Turn 45:
The panther moved back to the forest hill. Next turn the eastern warrior needs to move north to defend the settler, but we do have the option of moving to the flood plain if the panther threatens the forest tile.
The world map was posted a while ago, and this doesn't show the full terrain (but it does show the only food tile for the whole area). I am still not convinced that this is a good city location, but I've tried to convince myself that any other location is better and failed. If our only horse pops on the plains tile 4S1W of the capital I'm going to be fucking livid. Anyhow, 2 workers road, then cottage, then they can hook the corn tile as capital borders pop. Not the fastest option, but we have 5 workers next turn and we need this done at some point. I've not really thought about this city much, I kind of expected to either get a library here and work 2 scientists and two fp cottages, or a granary and run triple whips out of it (capital cottage growth available as well). I think the former makes the most sense, mine the plains hill for 20 hammer chop, double whip it, easy enough to do. But until then it doesn't have much of a role except preparing for the library.
Longer term, we need to decide if we want to split the corn off to a filler and keep the flood plains. I'm tempted to say that we might be better off turning city 4 into a small cottage city (two flood plains, 4 plains cottages, one grassland cottage for the capital), because even if it keeps the corn, it still has two cottages and just uses plains workshops. If we are planning to build wealth and research, I think we are better using City 4 as a crap cottage city and then have a Filler (Filler A1) use the corn to power some grassland tiles
I think it might make sense to whip a work boat out at size 2-ish. If we went this way, we could start the whip timer running sooner, get some exploration done and might even get a trade route uncovered to someone for when we reach Alphabet.
OH has 3 cities (Diplo screen, not shown) and 8 pop points (worked out from F8 and my pop percentage), capital is size 4 (from F9) and his second city is size 2 (because if it was size 3 religion percentage would be 10%, and if all 3 cities had religion it would be 13%).
Civstats is overrated.
The panther moved back to the forest hill. Next turn the eastern warrior needs to move north to defend the settler, but we do have the option of moving to the flood plain if the panther threatens the forest tile.
The world map was posted a while ago, and this doesn't show the full terrain (but it does show the only food tile for the whole area). I am still not convinced that this is a good city location, but I've tried to convince myself that any other location is better and failed. If our only horse pops on the plains tile 4S1W of the capital I'm going to be fucking livid. Anyhow, 2 workers road, then cottage, then they can hook the corn tile as capital borders pop. Not the fastest option, but we have 5 workers next turn and we need this done at some point. I've not really thought about this city much, I kind of expected to either get a library here and work 2 scientists and two fp cottages, or a granary and run triple whips out of it (capital cottage growth available as well). I think the former makes the most sense, mine the plains hill for 20 hammer chop, double whip it, easy enough to do. But until then it doesn't have much of a role except preparing for the library.
Longer term, we need to decide if we want to split the corn off to a filler and keep the flood plains. I'm tempted to say that we might be better off turning city 4 into a small cottage city (two flood plains, 4 plains cottages, one grassland cottage for the capital), because even if it keeps the corn, it still has two cottages and just uses plains workshops. If we are planning to build wealth and research, I think we are better using City 4 as a crap cottage city and then have a Filler (Filler A1) use the corn to power some grassland tiles
I think it might make sense to whip a work boat out at size 2-ish. If we went this way, we could start the whip timer running sooner, get some exploration done and might even get a trade route uncovered to someone for when we reach Alphabet.
OH has 3 cities (Diplo screen, not shown) and 8 pop points (worked out from F8 and my pop percentage), capital is size 4 (from F9) and his second city is size 2 (because if it was size 3 religion percentage would be 10%, and if all 3 cities had religion it would be 13%).
Civstats is overrated.