Turn 168
CMF’s inquiry as to my strategy yesterday, combined with my long commute today (and tomorrow, which is today by the time you’re likely reading this
), has set me down the road of a new plan….or rather, revisiting an old one. The timing will be a couple of turns from now, though I do hope that the era doesn’t turn over at Turn 180. We turned over at T60, T100 and T140 so T180 would be “on schedule”. That does mean I’ll need to act somewhat quickly as I’ll need the benefit of Hic Sunt Dracones. The turn timing for most of the plan initiation will be after Acorn completes its university.
Turn starts, Industrialization completes. No coal in my territory. Map search has 7 results. Where are they?
Good news – I can settle right down on top of it. The others?
- one between the iron and salt at Auckland. I can grab this one with the settler I was going to send out here.
- one under a terrace farm 2SE of Arakaali
- one at Thunderstorm under a Pairidaeza
- one under the IZ at Micro Burst
- one a few tiles north of there
- one a few tiles west of that one
So, once again it’s one for me, one for Pindicator and a pile for Woden. At least I have a chance to grab a second one and Woden doesn’t know about the coal yet. Based on the movement rate of the musket at LinCon it would take 10 turns to get there. I immediately swap over to the settler production and will send the settler to the distant location first for a resource two-fer. I’ll get a second settler out after the spy to settle the nearby resource. I set the tech tree to go for Steel – 23 turns to complete all four techs. I’ll likely pause for Astrology and Celestial Navigation after the “local” settler plant in order to put harbors down.
Builders do their thing. Rublev has a change of plans, turns west and finishes the turn next to a (the) barbarian caravel. He’ll get sent back to LinCon next turn and from there I’ll forward him to Xorshift for redeployment at sea. Chaucer turns back west. I need to locate the Persian galleys in the area around Ha Long Bay and Antananarivo. Murasaki disembarks on the eastern edge of Ryslatha. Mersenne Twister’s trade route to Bandar Brunei is complete so I restart it for 8
. The city has repaired the Acropolis and starts repairing the amphitheater.
Now, about that plan….I shift all of my knights and cuirassiers westwards. With the extra movement from Hunt Sic Dracones units embarking at Xorshift can get here:
in eight turns. I’d disembark north of the coal that’s up there. Yup, you guessed it – I believe I have a window of opportunity to still go after Woden. The formative plan looks something like this:
Turn 170
- Offer Pindicator a Dof for him to accept or reject on T171
- Slot Naval Tradition to Complete on T171
- I should recruit Bi Sheng (+1 district in a city). He’ll be held in reserve for later (way later).
Turn 171
- Find out if Pindicator accepts or rejects DoF
- Resume Nationalism.
- Remove Rationalism and Civil Prestige, slot Professional Army and Triangular Trade
- Cuirassiers and Jeanne d’Arc in the water at Xorshift
- Knights move as close to Xorshift as possible and upgrade to cuirassiers
- Three catapults upgrade to bombards.
- Acorn completes its univeristy and grows to 13 population
- Acorn places an Industrial Zone for a +4 adjacency on the tile east of the Aqueduct, overwriting the jungle and lumbermill there and begins construction on that and a workshop.
Turn 172
Cuirassiers and Jeanne d’Arc head for the landing zone to arrive around T180. Bombards and El Cid disembark a turn or two later and head for the same general location. I could risk a landing at Antananarivo but with the contested suzerainty that would be too risky. I’m also taking the northern route as he seems to not be patrolling the ocean north of Ha Long Bay so I should be able to get by undetected.
The plan here is “straightforward”. The cuirassiers and Jeanne d’Arc will go around the Panthalassic Ocean and ove on Micro Burst (pillaging) and possibly La Nina (to raze if he doesn’t put walls up). I’ll also try to clear the region around Micro Burst of any units that Woden has around. Once the bombards arrive I’ll start the city taking at Drought and proceed south from there. That should help me contain the loyalty issues, particularly if the era rolls over at T180 and I’m in a dark age. Of course, if Woden isnt’ in a dark age I may just pillage and raze everything in sight. Of course I’ll have Raid slotted for the extra pillaging bonuses.
Why not go after Pindicator at this juncture? Well, Woden is the larger threat in terms of the overall game and presently the more vulnerable one because of his current tech lag. He has yet to reach Ballistics in the tech tree and while he may do so while I’m en route he’s still in the weaker position despite his higher milpower. Pindicator might be on his guard for a counter-attack of some sort while Woden may not be expecting an attack. Last I saw (well, that
was 10-15 turns ago) his units are spread out a bit. I’ll know more once Hypatia the Sneaky lands in Tornado.
At home it will depend on what Pindicator does. If he takes the DoF I’ll build a few military units and complete the IZ build out at Acorn (factory + coal power plant). That should get me a good number of Great Engineer points going. LinCon will get out a second settler, the spy (for Drought or Micro Burst) and a few units to bolster the home defense. I’ll get Nationalism to one turn, Reformed Church to one turn to get a policy change in my pocket, then finish Nationalism.
If Pindicator doesn’t take the DoF then I’ll complete Nationalism, slot Grande Armée and Acorn will go on a field cannon binge after its workshop is complete. LinCon will join in the fun with some muskets and/or pike & shot depending on resource availability.
I do see in the gossip that Woden accepted a delegation from the Incans. I don’t know if he fully understands the ramifications of that, particularly since the Incans haven’t accepted a similar delegation. Maybe I should try the same tactic after my unit upgrades…
It does look like Woden is going on a builder spree as he’s slotted Public Works. Of course, he’s put down a bunch of new cities the past several turns. He’s also being cautious and putting down walls in all of them. The good news is that none of his walls are medieval walls and most of his developed cities are completed chopped out.
Slightly longer term I’ve realized that I have a significant advantage in the Great People department over everyone else, especially once Acorn gets an IZ down. I should be able to use Acorn and my other cities to run projects to strategically grab desirable Great People as they come up in the queue with an eye towards using these to get myself closer to a Science Victory (or nuclear armaggeddon).