Turn 77-78
The waning days of peace. Singaboy seems to have sensed the coming storm, however, as his military grew on t78. Then again, it was probably inevitable considering his neighbors combined outnumbered him 3 to 1.
I don't know if I would rather Archduke join me in jumping in on Singaboy or go after Woden. Probably the former, as if Singaboy switches to total war mode, I will have difficulty conquering Seoul and holding it without switching back to military production, which I would prefer to avoid.
For now though, let's look around at t77.
First off, Singaboy settled his 5th city. Where I don't know. He also finished his first Hansa.
It's noteworthy that it gets the +2 hammers even if one of the CH's is incomplete. Those things are terrifying. Even if I take Seoul, Singaboy will be a major threat for some time to come. Speaking of:
Not unexpected. My battering ram completed on t78. It won't be next to the city walls until t82, however.
I think it's safe to say that Singaboy and I are neck and neck at this point. I continue to lead him in techs and civics, but he is definitely ahead on his development curve. Moreover, with his military spiking, I'm feeling more and more justified in my decision to bring my horsemen back over here to defend/attack Seoul rather than going on a long distance trip to find Woden.
Woden is a significant long-term threat, however. He's ahead on cities, has the wonder bonus, and he and I are neck and neck in science, him ahead in Culture per turn but me ahead on Civics due to Thermopylae. Hopefully his neighbor will serve as a counter-balance and end his peaceful farming spree.
Alhambram instantly spread his religion to two more cities. I hope he took some of the militaristic beliefs. I still can't believe I can't see what beliefs people are taking
Alhambram's ace in the hole is that he's approaching 600 gold. That's enough to upgrade 6 warriors into swords instantly. His military may not be very huge at the moment, but it has potential to become monstrous overnight. He has to know Woden is running away with things over there. Whether or not he will be able to effectively do anything about it, I don't know. Hopefully, however, he'll at least induce Woden to build some military for a time.
I'm in the perennial conundrum of figuring out how to deal with a potential runaway, do I:
1. Expand at home and work on my own infrastructure and development
2. Send military to bring him down
At the moment, the former seems better, considering my opportunities for militaristic expansion in Seoul, and the distance and difficult terrain between Woden and I. Long-term, however, if Archduke or Alhambram can't do anything about him, I will have to find some way to implement option 2 - hills and mountains be damned.
I do need to get a scout over there to find his actual position rather than settle for: "There are hills and mountain ranges in the way"
I do think the path of domestic development and expansion will yield the best results for now, however, and I anticipate being at 8 cities for the big t100 at this rate.
There seems to be a narrow coastal strip between me and Woden. I think I want to put a city on the marked tile, then get a trade route to it for a road. Hopefully I'll have room for one more city beyond it, at the outlet of the coastal strip. If I manage this, I will have a long, but traversable highway I can use to get forces into Woden's lands. Implementing this is still a ways away though.
Also on t78.
I don't see any reason why not. Propping up Alhambram is probably my best way to slowing down Woden right now. If having me as a friend gives him the added security he needs, then so be it.
t78 was the first turn I was eligible for war with Singaboy. My forces weren't quite in position though, so the DoW will come next turn, on t79.
Here is my final configuration:
Not in picture: battering ram and western horsemen that will be joining the invasion force. That northern hoplite, having completed his fogbusting task, will also be heading south in a moment. I want him to keep that swordsman where it is, so I can encircle it next turn and prevent it from retreating.
The only unit he should see is the horseman on the copper mine, which I hope he writes off as me going to protect my campus. That move was the biggest risk, the biggest chance of tipping my hand. However, hopefully he won't read too much into it. If he moves his swordsman west, he'll see my assembled forces. However, he then will have given up his full +6 fortify bonus, which I am happy with.
So, next turn, my chariot (which is hidden to him now) reappears over the hill and exerts ZoC over his sword, so it can't retreat two spaces (and also gives me an additional flanking bonus. My unpromoted horseman attacks first, and eats a ton of damage due to the fortification and hill. Thankfully, he'll promote after the battle to heal immedietly. The second attack comes from my horseman on the copper. Next turn, my archer moves forward to shoot the sword as he retreats, and I chase him down with one of my horseman/my heavy chariot to finish him off.
I spend turns 80-81 positioning around the city, fighting other German units, and pillaging, then on t82. I begin my attack on the city proper. Hopefully by t83 it's in my hands, and I can then fortify against any counter-attack. With any luck, a five turn conquest.
Again though, this all takes place against the backdrop of this:
More than his science and culture, that number concerns me.
My teching path for the forseeable future:
After Apprenticeship, I'm going to grab all the military techs and make sure my position is secure for the t105 dogpile on me - should it arrive. I want to have muskets by then. My GS should grant me the Eureka for Military Engineering, and I can bang out a Barracks and an Armory in Schuyler to make sure I get the Eureka for Gunpowder. With Hattusa, I will at least be able to upgrade my two swordsmen. Hopefully I'll have a couple of domestic sources of Niter in the Great Basin Desert.
Anyway, so: Stirrrups -> Military Engineering -> Gunpowder.
With a couple muskets and my city strengths all buffed accordingly, I should be set when the reprisal dogpile comes. The other thing to consider here is diverting to Castles to grab Alhambra. I already have a perfect tile in mind, and the amenities and extra military slot would be extremely good. I just don't know if they're 710 cogs good.
Fun little strategic decision.
I could have thrown down a campus in Lafayette to lock in the cost this turn between the two peaks. However, I want to work the tile for now, it's the only good hammer tile the city has at the moment...
So I put it off for now. Archduke grabbing that grassland tile precludes me creating a Feudalism triple farm where I wanted btw, so I will be editing the district layout of the city slightly, and putting the commercial hub northwest of the future campus and keeping the wheat.
Final overview shot of t78:
Things are looking really good for now. With any luck, the war I start next turn will be quick and decisive, adding another city at minimal cost without having to go into military production.
The waning days of peace. Singaboy seems to have sensed the coming storm, however, as his military grew on t78. Then again, it was probably inevitable considering his neighbors combined outnumbered him 3 to 1.
I don't know if I would rather Archduke join me in jumping in on Singaboy or go after Woden. Probably the former, as if Singaboy switches to total war mode, I will have difficulty conquering Seoul and holding it without switching back to military production, which I would prefer to avoid.
For now though, let's look around at t77.
First off, Singaboy settled his 5th city. Where I don't know. He also finished his first Hansa.
It's noteworthy that it gets the +2 hammers even if one of the CH's is incomplete. Those things are terrifying. Even if I take Seoul, Singaboy will be a major threat for some time to come. Speaking of:
Not unexpected. My battering ram completed on t78. It won't be next to the city walls until t82, however.
I think it's safe to say that Singaboy and I are neck and neck at this point. I continue to lead him in techs and civics, but he is definitely ahead on his development curve. Moreover, with his military spiking, I'm feeling more and more justified in my decision to bring my horsemen back over here to defend/attack Seoul rather than going on a long distance trip to find Woden.
Woden is a significant long-term threat, however. He's ahead on cities, has the wonder bonus, and he and I are neck and neck in science, him ahead in Culture per turn but me ahead on Civics due to Thermopylae. Hopefully his neighbor will serve as a counter-balance and end his peaceful farming spree.
Alhambram instantly spread his religion to two more cities. I hope he took some of the militaristic beliefs. I still can't believe I can't see what beliefs people are taking
Alhambram's ace in the hole is that he's approaching 600 gold. That's enough to upgrade 6 warriors into swords instantly. His military may not be very huge at the moment, but it has potential to become monstrous overnight. He has to know Woden is running away with things over there. Whether or not he will be able to effectively do anything about it, I don't know. Hopefully, however, he'll at least induce Woden to build some military for a time.
I'm in the perennial conundrum of figuring out how to deal with a potential runaway, do I:
1. Expand at home and work on my own infrastructure and development
2. Send military to bring him down
At the moment, the former seems better, considering my opportunities for militaristic expansion in Seoul, and the distance and difficult terrain between Woden and I. Long-term, however, if Archduke or Alhambram can't do anything about him, I will have to find some way to implement option 2 - hills and mountains be damned.
I do need to get a scout over there to find his actual position rather than settle for: "There are hills and mountain ranges in the way"
I do think the path of domestic development and expansion will yield the best results for now, however, and I anticipate being at 8 cities for the big t100 at this rate.
There seems to be a narrow coastal strip between me and Woden. I think I want to put a city on the marked tile, then get a trade route to it for a road. Hopefully I'll have room for one more city beyond it, at the outlet of the coastal strip. If I manage this, I will have a long, but traversable highway I can use to get forces into Woden's lands. Implementing this is still a ways away though.
Also on t78.
I don't see any reason why not. Propping up Alhambram is probably my best way to slowing down Woden right now. If having me as a friend gives him the added security he needs, then so be it.
t78 was the first turn I was eligible for war with Singaboy. My forces weren't quite in position though, so the DoW will come next turn, on t79.
Here is my final configuration:
Not in picture: battering ram and western horsemen that will be joining the invasion force. That northern hoplite, having completed his fogbusting task, will also be heading south in a moment. I want him to keep that swordsman where it is, so I can encircle it next turn and prevent it from retreating.
The only unit he should see is the horseman on the copper mine, which I hope he writes off as me going to protect my campus. That move was the biggest risk, the biggest chance of tipping my hand. However, hopefully he won't read too much into it. If he moves his swordsman west, he'll see my assembled forces. However, he then will have given up his full +6 fortify bonus, which I am happy with.
So, next turn, my chariot (which is hidden to him now) reappears over the hill and exerts ZoC over his sword, so it can't retreat two spaces (and also gives me an additional flanking bonus. My unpromoted horseman attacks first, and eats a ton of damage due to the fortification and hill. Thankfully, he'll promote after the battle to heal immedietly. The second attack comes from my horseman on the copper. Next turn, my archer moves forward to shoot the sword as he retreats, and I chase him down with one of my horseman/my heavy chariot to finish him off.
I spend turns 80-81 positioning around the city, fighting other German units, and pillaging, then on t82. I begin my attack on the city proper. Hopefully by t83 it's in my hands, and I can then fortify against any counter-attack. With any luck, a five turn conquest.
Again though, this all takes place against the backdrop of this:
More than his science and culture, that number concerns me.
My teching path for the forseeable future:
After Apprenticeship, I'm going to grab all the military techs and make sure my position is secure for the t105 dogpile on me - should it arrive. I want to have muskets by then. My GS should grant me the Eureka for Military Engineering, and I can bang out a Barracks and an Armory in Schuyler to make sure I get the Eureka for Gunpowder. With Hattusa, I will at least be able to upgrade my two swordsmen. Hopefully I'll have a couple of domestic sources of Niter in the Great Basin Desert.
Anyway, so: Stirrrups -> Military Engineering -> Gunpowder.
With a couple muskets and my city strengths all buffed accordingly, I should be set when the reprisal dogpile comes. The other thing to consider here is diverting to Castles to grab Alhambra. I already have a perfect tile in mind, and the amenities and extra military slot would be extremely good. I just don't know if they're 710 cogs good.
Fun little strategic decision.
I could have thrown down a campus in Lafayette to lock in the cost this turn between the two peaks. However, I want to work the tile for now, it's the only good hammer tile the city has at the moment...
So I put it off for now. Archduke grabbing that grassland tile precludes me creating a Feudalism triple farm where I wanted btw, so I will be editing the district layout of the city slightly, and putting the commercial hub northwest of the future campus and keeping the wheat.
Final overview shot of t78:
Things are looking really good for now. With any luck, the war I start next turn will be quick and decisive, adding another city at minimal cost without having to go into military production.