I feel the lack of scale yeah. Just when you are about to break into the big leagues, you're past the point where happiness is a problem and can finally actually start filling the space, the game slams on the breaks, Age Transition time!
I never have the feeling my city is more than just a hamlet. A city could only have your unique quarter and maybe a library and academy after the entirety of Antiquity! I'm pretty sure the village I grew up in was up to that level of development (more because it also had a market and a shopping center, which would be a Modern Era CITY in 7
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
) and it was a rural dump.
It's also weird that the Age mechanic doesn't even do what it sets out to do. If you manage the transition well, you basically just keep snowballing. You'll still have your armies and settlements, and maybe pick up some nice bonuses even. And the AI which is supposed to be able to rubberband back due to it, screws up the transition (doesn't get age objectives, even with the absurd yield boosts on higher difficulties) and gets reset to the stone age.
Still though, I'm having fun. Took a few days off work to play last week, and I think I got my money's worth, with some new combos still to try in the coming weeks. (The tragedy of finally having the money to drop on a new game, but not the time
![alright alright](https://www.realmsbeyond.net/forums/images/smilies/alright.gif)
) I actually think it is fine from a replay perspective, a bit better than civ 6, where you do the same thing every time (I.e. Commercial Hubs, Campuses, Industrial Zones, coast to victory, at least against AI). Your start can have a lot of effect when it comes to wonders, what resources you get, what neighbours, all interesting. Maybe I'll rethink that after a few dozen hours more.