mackoti, I got the save for BC 0680 three times. AT 9:36, 11:36 and 11:47. Are they all the same, should I play the last one, the first one or the one in the middle?
(February 8th, 2013, 07:48)Serdoa Wrote: mackoti, I got the save for BC 0680 three times. AT 9:36, 11:36 and 11:47. Are they all the same, should I play the last one, the first one or the one in the middle?
Hey sorry for the holdup, thanks to the blizzard I've been without power for roughly the last 24 hours. (Which makes it impossible to let you guys know since power takes down the wifi and I hadn't charged my phone.)
Once I do things like thaw out and eat some cooked food I should be able to get the save along. On the plus side, I got two books read.
I've got some dirt on my shoulder, can you brush it off for me?
I will be travelling from tomorrow morning till Wednesday evening. I should be able to play without issues, but the times might be slightly off compared to what you are used from me. Still, that should only be in my actual time-slot, but I thought I'd better let you know so that no one worries without reason.
(February 9th, 2013, 20:49)Gaspar Wrote: Hey sorry for the holdup, thanks to the blizzard I've been without power for roughly the last 24 hours. (Which makes it impossible to let you guys know since power takes down the wifi and I hadn't charged my phone.)
That's unlucky. I'm pretty sure that I'm really close to you geographically, and my lights flickered all of once.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.