Pind's armies march
Strand is falling, and that will open roads to the Hindu Holy City. I don't think it'll manage to hold. The consequences of the earlier error. It would be recoverable (probably) if I could ship even 1/3 of the troops on the mainland over, but Finharry makes that impossible.
My hope is I will at least be able to retake the holy city in the near-ish future. When the peace treaty with Cyneheard runs out Pind will presumably have to keep some troops over there, limiting reinforcements. And the current army I possess is enough to beat Pind's, I just need to be able to get it over. So I need either peace or a naval stalemate with Finharry.
On that note:
Frigates ahoy!
Finharry easily has a better navy than I, but it is spread out north to south and mine is all up here. I can cede the CH-coast for now if I can at least hold the eastern side of the Pind/Me/Finharry bay.
But...
This is bad for many many reasons. 1) Naval tech supremacy back to finharry. 2) Gren's beat my rifles, 3) commandos. I like none of those things.
Other tech-rival is BGN, who appears to be going to rifling.
Demos reveal roughly where I think my place is right now, 2nd or 3rd
My main current advantage is the extant beaker lead I have. Even after spending ~5k gold upgrading over the last few turns I'm still slightly ahead of Finharry (rough guess, I didn't actually count) and meaningfully ahead of everyone else. That advantage is evaporating as the war continues though.
My read on finharry is once the "easy pickings" are over they should be amenable to peace, which will hopefully let me get back on track. They're looking to bring me back-to-the-pack so to speak, not get embroiled in an ongoing war leaving BGN (or krovice) to win. In fact, Pind retaking the holy city might convince them to withdraw, since they have somewhat opposite motivations of a normal opponent. They aren't looking to kill me, only ensure I'm kept in check, and they obviously prefer someone else be the one to spend the resources to do so.
Strand is falling, and that will open roads to the Hindu Holy City. I don't think it'll manage to hold. The consequences of the earlier error. It would be recoverable (probably) if I could ship even 1/3 of the troops on the mainland over, but Finharry makes that impossible.
My hope is I will at least be able to retake the holy city in the near-ish future. When the peace treaty with Cyneheard runs out Pind will presumably have to keep some troops over there, limiting reinforcements. And the current army I possess is enough to beat Pind's, I just need to be able to get it over. So I need either peace or a naval stalemate with Finharry.
On that note:
Frigates ahoy!
Finharry easily has a better navy than I, but it is spread out north to south and mine is all up here. I can cede the CH-coast for now if I can at least hold the eastern side of the Pind/Me/Finharry bay.
But...
This is bad for many many reasons. 1) Naval tech supremacy back to finharry. 2) Gren's beat my rifles, 3) commandos. I like none of those things.
Other tech-rival is BGN, who appears to be going to rifling.
Demos reveal roughly where I think my place is right now, 2nd or 3rd
My main current advantage is the extant beaker lead I have. Even after spending ~5k gold upgrading over the last few turns I'm still slightly ahead of Finharry (rough guess, I didn't actually count) and meaningfully ahead of everyone else. That advantage is evaporating as the war continues though.
My read on finharry is once the "easy pickings" are over they should be amenable to peace, which will hopefully let me get back on track. They're looking to bring me back-to-the-pack so to speak, not get embroiled in an ongoing war leaving BGN (or krovice) to win. In fact, Pind retaking the holy city might convince them to withdraw, since they have somewhat opposite motivations of a normal opponent. They aren't looking to kill me, only ensure I'm kept in check, and they obviously prefer someone else be the one to spend the resources to do so.
Fear cuts deeper than swords.