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[SPOILERS] Team Orgynized: Parkin/Arki/Magno embark on a kinky adventure

(August 29th, 2013, 14:19)WilliamLP Wrote:
(August 29th, 2013, 13:10)Arkipeller Wrote: You don't got a vote...
Nobody even knows you are on this teammischief

He's on the team page, and I think that ought to be good enough to cast a vote in a non-democratic process. lol

Lol... I read old notes. Sorry, my fault. tongue
Current games: Pitboss 14 - Team Orgynized
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You're living up to your Paris Hilton handle, Ark.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(August 30th, 2013, 10:47)antisocialmunky Wrote: You're living up to your Paris Hilton handle, Ark.

Not before I had secret sex with all of you and captured on tape. Then I would maybe close to her sluttyness. Next time I am gonna be Serena Williams
Current games: Pitboss 14 - Team Orgynized
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Turn 10

Demographics

[Image: Civ4ScreenShot0279.JPG]
Dinosaurs and Care Bears both researched techs this turn.

Care Bears settled on Turn 1 (as opposed to Turn 0 like everyone else), so they must have researched a 9-turn tech. Given their Mysticism/Mining start and likely working a 3f/1c tile while building their non-Expansive Worker (combined with their probable plains-hill capital tile), it was most likely Agriculture or The Wheel that they researched. Soldiers didn't change between turns, so it must have been Agriculture.

As for the Dinosaurs, they must have researched a 10-turn tech. Bit hard to determine here, unless they switched research partway through. They wouldn't have had enough time to research AH, Sailing or BW by now even if working a 3c tile the whole game. Probably not Masonry either. Judging by the lack of an increase in soldier count, I'm going to bet on Agriculture. The other possibility is Mysticism, but that would be a bit of a dud first tech.

So most likely both teams researched Agriculture.

Exploration

[Image: Civ4ScreenShot0278.JPG]
We won the battle against the Wolf taking no damage and gaining 1 XP.

Silver to the south! Not in a particularly appealing location, but could grab it along with a Crab in a later city.

Next turn we could move Hugh the Scout either 1N-1NE or 2E. I'm inclined towards 1N-1NE because it will reveal tiles we're more likely to want to settle with a second city. Also moving 2E looks like it would restrict us to 1 move the following turn due to forest tiles, whereas 1N-1NE looks like it has open plains for us to make 2 moves on the following turn.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Two metals is a big win as IND, nice! Also great luck on the wolf. My gut on the scout is N-NE for what it's worth.

My normal preference is to leave some fog close to the capital for the first warrior to scout in this game we can't really do that since the warrior comes so late (because of the need for the WB) and by the time he comes out he can't really go too far from the capital.
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Lets hope we find four more wolves and get a double woodsman prom.
Current games: Pitboss 14 - Team Orgynized
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Turn 11

Demographics

[Image: Civ4ScreenShot0283.JPG]
Nothing new this turn.

Exploration

[Image: Civ4ScreenShot0282.JPG]
Revealed a Silk resource in the south-east. Hopefully we'll reveal some more food soon.

Next move with the Scout: 1NE-1E? Looks like we'll get good vision from that hill.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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(August 30th, 2013, 16:52)WilliamLP Wrote: Two metals is a big win as IND, nice! Also great luck on the wolf. My gut on the scout is N-NE for what it's worth.

It's good for any nation really - the production boost on the Forge is nice but the main factor is researching Metal Casting.

(August 30th, 2013, 16:52)WilliamLP Wrote: My normal preference is to leave some fog close to the capital for the first warrior to scout in this game we can't really do that since the warrior comes so late (because of the need for the WB) and by the time he comes out he can't really go too far from the capital.

Yeah, the relatively late Warrior means that it's more important to use the Scout to explore around the capital for good second city sites.

(August 30th, 2013, 19:46)Arkipeller Wrote: Lets hope we find four more wolves and get a double woodsman prom.

Or a double woodsman pron. mischief
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Or a double woodsman porn. mischief(we only lack a grandma and a little girl in red now)
Current games: Pitboss 14 - Team Orgynized
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(August 31st, 2013, 01:26)Lord Parkin Wrote: Next move with the Scout: 1NE-1E? Looks like we'll get good vision from that hill.
Thats a nice river for dutch
Current games: Pitboss 14 - Team Orgynized
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