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[PB79] Just one more Game

Obligatory hammer
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And the next big update block.




On second thought, that wasn't actually Wallstreet ?!
Oxford and National Epic are missing ? - I haven't built many things yet.
What are you doing, Miro ?
HQ not in the Holy City with Wallstreet ?! - Gloomhaven should be the holy Christian city with ~40 cities spread.
Addendum: Not even that. There is only the Shrine of Gira in the game and Gloomhaven is the capital.

But BloodOnClock should have been at least 20% of Miro's savings due to the HQ alone - Miro saved ~1000 [Image: Gold.png] per turn.

And mining should still make a “profit”. I mean, mining income with factory, forge and electricity is higher than costs (with court and market economy). But yes, the mining cities will be a bit more expensive. This could actually lead to me (currently) having more effective [Image: Civ4Produktion.png]. At last count, I was ~250 [Image: Civ4Produktion.png] short.
I think BloodOnClock should have already cost 100 [Image: Civ4Produktion.png]. Add to that the increased mining costs ?


That's not 100% positive, a dogpile on me is now a bit more likely. - Gira is researching better than Miro anyway.

Next turn:




I have to be careful here. Transport ships there and battleships even further west ?
But at least I'm threatening to recapture the city here.




And here I have to defend in the West next turn.
I think I forgot to set up a 2nd cannon, but the tanks shouldn't be able to do anything - I have a first strike.
___________________
The skirmish with the tanks was more of a defeat for me. Anyway, they've left.

And we get to the juice turns.




Last turn there was a major naval battle near Salem.




There were also a few land battles near Salem.
Unfortunately, Miro's attacks in T250 are missing here.




These are actually not all ships. Collateral damage increases the number of green lines.




Like last turn, Miro has split up his ships this turn.

Not really a good idea. For one thing, airships are relatively effective against 2 destroyers (0.7*07 = 0.5 interception chance), so you can expect the airships to get through.

Secondly, it's not a question of whether I use my collateral damage units.
Battleships attack either way.




I “only” have 59 undamaged ships left, but I think a few of Miro's ships should sink to the bottom of the sea.
Another 4 Battleships would be in range as reinforcements. I can also use some destroyers to clean up if one of the others fails.

I have to pay attention to the movement points and also how many transports Miro has in range, but I think I should sink about 25 ships ?

And I need more marines than city defenders. Infs don't make a good figure against Cityraider tanks.




At the start of the turn before the 2nd major naval battle.
The whole positive trend in ships comes from the last turn.
That's when I sunk the 14 battleships.




And at the end of the turn.
25 destroyers and 12 battleships sunk, unfortunately losing 6 battleships and 6 destroyers.
This means that almost my entire fleet is damaged - but I have more ships in my visible area than Miro.




After that, I found another battleship here.
Navigation 2 for transportation makes sure that it then goes to safety on the island.
I'm currently considering whether it's worth simply placing a city garrison3 Inf in most of coldrain's cities.




But I'm still behind militarily. - And land in particular looks a bit vulnerable at the moment.




This turn was relatively quiet.
Miro offers me this transporter - and my destroyer promptly loses.
Still not really a problem, a destroyer of mine that I didn't get into a harbour sank a battleship at 95% for Miro.




Uh yeah. Troops are back.




Well, I see a small dip, but somehow that only helps to a limited extent.




Let's see. The 10 turn should still be too close for anyone to research Manhattan.
I think I'm currently benefiting from peace, because I still need 3 turns until my fleet is operational again - and I could then also recolonize Baria.
In 10 turns I should also have the option of either building Redentor or having the first bombers in the sky. - or maybe both ?

And my current question:

I currently have enough [Image: Gold.png] to research mass media right after radio.
Mass media is necessary for Redentor and is my best way to cheaply change state forms.

Drafting is actually obsolete due to Kremlin (and factories + NPP), freedom of speech or vassalage are as such a better civic.
In addition, Police State offers the 50% [Image: Civ4Produktion.png] on units and in Religion I could possibly switch to Theocracy for the XP - the missing general for Command “only” needs 225 XP (495 XP for Command for all).

Conversely, Miro is currently researching Aviation. The treasury is now somewhat full with 1875 [Image: Gold.png], but +736 [Image: Gold.png] per turn still takes a while for nuclear weapons.
- What Gira does is also completely open. Gira's research now feels better than Miro's.

I could try to ban nukes with mass media via the UN, but I really don't know if I'd get a majority. - or whether I would be UN chairman at all.

So now the question:
Should I add flight after radio after all? I actually wanted to switch with Redentor. - Especially as Redentor will presumably recoup the investment in mass media with the saved anarchy turns - plus possibly the option of Eiffel Tower (1250 [Image: Civ4Produktion.png]), Hollywood (1000 [Image: Civ4Produktion.png]) and Rock'n'Roll (800 [Image: Civ4Produktion.png]) for relatively expensive 5 smile - I currently have musicals from Gira. Even 4 smile for all cities with ~ 3000 [Image: Civ4Produktion.png] are currently still okay. That's about 17 tanks or 17 warships, but 4 more whips in all cities ?
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Why is make Miro making the difficult moves when I'm online only with my tablet ?
I don't want to play the difficult turns on the tablet.




Okay, this turn, I should be able to raze a bordercity from Miro - 9 units and only 2 good defenders shouldn't be enough to stop ob to 19 tanks.




Or I could ship to tanks to Salem and destroy this small army with airships and cannons.
If I got a bit lucky with my fights and most tanks can attack 2 times, the 14 tanks on my transports should be enough.


And when i find time, I do plan a late T250 overview.
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Okay, I was able to automate even more of the process, but I'm using Google Translate instead of DeepL. I do fear the quality could suffer a bit.

OK, then we'll slowly catch up on the reports.

I have to find the pictures first.

The last pictures were the question of whether I should relieve Salem or tear down Medialanum.




I decided on Salem.

I'll start with the obligatory airships.




Then four cannons - I don't have any more ready to transport.

All the important units are damaged.




In the end I actually kept a few airships in reserve so that I could bomb the best units again.




My Combat3 tanks have very good chances - without promotions they were still 50%.




There is also the obligatory lost 95% battle - I felt like I had that against Miro every round in which there were battles.




This round there were 2 such battles.




On the whole, the battle before Salem went well.




On the other hand, I'm wondering at the moment why I didn't razed Mediolanum.

I have 8 tanks within reach here.




As well as 3 more from Motya, where I still have to move them via fort, but the transport ship should reach Mogadur - this picture is before the airships.

I think I wanted to save my tanks because I was afraid of a counterattack on the tanks ? - Or I forgot that I could move the transports ?
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Round 257 begins surprisingly with a city loss.

Salem has fallen as expected, and with it the 5 transport boats in the harbor.

The 5 boats are actually that part which I don't like.

How did it come to this?




Once again a case of a UU that becomes important long after the actual time of deployment.

Chokos are the only unit that causes amphibious collateral damage.




I'm taking 8 Chokos and 5 other units with me, but I'm now losing 19 units in combat and 6 more without combat.

I should have evacuated.

And I know Miro has more Chokos.




In the end, these 12 transport boats are also causing me some concern.

The fleet itself (19 BB and 35 DD) isn't necessarily a problem, my fleet should be bigger and have more XP.
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I finished Flight in T20.58

Miro needs another 2 rounds.

Gira continues to close the gap. Gira now has Bio and is researching plastic.

3 ravine dam Hoverdamm in EN, I think, from Plastic is unimportant for now, but as pretech for computers and the internet plastic is slowly becoming important (T270).




Since I already have radio, I can build bombers straight away.

And now I have the question of whether I should build 2 XP bombers straight away.




Or an airport beforehand for the 2nd promotion and the tactical options.

In the end I decided on the airport (in the island cities). I think the tactical options are important enough.

And the increased capacity on the front?




Otherwise I'll take something [Image: Gold.png] and upgrade some airships to fighters.

But not all of them, the airships are still good reconnaissance aircraft.




I'm also keeping a closer eye on this tile.

I think the tile will soon become Carthaginian, after which Rome will be directly accessible for tanks from Lixus.

Maybe I can sink the Chinese fleet in the harbor in ~5 turns?

Republic of Rome and Mediolanum are already accessible, but are now full. - And the tanks are positioned incorrectly anyway.
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I have no idea what I want to show with this picture in R260.

Airports were completed after I whipped them in T259?

Miro moves ships north?

I don't even remember which city that is. But it should be Wingspan.




Otherwise the next [Image: Civ4GroPers.png] in Carthage is due next turn.

Actually over 50% chance of not being wanted.

A prophet should build the Hindu shrine, an artist would probably be used for the artist corp. I have enough wonders in the (near) future that I can use an engineer.

But a trader only gives 1 saving turn, a GW only one research turn - I don't think I'll get the 4 [Image: Civ4GroPers.png] [Image: 5gap.png].
A Spy would at least be strategically usable as an undetected spy.
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And then in R261 there are suddenly more than 100 enemy units in front of Oea.

I seem to have been sloppy with the reconnaissance flights last round?

If I'm honest, these 100 units would have caused a small problem in front of Lixus - especially if you add the remaining Chinese units in the area and increase this to ~160 units.




Log shows an engineer from Carthage.
The infantry in Okrans Gulf was also worth it. Miro can't bomb the city, but I get the bonus from the garrison.

Otherwise the spy at coldrain would have been exposed this very round. That makes it easy, I blame the spy.




I move most of the planes to the surrounding cities. It's a good thing that some bombers were finished this round.

I also send part of the army back north near Lixus and whip up a tank in (almost) all cities in the area for 3 [Image: 5pop.png].

Miro shouldn't get more than Oea.




I'm relatively confident that I can bring the army down and try again to bribe Coldrain to close the borders.
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Miro retreats after razing Oea.




The planes are the first to go.

But with 100 units this is not so efficient.




Ambush tanks have very good chances. But I have few of them.

Battle 2 tanks at least has acceptable chances.




Marines, on the other hand, are (still) countered by the infantry.

That requires another turn of bombardment.




I'm begging for the border to be closed again, this time also from Gira.

I'm assuming that the army will then be teleported one square to Sarim Batim-2-2 and protect the city with enough units against the remaining tanks.

More tomorrow. I'm rushinbg a bit through the reports, but I plan a bigger when i finished catching up. We are down to 8 turns missing. And 5 of this turns are boring anyway.
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(January 24th, 2025, 17:46)xist10 Wrote: 3 ravine dam Hoverdamm in EN I think

Both! The equivalent wonder was called the Hoover Dam (named after a huge hydro-electric dam in the United States) in previous versions of Civ, and apparently the graphic for it is still based on the real-life Hoover Dam - but it was named The Three Gorges Dam in Civ4 after the (now) largest hydro plant in the world. The game was actually anticipating things a bit: The real-life Three Gorges Dam wasn't fully operational until Civ4 had already been out for most of a decade.

Also, thanks for the reports, and for taking the trouble to port them over here (and get them translated, even by a suboptimal service) from civforum. It's not easy to follow what's going on in this game, and reports like these definitely help me to make sense of things!
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