Quote:13. With drought on my town, and 12K current population with 7K max population, I still get the +90 Race and +50 Farmer’s Market pop growth. I think those should be 0, since if the current pop = max pop then they are 0 already. Reproduce from Drought.sav. See town 15 2E5
The city is producing enough food so it uses the normal "growth" formula instead of the "shrinking" formula.
Cities that have max or higher population override positive growth by deleting all growth calculations and overriding the result to be zero.
However this city has negative growth using the normal growth formula, so it's not replaced by zero.
This seems to be the expected behaviour....or not.
The spells says the city "will shrink by 120 each turn". Not in addition to but instead of the normal growth. Assuming the spell description was the intended behaviour, this does need fixing.
Doomsday however does say "shrink by an additional 200" so I'm not sure, that might just be a description problem.
The main question is, which one do we want?
1. Cities with Farmer's Markets and higher natural growth races being more resistant to Drought and Doomsday or
2. The spells being equally powerful regardless of race and Farmer's Market.
3. Doomsday does the second but Drought does the first.
Maybe it's best if we keep the two spells consistent. I do like Farmer's Markets and race being relevant against Drought as well. But that might make Drought underpowered and I doubt my original intention was cities with a fast growing race and a Farmer's Market not shrinking at all.
Edit : I think the best option is to negate the racial growth bonus but keep the Farmer's Market (or other building or spell effects) as well as the base growth (which is negative).
That changes the text of the spell to this :
"If the city exceeds the maximal population, it will shrink at a rate of an additional -120 people per turn and racial growth rates are negated."
This effectively makes cities without a Farmer's Market shrink by 120 or more, and cities with one by 70 or more which is still 7 to 15 turns of losing one unit of population, does not sound overpowered.