Fist off, love the work everyone has put in! Thanks heaps.
I am playing with the Warlord mod and encountered my first crash. Initially after attacking an enemy wizard (once total war triggered) and I killed half the stack at his fortress, pressing next turn it crashed with unhandled exception. Worked around it by waiting and attacking strong enough to take it out completely and banish him, but it has returned a few turns later.
Discovered if I dismiss Shuri it passes the turn fine! Save file attached.
(November 2nd, 2024, 22:55)Shteebo Wrote: Fist off, love the work everyone has put in! Thanks heaps.
I am playing with the Warlord mod and encountered my first crash. Initially after attacking an enemy wizard (once total war triggered) and I killed half the stack at his fortress, pressing next turn it crashed with unhandled exception. Worked around it by waiting and attacking strong enough to take it out completely and banish him, but it has returned a few turns later.
Discovered if I dismiss Shuri it passes the turn fine! Save file attached.
What version of Warlord mod is? and what version of CoM2? I still could not replicate bug and I noticed that install trap spell is missing from Sharri. Is it due to she is coming from older version of mod? or Bug on unit?
Ah interesting and hopefully I have just made a mistake. It was a brand new game started with these versions:
ComWin157.zip (extracted over the top of latest version from GoG which I first copied to a new folder so I don't affect my original GoG install)
Title screen version shows 1.05.07 2024-08-20 (and the warlord title text after doing install mod step)
Archive I used was I think latest download? CoM2ModWarlord1.5.3.2.7z
Thanks, somehow I got an old version! Just got CoM2ModWarlord1.5.7.3.7z and will start again, very excited Love the changes giving me new things to discover in this classic game! Anyone need an RTX4080, mine is not being utilised again for a while
Not sure if this is a bug, but is the Omniscient bonus for Chaos working correctly? It only applies the % increase to Power to the Cities category and completely ignores Nodes and Units.
Also, the bonus to Power from Cities for me was 9%, not 16% as it should have been from 1 Chaos Book. So it looks like the bonus only applies to some specific category, perhaps only buildings (I'm High Elf so population is producing some).
In case it's not a bug, it needs to be communicated that the bonus only applies to a narrow subset of all Power. Also, it would be a very underwhelming bonus compared to all the other Omniscient bonuses.
(December 4th, 2024, 17:31)jhsidi Wrote: Not sure if this is a bug, but is the Omniscient bonus for Chaos working correctly? It only applies the % increase to Power to the Cities category and completely ignores Nodes and Units.
Also, the bonus to Power from Cities for me was 9%, not 16% as it should have been from 1 Chaos Book. So it looks like the bonus only applies to some specific category, perhaps only buildings (I'm High Elf so population is producing some).
In case it's not a bug, it needs to be communicated that the bonus only applies to a narrow subset of all Power. Also, it would be a very underwhelming bonus compared to all the other Omniscient bonuses.
Omniscient is only working on city resource no matter what realm you have. This includes Chaos which mean only power from city effect by Chaos Omniscient.
Does unit for monster outbreak event have any condition apart from being fantastic creature? I create sail movement Sea Serpant as arcane race in hope that this sea monster would outbreak at random when game random for arcane creature but I have never seen them appear in game before. Am I miss any condition for this? Is it rule out sail movement creature from this event?
(December 5th, 2024, 05:53)Suppanut Wrote: Does unit for monster outbreak event have any condition apart from being fantastic creature? I create sail movement Sea Serpant as arcane race in hope that this sea monster would outbreak at random when game random for arcane creature but I have never seen them appear in game before. Am I miss any condition for this? Is it rule out sail movement creature from this event?
There are no Arcane lairs and Magic Spirits never appear as monsters.
(November 22nd, 2024, 04:10)GMBarak Wrote: Bug: Supreme light does not grant +2 range attack to arrow units (specifically, didn't work on my longbowmen).
Supreme light only applies to life creatures -- and magic users (spell casters or magical ranged attacks)
Are your bowmen life creatures (e.g. destiny)?
(December 5th, 2024, 05:53)Suppanut Wrote: Does unit for monster outbreak event have any condition apart from being fantastic creature? I create sail movement Sea Serpant as arcane race in hope that this sea monster would outbreak at random when game random for arcane creature but I have never seen them appear in game before. Am I miss any condition for this? Is it rule out sail movement creature from this event?
There are no Arcane lairs and Magic Spirits never appear as monsters.
But we have met magic spirit spawning in many different tiles across map in event before. right? Or Seravy has already remove arcane creature from spawning in global event? But yes, I will try change realm of monster to see if it would lead to something else.