems like the goalposts I set were reasonable. We will finish settling the continent:
Sorry for not attaching any images, but curious lurkers can scroll up.

Two cities will go north of the barb city to block off naufragaar expansionism. However, 1 of those cities may not be viable or necessary until we take his island, so say 1 for now.
1 settler is in motion to take the rice. One axeman is coming to take the barb city by land, another is being built and will come by sea.
Another settler may be needed to secure crab next to poor russel, but again, this is not absolutely necessary.

As for the northern islands, we can finish settling the one we already have a city on, but the rest can come later.

The southern islands I leave for superdeath, although it seems he does not have the foresight to colonize them. He could so easily pull a economic recovery off of them, but he refuses to. With all the luxuries we provide, he could have size 10 cities easily, providing ample whipping material and ok commerce. but nooooooo, superdeath has just gotta superdeath.

The west is as of now mostly untouched. There are city sites that can be planted west of Verstappen, but they all look like slow plants, and kind of mediocre for now. Poor Borsche would've had an almost impossible task without stonehenge, as there are around 3 cities out that direction which all need border pops to work their seafood. Really unfortunate placement.

There are also 3 or so island out west that need to be settled before Mr. Cairo settles them. I've finished exploring them, so we should decide whether we want to settle.

All in all, we can settle between 2 to 10 cities before we consider our task of settling the continent complete. I would opt for the following:

One city near the barb plant, one city on the 1 tile island next to the capital's cows, one city on the two tile island where Cairo had his scout earlier, one on the 5 tile island we planted a city on already, and that's about it. 4 more settlers. At some point, perpetual development means that we never capitalize on our advantages. Once our tertiary cities (the ones we've settled in the past 30 turns) begin to grow out, they can build the final wave of settlers to take the spots these won't.

As for tech, I think we also just about exactly meet expectation.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Just looked at pbspy and wow.

Superdeath and nauf are just demolishing each other.

This game will be us vs mscc vs Cairo.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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time to get some of those black friday deals, but small update.



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MSCC does not nearly have the gpt rate we do, and we're beginning to slump a bit. With some courthouses/markets coming in the near future, as well as cottage growth, we will be better off.

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What a wonderful trade deal.
Of course, accepted.
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Demos
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Our first target must be Nauf. We should seize his unprotected island and neuter him. It will also give us whale.

Two galleys with swordsmen are being prepared.

Due to miscalculation, machinery will have to wait an extra turn. Minor setback, but nothing to worry about too much.

Once we have machinery, certain cities are going to devote everything they have to the war effort. The capital is starting on barracks, and afterwards will do nothing but churn out berserks. Our newer cities will get their infrastructure up while the core throws everything there is at the war effort.

Building a settler in verstappen to settle some island somewhere, undecided yet. But afterwards, it will also be mass-producing ships and units for the war effort.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Going to take a shot at this barb city. if we win the first we should take the city, thought we might have to wait a few turns to heal.

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won the first battle, swordman left at 3.8 health. not bad. Second battle is at 71.8% odds

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however we lost that one frown

I'll leave the axe there for now, we'll have to heal up and go again.

Nothing else of note happened.
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Unfortunate with the combat, but it's ok, we have berserkers coming out next turn that will teach those barbs a lesson.

Here's the update:

I'm not sure whether it's more prudent to go after nauf or MSCC rn. On one hand, pursuing a weaker target makes sense for expansion, but I don't think the return on fighting those samurai will be that great right now. However, I have a good plan to invade MSCC cripplingly in about 15 turns.

First, some economics:
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Don't like that rate of gold generation very much... Much higher than us. However, capturing two barb cities will give a pretty penny, as well as give us the third intercontinental trade route. With that, every city should be mostly paying for itself.
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Demos are ok, but at this point GNP is lying, since we have a much higher culture output.
Maybe MSCC is wealth building? That would explain why it's much higher this turn that last few.
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Power is finally jumping up.
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Here's the continued standoff. I pillaged the fish, but the plan is to keep the stack in place and have MSCC distracted while...
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We execute a fork on Tyre and Kiev. Unlike what's written in the image, I think that it's best to have about 8 caravels total. two stacks of 3 berserkers and one crossbowman should do the trick and smash both cities.
Here's why the borg need to be stopped fast:
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VERSUS
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MSCC's land is undoubtedly the best in the game, which in theory was to be offset by having two opponents instead of one. However, with little opposition, the borg has been able to use the terrain to the max, just as we have. They simply have the better of it with those lush cottages and floodplains.

The land we're expanding into rn on our continent has a few small rivers, so we still have a lot of commerce potential, but nothing like the borg do.

In 15 turns, we should have a few privateers out, and naval dominance will be secured for a short while. That's when we really need to blockade MSCC in earnest.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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