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[LURKERS] Sweet 16: Civ Party Fun Time and Philosophical Debate

If a single barb axe is giving you trouble on turn 90, and you have horses close to your capital, it's kind of on you.
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(February 7th, 2014, 14:57)Oxyphenbutazone Wrote: If a single barb axe is giving you trouble on turn 90, and you have horses close to your capital, it's kind of on you.
Actualy if you read his coments he lost many batles at very good odds, and i realy know what he feels after this shit happening to me.I lost batle axes VS wariour so he could loose chariot vs axe very easy, when RNG decide you dereve a hard life you get it.
For exaple i would never had done seven rush with impy cause for me a 90% batle without having a unit to mop up is juts bad and he won 2-3 of those and i think some were under 90% and here MIke looses loads of batles at good odds and he dindt risked all his game as seven done at some 85, 90% batles.All what mike needed was not favorable RNG but decent ones, and he didnt got, thst for sure can afect your siprit so from my point of view he is taking this great, remeber how Sulla and speaker reacted they lost some batles which they tought they deserved to win or myself after that BAD RNG series.So i don think horses would changed his luck, when they decide you need to die you die .I lost batles one after another at 98%,95%88% , dont think a chariot has beter odds then thata.
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I feel like some players here could stand to build more cheap patrol and fog-busting units, to use the 5x5 square where barbs are guaranteed to not spawn. If you use that, and the fact that barbs don't spawn on a tile you have vision of, plus you use those counting rules from the source code that Seven knows, then I think the barb problem is quite solvable.

Then again, maybe the little bit of econ I sacrifice by having these units out patrolling means too much of an economic disadvantage? But I also can't see playing where on any turn you can be hit by an opportunistic human strike without warning, especially from out of the fog.

E.g.



I can't tell if there's a spear in Le Havre, but can you really afford to have a fogged tile 2N3E of a border city, where 2 combat workers could mean being hit with HAs or Chariots from the darkness, before you even know they exist? (EDIT: there's no spear in the city. I'm going to call that smoke, plus leaving workers in sniping range for a chariot from the fog. If Gaspar declared and took the city, that's not unfortunate, that's poor play.)

(Not to mention I think a warrior or patrolling chariot stationed 3N2E of Le Havre until the borders pop would solve a large number of problems.)

Another thing I think some people could improve on (not necessarily Mikehendi) is statistical reasoning and the common perils and fallacies therein. E.g. you should never be surprised to lose an 85% or even a 95% battle - you need to reason about those outcomes and plan for the worst case even up to 99%. If a 1% roll is catastrophic you probably shouldn't take the roll. And the luck gods don't reset after a bad roll: the worst case is still equally likely - the worst thing to do is go on tilt and start playing risky after you lose a couple of rolls. It's the same way you don't freak out if you roll 2 sixes in Monopoly and land on Boardwalk, even though you had a 97% chance of that not happening. You play enough and these kinds of events are a part of every game.

(Sorry if this is pretentious or condescending to anyone, especially people better at Civ than me, but probability and statistics is a rare aspect where I have a lot of background to bring.)
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Mike wouldn't be in a situation where a bad RNG break would affect him so much if he had been prudent enough to get some chariots out. Instead, he has to deal with axes by hoping that they suicide into his own axes. Obviously his RNG luck has been lackluster, but he's done a pretty bad job of mitigating that IMO.
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You don't win a ffa by playing safe. You do it by taking calculated risks. Trusting axes and spears to protect you when Bantams is your only contact is fine by me. Got to push that farmers gambit...

(although some fog busting and a sentry net wouldn't go amiss...)
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I don't see how not getting chariots out constitutes a calculated risk. It's not like barb axes spawning is unlucky for him, they will spawn every game that has barbs on.
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If only mackoti would have been my neighbor... lol


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(February 7th, 2014, 20:07)retep Wrote: If only mackoti would have been my neighbor... lol

Before this, said by nobody, ever. rolf
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(February 7th, 2014, 19:48)Oxyphenbutazone Wrote: I don't see how not getting chariots out constitutes a calculated risk. It's not like barb axes spawning is unlucky for him, they will spawn every game that has barbs on.
Not that is the unluck, but those barbs parcticaly won evry batle which were over 8% oddsand when they lost having 0,1% chanse to sucched they near killed the unit(unit was left with minimun healt) thast bad luck and ask seven i lost chariots atacking atxes on our pbem 7 and not one so having chariots would had not guarantee he would had won those batles, so he should had done what william is saying spamburst9 or whatever is the name).
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I like your comments, Lewwyn. lol
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