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Q Bakes an Evil Doom Muffin








images and how to try to block the centaur
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(February 17th, 2015, 05:35)The Black Sword Wrote: Mind sending me a copy of the save so I can have a look?

Tried to post it but wasn't allowed sorry
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Try turning it into a .rar or .zip ... this makes the file smaller, and I think this forum allows at least one of those two file types as an attachment.
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(February 18th, 2015, 14:14)Tasunke Wrote: Try turning it into a .rar or .zip ... this makes the file smaller, and I think this forum allows at least one of those two file types as an attachment.

Just tried, rars are not allowed
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(February 18th, 2015, 14:14)Tasunke Wrote: Try turning it into a .rar or .zip ... this makes the file smaller, and I think this forum allows at least one of those two file types as an attachment.

But zips are! Pword is 3v3


Attached Files
.zip   EitB_XXXVIII_AD-0059_to_Jonas.zip (Size: 85.93 KB / Downloads: 1)
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Uhh, I've been avoiding this. But for far too long - I'll make some comments in an hour or so.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Mistakes happen, it's just a game. I didn't notice an issue either. Now we need to close this down and play smart. We are still ahead in tech. We can quickly warren out 2 sets for kurio. It's just getting the culture which will be an issue and the cap being displaced now...
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Thanks, I thought you had my mail though, I know I've been copied on some saves before.

One thing to keep in mind, they can't see everywhere, they have no hawks, no sentry units. In particular, you might be able to save the GS that way, moving him 2S to the sheep tile. They wouldn't have vision on that tile without leaving the roads and I don't really see any reason why they would do so. Hopefully the north west clan city is safe for the same reason, doesn't look like we can defend it anyway.

However, bulbing KotE is also a really good option IMO. The clan have a source of body mana and they can build shamans straight out of the gate. That would give an extra move to all of your warriors and make defending the south much easier. You also have chaos mana for a free first strike.

What do you think about revolting into Nationhood/apprenticeship/conquest with Maui/Clan when Edu comes in? Should allow you to build the military units to push them back and the xp would be nice too. If one of them could revolt this turn thanks to turn order that would be great.

Also, who moves first for them Hippus or Kurios?

Your defense plans sound good REM. Keep in mind though that the worker walls will only work against the Centaur. Warcry essentially gives the Hippus blitz. If you create the wall in front of Shazak though, they need to use the Hippus to kill it, so if you can 1t a warrior in the Kurio city, you can make them choose between the two cities. Btw, there is a 50% chance that 'Fatigued' doesn't wear off the Centaur, in which case he's stuck with 5 moves.

I'm not sure I agree with suiciding the Kurio warrior in the middle. They might have the xp to promo-heal. Could be better to just fortify for better odds.

You probably have too many warriors fortified in the Kurio city, moving some to the NW tile sounds good. You might also be able to afford sending 4 or so back to help deal with those pillagers.
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(February 19th, 2015, 15:38)The Black Sword Wrote: Thanks, I thought you had my mail though, I know I've been copied on some saves before.

One thing to keep in mind, they can't see everywhere, they have no hawks, no sentry units. In particular, you might be able to save the GS that way, moving him 2S to the sheep tile. They wouldn't have vision on that tile without leaving the roads and I don't really see any reason why they would do so. Hopefully the north west clan city is safe for the same reason, doesn't look like we can defend it anyway.

However, bulbing KotE is also a really good option IMO. The clan have a source of body mana and they can build shamans straight out of the gate. That would give an extra move to all of your warriors and make defending the south much easier. You also have chaos mana for a free first strike.

What do you think about revolting into Nationhood/apprenticeship/conquest with Maui/Clan when Edu comes in? Should allow you to build the military units to push them back and the xp would be nice too. If one of them could revolt this turn thanks to turn order that would be great.

Also, who moves first for them Hippus or Kurios?

Your defense plans sound good REM. Keep in mind though that the worker walls will only work against the Centaur. Warcry essentially gives the Hippus blitz. If you create the wall in front of Shazak though, they need to use the Hippus to kill it, so if you can 1t a warrior in the Kurio city, you can make them choose between the two cities. Btw, there is a 50% chance that 'Fatigued' doesn't wear off the Centaur, in which case he's stuck with 5 moves.

I'm not sure I agree with suiciding the Kurio warrior in the middle. They might have the xp to promo-heal. Could be better to just fortify for better odds.

You probably have too many warriors fortified in the Kurio city, moving some to the NW tile sounds good. You might also be able to afford sending 4 or so back to help deal with those pillagers.

kurios moves first.
about defending with the warrior i guess its the right choice.
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I agree with REM on the overarching problems with the team. Definitely having a single turnplayer is superior - we need a coordinated defense and approach, and the solution to that is not to splinter our moves further. Equally, though, it was a mistake for me to be that player lately. I knew I was busy, knew I didn't have enough time to devote to this or to give reports that would have facilitated further communication. I'm about to come back into wifi, but I'll still be quite busy, so I'd rather someone else took over there - REM?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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