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Civ 6 Release and Update Discussion Thread

I agree that domination victory condition "take all capitals" is stupid, that's not proper domination. Hoped they would change it from 5, but no such luck
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(October 26th, 2016, 12:43)Gazglum Wrote: Keeping crippled, heathen civs alive in the backlines and patrolling the roads to kill missionaries who approach them isn't my idea of a fun domination game. But I take your point, it's avoidable.

You can recruit missionaries and apostles (and I assume inquisitors, though I haven't tried) of religions that you didn't found, so you can just convert your own cities to some other religion, preferably one whose founder has been eliminated. Though I can't say I'm fond of the religious victory. Theological combat isn't particularly interesting, some of the apostle promotions are completely unbalanced, it feels really gimmicky (you really shouldn't win the game when someone captures your capital), and the whole conceit of all religions being founded and controlled by state actors is kinda weird.

Also, the defeat screen seriously doesn't tell you why you lost/who won?
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(October 26th, 2016, 12:06)Gazglum Wrote: So I just had a pretty weird defeat. Played Rome to try the military game (its too easy), and was slicing through the opposition. Then I took Scythia's capital and immediately the defeat movie played. I eventually worked out that I had taken so many of their cities that their religion had become my 'majority' religion, and as I had ignored faith entirely I didn't have one to compete with it.

So it's my fault for not paying attention, but I'm not quite sure I like that the situation can arise. Without my own religion, I'm not sure how I could have done anything. I need to take Scythia's capital to win, and if I take it I lose. I guess I can always turn off religious victory for war games.

At least Civ VI has the Catch-22 style of warfare down quite well.

hahahaha oh my god
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Does Firaxis have *anyone* who still works there who has even played a civ game from before Civ5? At least Sid himself still works there, right? His name is on the box so he's gotta work there? He's had to have shown up to work at least once and told them that "uh taking an enemy's capital is a glorious moment for every player in any civ game, and thus it immediately causing a game loss probably isn't very fun for them." Right? Right...?
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(October 26th, 2016, 12:06)Gazglum Wrote: So I just had a pretty weird defeat. Played Rome to try the military game (its too easy), and was slicing through the opposition. Then I took Scythia's capital and immediately the defeat movie played. I eventually worked out that I had taken so many of their cities that their religion had become my 'majority' religion, and as I had ignored faith entirely I didn't have one to compete with it.

So it's my fault for not paying attention, but I'm not quite sure I like that the situation can arise. Without my own religion, I'm not sure how I could have done anything. I need to take Scythia's capital to win, and if I take it I lose. I guess I can always turn off religious victory for war games.

At least Civ VI has the Catch-22 style of warfare down quite well.

Almost happened to me. But I caught it early and I left Ghandi his hindu cities so I could conquer the rest of the world. Feels really frickin wonky, I will say that much. And there seems to be no way to recover if the AI converts your holy city.
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Yep. In my adv 1 game as soon as I founded my religion there came a swarm of missionaries and that was the end of my religion. Very fun.

More fun: not having the apostles tell you which religion they are so you end up converting the embattled city for the AI because you don't know which apostle you have selected
Suffer Game Sicko
Dodo Tier Player
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UI issues: (all of the are probably mod-fixable, but why isn't it obvious that they are needed?)

When you mouse-over a tech inside the tech tree (either) you see what the tech does, including those 'hidden' +1 to X. You can also mouse-over buildings and units you get with the tech. However, when you try to mouse-over the mini-pic of the current researched tech on the main screen, it will show buildings and units like before, you can mouse-over them, but you can't mouse-over the tech itself - so you need to go into the tech tree to see if the tech gives +1 envoy or what not.

When you get 6 messages about "new city state quests" it is really bothersome to read them all on the main screen - you only read the top one, then right-click to remove it, then mouse-over and wait a bit to read the next. (There might be a turn-log somewhere, I haven't really looked, most of the popup messages can either be ignored (housing/amenities or is just the 1 message).

Religion: I can't seem to find any numbers when I play the religion game. I haven't tried religious combat yet, but sending missionaries to cities - there is no indication how many will convert when I press the button, and often after I use a missionary I am left seemingly without any trace of the new religion. After a city 'flips', as in over 50% follow the new faith (which can take 1, 2, 3, or perhaps even more missionaries) there is a circle which indicates how many are following the religion, with gray being heathens. (To clear up: this circle does not display in a (medium-large) city after I burn a missionary to spread faith)
Also passive spreading...It does happen, just that I can't find any numbers telling me anything about the pressure.

"C" not centering on unit made me panic, but you can just click inside the unit icon, almost as fast.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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How to properly use Settlers (screenshot from Marbozir's video)



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There's really nothing remotely fun about religion in this game. The bonii are totally nerfed to a point where I would say religion is not only less impactful than Civ5, but even than Civ4 - certainly things like OR or Theo did much more than anything this game's religion does. The only real meaningful part of religion in this game besides the very gamey victory condition is buying stuff with Faith, which you don't even need a religion to generate.

Its one of two system changes I hate the most from 5, the other being the new gp's, which not only are much weaker than their brethren from previous games, but aren't even random - the same dudes seem to appear in the same order every game.

The scenario that Gazglum described is indefensible, despite Yuri's best efforts to always be positive. Regardless of anything, there's no logic whatsoever that taking an opponent's capital loses you the game. If that can happen, then the system was designed wrong, period.
I've got some dirt on my shoulder, can you brush it off for me?
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My effort to stay positive is mostly because I do like the game, despite its flaws which I admit are numerous. I already have 46 hours in the game, and look forward to playing more as my holiday is coming up next week smile

I dislike religion in 5, I think it improved in some aspects in 6 (religious combat may be not very interesting, but it's better than the only way available to defend against AI's great prophets, which was to surround your cities with warm bodies), but became worse in others. Overall, I still dislike it to about the same degree smile and yeah, I completely agree than the scenario described by Gazglum is unacceptable. I just think it's avoidable, since religious is the only victory condition AI is remotely competent in achieving, and therefore the only one which really needs to be tracked
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