Bobchillingworth
Unregistered
Sareln Wrote:Anywho - I'm catching bits and pieces of it as people do their own post-mortems, but I'd like to hear specifically for my own education:
Addtionally, what did people think of the no-PM format, the roleplaying bits, and the no-editing rules?
I didn't last long enough for me to really feel qualified to address most of these questions, although as far as I could tell as a lurker everything ran about as ideally as possible. I got more enjoyment from writing my (sadly sole) roleplay post and reading your write-ups than anything else, and I'd very much prefer that any future WW game employ a similar RP scheme. As others have mentioned, no PMs are probably necessary for the wolves to pull off a win, unless the wolves are going to have some sort of obscene advantage in power roles. Allowing people to make minor grammatical and spelling edits within a couple minutes of having made a post would be nice. The forum already has a 5-min or so grace period where you can edit posts without the forum showing that you've changed them, so technically players could already do this without anyone being the wiser...
For a future game I'd like to play with everyone being required to create a pseudonym account, probably based on whatever their assigned role is. It would mean that, at least in theory, players will be eliminated solely on the basis of suspicion / tactical considerations, rather than meta-gamey past game experiences. In practice there will be obvious differences in quality between, say, my posts and MJW's (:neenernee) but I suspect that most of us are fairly indistinguishable if you take away our screen names and avatars.
No posts allowed during the Night period would also be nice. Gives everyone a break from the thread or time to catch up, and the village is supposed to be sleeping anyway
Oh and if there are enough people for a fourth game, I personally would love for there to be a non-aligned "serial killer" role. Because holy crap I would kill to get that :D (hah!) I think it would add all the drama & confounding theories one could ever ask for, and a plantation's worth of spice!
One final thing- while I'm interested in playing in another one of these, I think it would be best if the next game doesn't start for at least a couple weeks, so that everyone gets a bit of a break from WWing.
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I would like a DL ww-game. I wonder how long my identity would stay hidden. Under this games rules the seer might be a bit too weak but there is no way of knowing because he got KOed. All I can really ask for is that to give the villagers something to talk about during the first day.
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Irgy Wrote:PS Actually I forgot, but I'd call the player disappearances a "horribly wrong" myself, but they were nonetheless handled well, so what can you do really. I also don't understand why the replacement for Cull would have been a known villager, but whatever. Replacements are awkward anyway. At least the two disappearances somewhat counterbalanced each other.
This has been mentioned a few times by people, so I'll try to answer it. It basically comes down to this - there's no way the werewolves would allow a player to just back out like that. When Bruindane suddenly started to back out, we begged him to just post the bare minimum. We told him to just come in, say that RL was busy, and vote for himself, that way, at worst, the village would have to waste a lynch on him. When Cull came out like that... Is the new guy seriously going to have ANY suspicion? Cull was on the brink of getting lynched on day1, and now the new guy would come in and be completely free of suspicion. It was the way he did it - and us knowing that there's no way that us werewolves would let him go about it the way he did.
Also remember that a modkilled villager (particularly one who wasn't helping all that much and is not a power role) hurts the village significantly less than a modkilled werewolf hurts the werewolves.
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Bobchillingworth Wrote:Oh and if there are enough people for a fourth game, I personally would love for there to be a non-aligned "serial killer" role.
Never been a fan of serial killer myself. Aside from being a very lonely role, it's one that's basically impossible to catch other than through luck. Wolves have to pretend they don't know who they are, and that they care about identifying the other wolves, and that can be hard. The serial killer just acts like another villager really. It just feels like a big random element to me.
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zakalwe Wrote:Lewwyn Wrote:Yes, yes, YES!!! That's the spirit! We're innocent so we must be wolves! From what you say I suspect MNG and Meiz even less so they must be wolves! Your theory makes me so suspicious of you that you must be innocent! Btw, I nominate the above as the funniest post in the game thread, though I realize it probably isn't so funny when it's taken out of context. I also thought I spotted a mason slip in there at the time: "We're innocent"
I agree, I had a lot of fun with my lynching. Sadly, I never did figure out the wolves. I think I just got caught up in my suspicion of JKaen, and nothing else made any sense to me. I had a couple of moments that I suspected Zakalwe, but he was the only wolf that I ever really had right, and that was only a couple of times in passing. I will say that Zakalwe's poetry had a bigger impact on the game than has been given credit. Had he not been so damn entertaining I would have decided to abandon JKaen for a little while to go after him, if only to save myself from being labeled "obsessed". Had I been able to get Zakalwe lynched and lived, the whole game would have changed. But I really have to give hats off to the wolves from this game. You guys really had me perplexed and deserved the win.
Also, I should also take the time to thank Sareln for running such a well organized game. I think the only issue was that the "turn end" posts were not perfectly consistent. But I will remember how well you handled having to mod-kill 2 players, and how well you kept spoilers out of the lurker thread.
For what it's worth, I continue to prefer the PM-allowed format of the game. I realize that I'm in the minority, and I won't let that stop me from participating in future games. But I felt I was able to make more of a contribution even with similarly limited posting in WW2 thanks to the PM network. I think the PM-allowed format also makes the game much easier for the villagers, possibly to the extent of needing additional balancing tweaks.
Thanks again for the great game, can't wait to play again!
You can get a look at a t-bone by looking up the bulls ass but I'd rather take the butcher's word for it.
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Sareln Wrote:Addtionally, what did people think of the no-PM format, the roleplaying bits, and the no-editing rules?
I don't see myself playing in WW game with PM's again. No-PM's gives everyone an equal chance to participate, and gives the wolves a better chance to win. But take this with a grain of salt, I've only played 1.2 WW games
I loved the RP bits (though mine were quite minimal). It really lightens the mood. For example, I could have started to cry and complain on the last day regarding my lynching (which would have been sad), but with RP I could make the last rage of my character which was quite fitting
No-editing rules, I think it would be good if editing was allowed for the first 5 minutes, since that does avoid spam (I was guilty of this quite a lot  )
Bobchillingworth Wrote:No posts allowed during the Night period would also be nice. Gives everyone a break from the thread or time to catch up, and the village is supposed to be sleeping anyway 
I'm in favor of this as well. It's also a game play mechanic, since it prevents last minute messages from villagers who think they are going to die. Or last minute reveal tactics.
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If villagers can not talk at night wolfs should not be able to PM at day. Please give us villagers a bone!
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Which side won in this one? Is there a post with the results of each turn summarized?
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sunrise089 Wrote:Which side won in this one? Is there a post with the results of each turn summarized?
Not to my knowledge.
The wolves won. There were 16 villagers and 5 wolves. The only wolf to get lynched was Selrahc on Day 2. A villager, Cull, and a wolf, Bruindane, were mod-killed for lack of participation. The baner saved Ichabod mid-day way through. Wolves got a lucky seer kill on Day 1, killed novice (mason/mayor) on the third to last day, the baner (Mardoc) on the next to last day, and then won with three wolves alive on the last day: me, scooter, and Zakalwe.
The last villagers were Roland (mason), Meiz, and Serdoa.
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The game was very good, no real complaints at all, and I think the roleplay certainly did help.
One question I was wondering about is the sequence events are played out at night. Since our seer went so early, it didnt matter, but what happens if:
Baner protects Seer
Seer scries somebody (doesnt matter)
Void wolf targets Seer
WW kill Baner
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