December 15th, 2014, 22:09
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Turn played. I fixed up Smurf Tube, but we might want to reconsider the Warrior build, or switch the Axe to a Spear (Warriors upgrade to Spears).
I also made an alternative suggestion to get the Copper hooked on schedule, although it does cost us the Cottage (again). Alternative would be not to road after mining, but then we'd lose another Worker turn when we did Rad it (and I think we will want it eventually since it's the fastest route to the NE).
December 16th, 2014, 06:36
(This post was last modified: December 16th, 2014, 08:00 by ipecac.)
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Thanks for fixing Smurf. Swapped to spear. The alt plan looks good as we will want the copper asap.
Have changed the plan to 1 turn of 0% after getting Priesthood, and fixed the AH prerequisite.
December 16th, 2014, 08:09
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T50-ish update for lurkers (if there're any):
We're falling behind as expected as we're the only team without EXP or IMP. Taking the risk of Buddhism worked and should pay off in the long run; we're falling even further behind by going for the Oracle. The plan from now is to go full-on expansion while trying not to appear too weak a target; AGG will be pretty useful for that.
December 16th, 2014, 09:37
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(December 16th, 2014, 06:36)ipecac Wrote: Thanks for fixing Smurf. Swapped to spear. The alt plan looks good as we will want the copper asap.
Have changed the plan to 1 turn of 0% after getting Priesthood, and fixed the AH prerequisite.
I /think/ that we'll have enough in the bank to run 5t at 100% science and can go straight for AH next turn. I'll confirm tonight once the turn has rolled. As for the pre-req, I guess we'll see once we have 1t into AH.
I still have some doubts about Smurf - not sure we have the right tiles to run those configurations unless we get a border pop. No spread as yet, so maybe we need to slot the Barracks whip back in?
December 16th, 2014, 10:14
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(December 16th, 2014, 09:37)Dreylin Wrote: I still have some doubts about Smurf - not sure we have the right tiles to run those configurations unless we get a border pop. No spread as yet, so maybe we need to slot the Barracks whip back in? I'm not sure what configurations you're referring to...201? That was supposed to be a cottage but we may not be able to get it up in time so we may have to use 210 instead.
December 16th, 2014, 11:15
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It's the turn we spend at size4 and are working 2x grass forests; I wasn't cetrain if we have those available after the chops.
Also, there's a window before we start the Settler when it would really like to borrow the Pigs from 2.5" to grow, but I don't think there's an opportunity to do so.
December 16th, 2014, 11:35
(This post was last modified: December 16th, 2014, 11:35 by TheWannabe.)
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There may not be 'lurkers' (plural), but there is a single solitary Wannabe lurking in the wings. Regular game reports are great and all, but the amount of back-and-forth decision making on here and the openly posted spreadsheet are a step beyond; I'm really enjoying following the progress, both of the game and of Ruff's home improvement.
Does ded-lurking mean I shouldn't read the other players' game threads?
December 16th, 2014, 11:55
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(December 16th, 2014, 11:35)TheWannabe Wrote: Does ded-lurking mean I shouldn't read the other players' game threads? Yes, abbreviated from "dedicated lurking".
Benefits of ded lurking are that you can join in the conversations without having to protect spoilerific knowledge. Often used if someone doesn't have time to commit to play the game itself, but wants to take part. We welcome you if you decide to go that route!
December 16th, 2014, 12:01
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(December 16th, 2014, 11:15)Dreylin Wrote: It's the turn we spend at size4 and are working 2x grass forests; I wasn't cetrain if we have those available after the chops. We'll have the forest 1W of Smurf, and we should have the forest 1SW of 2.5" iirc.
Quote:Also, there's a window before we start the Settler when it would really like to borrow the Pigs from 2.5" to grow, but I don't think there's an opportunity to do so.
We can take it on T65. I'd prefer double-whipping the Settler into the Spear but we may very well need the Spear out earlier.
December 16th, 2014, 21:32
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Well we're going to have to reassess a few things based on this turn.
- Looks like I have Granaries all wrong so there's some work to do with the Smurf Tube growth curve.
+ looks like we do get 40% pre-req on Animal Husbandry and we have enough in the bank to get it in 5turns.
- we probably have to rethink the settling plan in the West:
+ Oracle is still available
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