Turn 150
The focus is back on the south again, as Amica/Van have launched another invasion. This time they don't have to worry about Superdeath attacking them if they overextend. The stack is quite impressive. They have whipped exceptionally hard to produce this many units to be dominating on both fronts. Knights are now a significant part of their attacking force, and more are streaming in.
![[Image: W0jIMzy.png]](https://i.imgur.com/W0jIMzy.png)
I'm pretty sure we can avoid losing Uxmal if we play this right. Zama is likely dead though. I was roading south of Zama in expectation of an attack, but they arrived too soon, wouldn't matter anyway. Also Uxmal's borders just expanded, but they attacked on the turn immediately before. I think that was blind luck.
I put 3 defenders in Zama so they can't take it this turn. Then at least we get walls up. I'm guessing they don't actually care about Zama and really want to go for Uxmal (which is our Holy City). So I'd expect to hit that stack in 2 turns. I kind of want them to sit next to our deer forest, because that's a 50% defense bonus that they can't bombard away! If they do go toward Zama, I'm not so sure what to do. 10 cats can bring a walled city's defenses to zero in one turn if a few of them get Accuracy. At that point, there is little reason to stay in the city.
Regardless of what they do, I want to hit them on open ground outside a tile with defensive bonuses. I don't think we have enough hitters otherwise- If our attackers are left on open ground after our turn, they'll probably win despite our first-catapult advantage.
Other things:
I pulled back from the siege of Bream in the north once I realized we had no chance of even killing all the defenders in a single turn. That siege cost us a lot of money and now our defenses in the south are lacking.
They're pretty much dominating the inner sea, we stand no chance of contesting that without caravels of our own. If we invest enough hammers to win the boat war, we lose on land. I admit I've been tactically idiotic with the positions of these galleys/triremes. I'm not used to thinking about fighting 3-move units that can go in oceans. I started moving boats to the outer sea, where they can at least not die.
City visibility is really annoying because it means we can't hide our stacks defensively anywhere. I'm worried about them attacking in the north because they can see whether or not we have units nearby to respond. Sure, there are "hiding places" where their city vision doesn't cover, but we have to move through city vision to reach those, and I'm sure they're paying close attention. Engineering would help with this.
Amica/Van don't appear to have civil service so I think they're planning an Astro bulb.
Civac and I were talking about opportunistically hitting Jowy. Capture gold would be nice. I'm still skeptical if we'd want to actually hold anything we capture though.
It looks like Jowy has stalled out against GKC, but I think he'll win eventually. GKC's power does continue to fall.
I think Amica/Van are the favorite to win. Civac, why do you rate Mjmd's chances so highly? I must admit his city count is impressive.
Since he got 10t of peace with Amica/Van, Superdeath has retargeted his wrath onto Mjmd, who just lost his northernmost city.
We also talked about still trying to build Taj. We still have a prophet and scientist just sitting there in the capitol.
The focus is back on the south again, as Amica/Van have launched another invasion. This time they don't have to worry about Superdeath attacking them if they overextend. The stack is quite impressive. They have whipped exceptionally hard to produce this many units to be dominating on both fronts. Knights are now a significant part of their attacking force, and more are streaming in.
![[Image: W0jIMzy.png]](https://i.imgur.com/W0jIMzy.png)
I'm pretty sure we can avoid losing Uxmal if we play this right. Zama is likely dead though. I was roading south of Zama in expectation of an attack, but they arrived too soon, wouldn't matter anyway. Also Uxmal's borders just expanded, but they attacked on the turn immediately before. I think that was blind luck.
I put 3 defenders in Zama so they can't take it this turn. Then at least we get walls up. I'm guessing they don't actually care about Zama and really want to go for Uxmal (which is our Holy City). So I'd expect to hit that stack in 2 turns. I kind of want them to sit next to our deer forest, because that's a 50% defense bonus that they can't bombard away! If they do go toward Zama, I'm not so sure what to do. 10 cats can bring a walled city's defenses to zero in one turn if a few of them get Accuracy. At that point, there is little reason to stay in the city.
Regardless of what they do, I want to hit them on open ground outside a tile with defensive bonuses. I don't think we have enough hitters otherwise- If our attackers are left on open ground after our turn, they'll probably win despite our first-catapult advantage.
Other things:
I pulled back from the siege of Bream in the north once I realized we had no chance of even killing all the defenders in a single turn. That siege cost us a lot of money and now our defenses in the south are lacking.
They're pretty much dominating the inner sea, we stand no chance of contesting that without caravels of our own. If we invest enough hammers to win the boat war, we lose on land. I admit I've been tactically idiotic with the positions of these galleys/triremes. I'm not used to thinking about fighting 3-move units that can go in oceans. I started moving boats to the outer sea, where they can at least not die.
City visibility is really annoying because it means we can't hide our stacks defensively anywhere. I'm worried about them attacking in the north because they can see whether or not we have units nearby to respond. Sure, there are "hiding places" where their city vision doesn't cover, but we have to move through city vision to reach those, and I'm sure they're paying close attention. Engineering would help with this.
Amica/Van don't appear to have civil service so I think they're planning an Astro bulb.
Civac and I were talking about opportunistically hitting Jowy. Capture gold would be nice. I'm still skeptical if we'd want to actually hold anything we capture though.
It looks like Jowy has stalled out against GKC, but I think he'll win eventually. GKC's power does continue to fall.
I think Amica/Van are the favorite to win. Civac, why do you rate Mjmd's chances so highly? I must admit his city count is impressive.
Since he got 10t of peace with Amica/Van, Superdeath has retargeted his wrath onto Mjmd, who just lost his northernmost city.
We also talked about still trying to build Taj. We still have a prophet and scientist just sitting there in the capitol.