And the next big update block.
On second thought, that wasn't actually Wallstreet ?!
Oxford and National Epic are missing ? - I haven't built many things yet.
What are you doing, Miro ?
HQ not in the Holy City with Wallstreet ?! - Gloomhaven should be the holy Christian city with ~40 cities spread.
Addendum: Not even that. There is only the Shrine of Gira in the game and Gloomhaven is the capital.
But BloodOnClock should have been at least 20% of Miro's savings due to the HQ alone - Miro saved ~1000
per turn.
And mining should still make a “profit”. I mean, mining income with factory, forge and electricity is higher than costs (with court and market economy). But yes, the mining cities will be a bit more expensive. This could actually lead to me (currently) having more effective
. At last count, I was ~250
short.
I think BloodOnClock should have already cost 100
. Add to that the increased mining costs ?
That's not 100% positive, a dogpile on me is now a bit more likely. - Gira is researching better than Miro anyway.
Next turn:
I have to be careful here. Transport ships there and battleships even further west ?
But at least I'm threatening to recapture the city here.
And here I have to defend in the West next turn.
I think I forgot to set up a 2nd cannon, but the tanks shouldn't be able to do anything - I have a first strike.
___________________
The skirmish with the tanks was more of a defeat for me. Anyway, they've left.
And we get to the juice turns.
Last turn there was a major naval battle near Salem.
There were also a few land battles near Salem.
Unfortunately, Miro's attacks in T250 are missing here.
These are actually not all ships. Collateral damage increases the number of green lines.
Like last turn, Miro has split up his ships this turn.
Not really a good idea. For one thing, airships are relatively effective against 2 destroyers (0.7*07 = 0.5 interception chance), so you can expect the airships to get through.
Secondly, it's not a question of whether I use my collateral damage units.
Battleships attack either way.
I “only” have 59 undamaged ships left, but I think a few of Miro's ships should sink to the bottom of the sea.
Another 4 Battleships would be in range as reinforcements. I can also use some destroyers to clean up if one of the others fails.
I have to pay attention to the movement points and also how many transports Miro has in range, but I think I should sink about 25 ships ?
And I need more marines than city defenders. Infs don't make a good figure against Cityraider tanks.
At the start of the turn before the 2nd major naval battle.
The whole positive trend in ships comes from the last turn.
That's when I sunk the 14 battleships.
And at the end of the turn.
25 destroyers and 12 battleships sunk, unfortunately losing 6 battleships and 6 destroyers.
This means that almost my entire fleet is damaged - but I have more ships in my visible area than Miro.
After that, I found another battleship here.
Navigation 2 for transportation makes sure that it then goes to safety on the island.
I'm currently considering whether it's worth simply placing a city garrison3 Inf in most of coldrain's cities.
But I'm still behind militarily. - And land in particular looks a bit vulnerable at the moment.
This turn was relatively quiet.
Miro offers me this transporter - and my destroyer promptly loses.
Still not really a problem, a destroyer of mine that I didn't get into a harbour sank a battleship at 95% for Miro.
Uh yeah. Troops are back.
Well, I see a small dip, but somehow that only helps to a limited extent.
Let's see. The 10 turn should still be too close for anyone to research Manhattan.
I think I'm currently benefiting from peace, because I still need 3 turns until my fleet is operational again - and I could then also recolonize Baria.
In 10 turns I should also have the option of either building Redentor or having the first bombers in the sky. - or maybe both ?
And my current question:
I currently have enough
to research mass media right after radio.
Mass media is necessary for Redentor and is my best way to cheaply change state forms.
Drafting is actually obsolete due to Kremlin (and factories + NPP), freedom of speech or vassalage are as such a better civic.
In addition, Police State offers the 50%
on units and in Religion I could possibly switch to Theocracy for the XP - the missing general for Command “only” needs 225 XP (495 XP for Command for all).
Conversely, Miro is currently researching Aviation. The treasury is now somewhat full with 1875
, but +736
per turn still takes a while for nuclear weapons.
- What Gira does is also completely open. Gira's research now feels better than Miro's.
I could try to ban nukes with mass media via the UN, but I really don't know if I'd get a majority. - or whether I would be UN chairman at all.
So now the question:
Should I add flight after radio after all? I actually wanted to switch with Redentor. - Especially as Redentor will presumably recoup the investment in mass media with the saved anarchy turns - plus possibly the option of Eiffel Tower (1250
), Hollywood (1000
) and Rock'n'Roll (800
) for relatively expensive 5
- I currently have musicals from Gira. Even 4
for all cities with ~ 3000
are currently still okay. That's about 17 tanks or 17 warships, but 4 more whips in all cities ?