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EitB 0010 Wishlist/Progress

(January 20th, 2013, 09:37)gekko64 Wrote: couple suggestions for v10, Illians and Khazad need Agnostic as civtrait for unrestricted leaders purposes.

What? Why would you make the Khazad Agnostic? I hope you meant the Grigori.
EitB 25 - Perpentach
Occasional mapmaker


Grigori already has Agnostic as a civ trait, Khazad don't need it. Illians could have it though ...

What we need is for Cassiel to no longer have all religions at -100 AI weight. Makes it impossible to convert. Which is just silly imho

Is there any understanding of why AI Kuriotates break MP?
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(January 20th, 2013, 10:02)Mardoc Wrote:
(January 20th, 2013, 09:37)gekko64 Wrote: couple suggestions for v10, Illians and Khazad need Agnostic as civtrait for unrestricted leaders purposes.

What? Why would you make the Khazad Agnostic? I hope you meant the Grigori.


I meant Ingenuity, sorry :D

the two Khazad leader need to lose ING and it should be a Khazad civtrait imo, again for the purpose of unrestricted leaders ( khazad need ING for unit upgrades not to hurt the vaults too much )

also agreed with Tasunke about religious weights for agnostic leaders, but that's already fixed in the unreleased SVN version of MNAI.

The current theory behind Kuriotate OOS has to do with the third ring, but the odd thing is that

A) even a human Kuriotate player can cause it

and

B) it (the OOS) wasn't introduced until MNAI 2.3

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The Hyborem OOS (which is still ongoing in MNAI at least) is a holdover from a late FFH2 patch, possibly g?

Anyways, before, lets say patch 'g', if Hyborem took over a city, the buildings would automatically be added and the veil would auto-spread. After g however, the Human hyborem is given a 'choice' between razing and capturing, and the auto isn't done until after the choice. Well, for the other human players, that choice automatically defaults to 'raze' for some reason ... so if a human Hyborem chooses 'keep' there is a finite and fixable OOS (via rehosting).

For Hyborem, it is the CHOICE that causes the OOS. A choice, in retrospect, which isn't needed. Ironically I was one of the people who originally complained about Hyborem's lack of AC options, which led to the OOS-inducing change being done >.> So I can somewhat indirectly apologize for that tongue

But yes, remove the choice, make it automatic again, and include ffs DEMON CITIZENS as one of the auto-buildings, everything should be golden.

I mean, if a city is gifted to u, u kinda have to deal with some issues I guess, but if u capture it, you should certainly have access to demon citizens. However, if u make demon citizens buildable and require fallow trait, should work. Adding 20 - 100 happiness per city as a side effect of the fallow trait might work as well. These 'quick fixes' however, only work so long as Infernals are the only fallow civ. If they aren't, you will have to make a separate fallow trait for non infernal civs.

I think you got it wrong: the choice between capture and raze was already there. what changed is the veil used to autospread BEFORE it. which means every time infernals raze a city the AC goes DOWN. not a good solution by a long shot. buildable demonic citizens seems like a good idea though, I'l suggest it to Tholal alongside with another one I had to avoid the hybo capture OOS.

What is your idea for avoiding the Hybo capture OOS?

But yea, I realize that without the OOS, Hyborem razing cities makes the AC go down. A better solution to this whole thing, imho, is to have AV razing not make the AC go down, but go up slightly less. After all ... GOOD ppl will be more about inquisitioning the city, NOT killing everyone involved. And if they do, it should damn well increase the AC just like anything else.


Edit: (additionally I suppose it could be argued that City Razing shouldn't increase the AC as much as it does ... and that AV spread and AV related things should increase it slightly more than it currently does)

what I had in mind is : when infernals capture and keep a city, have a special savant appear in the city: immobile, can only spread AV, but at 100% chance of success. should do the trick...

I'd rather solve it properly if I can. We'll see.
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By the way Sareln, did u figure out why the game crashes when a Non Esus state-religion civ builds the Nox Noctis?



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