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Archduke and Emperor K team thread

Kabul and Valetta explains the amount of milpower and units.

On your scout. I am semi confident that Nubia which has not built a campus has to have a science CS, probably north or northeast of it.

To the south of your scout is probably another forward settle against the other players which resulted in that war.

I am unsure where to go first, I think longterm going south is the correct answer, as there may be 3 CS with that other team.

   
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I also suggest that you send a DoF to Nubia when you are up.

We can discuss our options of diplomacy or war, but I really dislike our war odds here.
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Turn (54)

[Image: PBEM7_54_scout.jpg]

I wanted to see if there was a way through and found what may be a possible new route to the west. Ok what do you think, do you still want me to head south? or continue east?

Also I signed a DoF with England on turn 53. Does that count for Woden as well? This gives us until turn 83 to figure out our plan. Knowing he will have walls in that city by then. I just went with your last post which said we should sign the DoF. With ample room to expand at the moment I would rather go builder and assault with a tech advantage at a later time. So lets keep turn 83 in mind.

As far as my settler push.

[Image: PBEM7_54_city_abc.jpg]

The site in the west I have marked 3 possibly locations. 

A) Will join the lakes, although not the best place to settle as far as defense and general city utility it does connect both lakes and will allow for bananapancakebram to transfer ships.
B) This is were I think I should settle, that lake to the north provides fresh water and is in a good defensive position. 
C) This would allow for ship production in the southwetern sea which looks to be very big.

I am leaning toward spot  B, never know what the future will bring and would rather have defensive spot.

I can settle both bananapancakebram and biggamehuntersbram in two turns.

Shellfishbram in the east

[Image: PBEM7_54_shellfishbram.jpg]

City will be settled in 4 turns. 

Whats going on in the current Russian empire?

[Image: PBEM7_54_holybram.jpg]

First up is the capital, and a builder is done in one turn, going to build another after this one.

And swampbram

[Image: PBEM7_54_swampbram.jpg]

Doing the same, and will most likely build another builder as well. Want to get wine hooked up in swampbram, holybram and shellfishbram.

I am one turn from mystism so swapped out for the moment until I get some builders done, then going to go for the wonder.

As far as gold is concerned I will need to buy some tiles with what I got at the momment, so after I spend that I can give you whats left to buy what ever you would like. I do want to keep a stash of 45Icon_Gold so I can upgrade a slinger if barbs show up.

I will shoot to get a few more soldiers out so that I have a decent Military score before turn 83. I do not want to get caught with my pants down!

My naming scheme, well I am very happy with it. I don't really want to change it, but I can try to shorten some of the names to help you.

Let me know if you want any more info.
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Thanks for the info, I got worried you would go awol on me.smile

Anyway.

Yeah, site B is the smart play, I concur with you after some more thinking.

Will comment more when I get to play my turn.
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Nope, girlfriend moving in over the past two weeks, so it has been very hard to report. I have a ton to do on PBEM 6 as well. She should be all moved in saturday so things should be back to normal after this weekend.
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With DotF and defenders in place, 2 archers for each of our 3 border cities, we should be fine.

They have a hostile neighbour and we have the defenders advantage. I think that we should concentrate on getting encampments and walls setup as soon as we got defensive tactics for chopping.

Without a tech or GG advantage (and GG) is not going to happen, that nubian city is unasssaiable. We should also look into buying 1-2 tiles before they do in the 3rd circle.

More planning as soon as we both hit 5-6 cities in the next 3 turns.

   
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Don't forget to gift me the city you found on the first turn you found, that way i can border pop for you and you only miss first turn of growth/production
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Hopefully i can put my report up tomorrow.

-Founded two cities
-two turns until 5th city founded.
-about to start wonder building in a turn or two, need the card slot at the moment for builders.
-other than that, i should have followed your guts and moved my scout south, ran into a dead end. Well my bad hopefully i can still get some good info.
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So we finally are moving again.

Finally my third settler is in position for next turn, we will do/try out the switcheroo then.

My 1charge builder heads to Königsberg to chop out some galleys for overflow shenanigans and I will probably buy another builder out of there to go even quicker.

Emperor K, I think we should do a wonder, but the question now is which one and we need a definite turn by turn plan and optimize it to have any chance at success, the speed at which wonders have fallen in this game has been staggering so far, and we do not want to waste time on something we would loose.

So which ones would you be gunning for? We also need maximum support, so Corvee, Autocracy, Ilkum and maybe money from me to buy a builder.

On my end, apprenticeship is slotted, 18 turns from now on I will have those sweet, sweet hansas.

And my 2nd block of commercial/hansa madness is planned out even if I have to harvest a rice.

   

   
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Well I mentioned many turns back my thoughts on wonders.

I have been setting up to chop out the Apadana in two turns, I will have 3 builders and about 7 charges to put into it. Let me know if you do not want me to do that, thought was to go for the 2 apostle wonder next.

Founding my fifth city next turn.

Got two archers and a warrior up by the nubian border, just to feel a bit safer. After Apadana the plan was to get a few Military units.

My builder out of swampbram is going to improve around swampbram and shellfishbram, to get shellfish bram started on the larva ASAP.

The idea for Apadana was to swap to Agoge and pump out warriors / archers while chopping into the wonder the best I can while finishing units. (do three chops on a warrior, then put one turn into wonder while builders move) rinse and repeat.

Open to suggestions, but please make them quick I am setup to civic swap next turn so my entire plan is bassed on that.
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