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[PB59 Amicalola] The Vespertine Hour(s)

T221
Opened the turn to a ceasefire offer this time. It's soon apparent why:


Looks like Superdeath has decided 'Screw Tarkeel.' Maybe he turns around since I didn't take the peace, but this is still a big opportunity.  

Superdeath's knights were not in the attack stack. They were mostly still holed up in 30s2Mars instead, as well as two of them retaking those coastal cities. Thankfully it was only those two, which means I don't have to start freaking out about them. Yet. Meanwhile, Seether and BringMeToLife were left completely empty, so I did take both of those. 


I had to think for a long time about this one. Eventually, I decided to keep it because it seems like Superdeath is more interested in hurting Tarkeel than me. If I'm wrong, I'll be able to retake it next turn, I believe. 

The stack is just kind of stuck, as I didn't plan here very well. I moved it onto the Uranium, where it can retake the city if Superdeath turns around. Also note Tarkeel's cavalry and rifles hiding under my stack. 



I thought I'd finally found a use for my Morale knight, in pillaging roads and being able to run away afterwards. It looks like Superdeath deleted all his workers for some reason, so he can't build new roads. 


Of course, the workshop gets targeted for pillaging first. smoke  

I landed some of the tanks and new forces here. 


The other tanks landed on the... pillaged tile, which I'm 99% sure SD can't crack. Nice pillaging, Amica; at least that workshop knows who's boss! smoke smoke smoke

Donovan Zoi is just standing there. Menacingly. 


Not sure if he's planning an attack, or trying to scare me off from one. He's unloaded a decent-sized army in his newly-captured cities, so probably the latter.


The other day I mentioned those coastal cities, but this part of the war is also super weird. Donovan has loads of troops running around, but they can't efficiently kill Tarkeel's infantry. Tarkeel has infantry, but doesn't seem to bother building (or even drafting) them much. I must be missing something, like stacks in the fog.   

The more I play these turns, the more I realise how big of a mistake switching out of Representation was. A lot of cities are running specialists because they literally have enough food to overflow 2 sizes in 1 turn. 


It's losing me hundreds of beakers per turn, and definitely worth remembering. Who knows if it will ever come up again, but Food Corporation = RUN REPRESENTATION. 

Speaking of specialists, I got a Great Engineer. I was hoping for a scientist, since the bulbing would be better, and I'm not really sure what to do with this guy. I don't really want Plastics, so I wonder if settling him in the capital is the best course. With so few turns left in the game, that feels so terribly wrong that I didn't do it yet. So maybe he'll just sit in the capital doing nothing instead - that's a much better idea, right? rolleye  

Big events in the graphs recently.


Miguelito's GNP has completely skyrocketed, I suppose he must be building wealth/research with Mining Inc cities. It's ahead of Piccadilly now, which is really good for me. If I'm going to win a domination victory, I need those two to be in genuine competition, since it means they will focus on each other instead of me. It also encourages each of them to put hammers into buildings, wealth, and research rather than units.

Currently I'm still trading with Mig, since he's giving me grain resources. Piccadilly is a terrible trading partner here, because they also want grain resources. But I'm obviously prepared to swap sides, if it looks like Mig is pulling in front. We might need to be sleazy backstabbing jerks, if we're aiming for the 1% chance. Sorry in advance, everybody. alright
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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T222
These reports are getting a bit too long, both to read and for my personal sanity. Going to try and dial them down a little to the most important things. 

As usual nowadays, there were a million things to consider. The turn opened to an OB offer from Piccadilly - I accepted after checking the graphs, and seeing that Miguelito is still barely ahead in GNP. My income went up by nearly 100 commerce, so it was the right call. But then Piccadilly sent this:


That is a tough fucking decision. To be honest, I have no idea who is winning between them. noidea Which is great, as far as playing a fun and interesting game goes. But it's terrible as far as "WHAT DO I DO?!" And I already struggle enough with that. wink   

I am quite spooked by Mig's rise in MFG and especially GNP, so in the end I accepted... and then immediately regretted it as my income went down regardless. frown I should have thought about it more - Piccadilly is still ahead in the space race anyway, I think. I've sent Miguelito OB for the mutual income, and then we'll have to figure out Mining Inc and Corporation resources from there. If you read this later Mig, I'm not sure it was the right decision at all to accept that deal (in fact, it feels currently like a poor one). I was seduced by a pittance of gpt and I hope we can salvage things from here.

I captured Breaking Ben and P-Diddy, which were both left undefended. I split my advancing forces into two stacks.


Selected is the stack 1E of Breaking Ben, while highlighted is the stack on the gold between P-Diddy and BringMeToLife. 

Superdeath bombarded Marblehead, but did not attack. Waiting seems counterproductive to me, if he's planning to attack it - Tarkeel getting infantry there is more important than the defensive bonus, at least that's my suspicion. But my combat instincts are far from perfect. 

Here's a current overview of Superdeath's territory:


I settled 3 cities in Superdeath's territory: Perplexagon, Jeanette and Fossil. Getting Cereal Mills in these ASAP, to whip courthouses and then forges/factories. I've done away with the Bjork songs, because as mentioned I've been running out since about city #30. Now it's just songs I like.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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T222 Part Two 
I had an idea. I am sending Mig this deal: 


I originally wanted to use Uranium instead of Aluminium, but apparently that's unlocked by Fission so I couldn't. The deal is intended to signify 'nuclear war with Piccadilly in 25 turns.' When Mig finishes Fission, I'll send it again but with uranium. The hope is that Mig will now see the cancelled deals as a setback, leading to his inevitable spaceship victory when we kill Piccadilly (or at least, raze their capital. That should be doable with two people). After all, who else could contest him? mischief

If Piccadilly turns out to be winning, then the deal is absolutely true. If Miguelito turns out to be winning (despite the cancelled deals), then it was lucky we cancelled them. But the more important point is that hopefully each of them will think of me as a potential ally. After all...


(December 12th, 2021, 05:32)Amicalola Wrote: We might need to be sleazy backstabbing jerks, if we're aiming for the 1% chance. Sorry in advance, everybody. alright

Of course, the alternative is that everyone gets extremely frustrated with us and we have no allies at all. That's probably more likely. lol
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Obligatory naming of a city, "Nuclear"
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Or "radioactive" smile. But seriously speaking I suggest you don't use city names as part of diplo
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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T223
Superdeath abandoned Lil' John, so I captured it with my Morale 3 knight. It finally did something! dancing Moved the main stack up to 30s2Mars, looks like we'll be able to take Superdeath's entire area after all. Obviously extremely lucky on my end, but a good first start to my goals. 


I've been thinking about who to invade once Superdeath is dead - Donovan Zoi or Tarkeel. Can't afford to waste any time, need to just keep pushing. Probably Tarkeel, since my armies are already in the north due to how Superdeath collapsed. He's also a much scarier long-term threat due to tech, and it would be good to gut his production before it goes into Machine Guns and Infantry. Haven't decided for certain yet, but whoever draws the short straw will be invaded in about 3 turns. 

Donovan's culture sadly blocks the canal I'd been hoping for, so I will settle one here instead in 2-3 turns. 


It means we won't have the canal for the first few turns of the next invasion, basically. I should have planned around that and settled one of the south-coast cities here, I suppose. Oops. smoke  

I finished Flight, and am now researching Radio for bombers. Probably not the optimal path here, but I've never played with planes before and I want to. I assume they will be pretty helpful against opponents who don't have Flight, too, so maybe it is a good choice. Bombers at least look quite decent. Afterwards, we probably take Fission for Manhattan Project, and get ready to whip the most nukes CtH has ever seen. Won't be too difficult, since they'll also be the first nukes CtH has ever seen. mischief   

Miguelito signed Open Borders, and asked for a few metal trades. I accepted most (but not all) of them, because Piccadilly's GNP has spiked ahead of Mig's on the graphs again. Also, we can afford to annoy Piccadilly a lot more than Mig, from a selfish perspective. Miguelito and Piccadilly have completely absurd GNPs:


eek Probably lucky that I didn't go for space!
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Thanks for taking the time to report this extensively! It helps a bunch as far as tracking what is going on in this PB is concerned.

Using Bombers against Civs without fighter cover usually (I have no idea whether the mod changes anything about their range / damage) turns battles into very one-sided massacres. 

I am looking forward to seeing how things go for you from this point onwards!
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T224 - Celebrations!
(December 16th, 2021, 10:07)Papa Bear Wrote: Thanks for taking the time to report this extensively! It helps a bunch as far as tracking what is going on in this PB is concerned.

Using Bombers against Civs without fighter cover usually (I have no idea whether the mod changes anything about their range / damage) turns battles into very one-sided massacres. 

I am looking forward to seeing how things go for you from this point onwards!

You're welcome, I'm glad they're helpful. Yeah, I'm looking forward to the bombers too. I haven't even used them in singleplayer before!

In domestic news, I got the corporation over to the Astro island this turn. But it's the other continent that was exciting. 


Superdeath captured Marblehead and garrisoned it, but abandoned 30s2Mars with only a quechua. 


His main stack is on the tile 1S, where he attacked from.


His knights are moving towards Dunwich.



I considered killing the main stack before capturing Marblehead, for the experience. Luckily, I realised that speed is of the essence, and we can't waste even a single turn on unnecessary healing. So I used the chain gangs shipped over a few turns ago to railroad most of the way towards Marblehead, and took out the garrison, keeping the city. 



And so, ladies and gentlemen, welcome to...


Amicalola's First Ever Pitboss Kill! toast  

You might think: "Wasn't Superdeath 2 tech generations behind and actively sabotaging his neighbour instead of defending optimally?" contemplate  

To that I say "Hush. Let me enjoy this." wink 

After PB51, I sort of unconsciously created a little bucket list for Civ4 Pitboss. Getting a kill was the last thing left on that list; with PB60 and this, I feel like I've achieved everything I wanted to here. It's a nice feeling. After this game ends, I think I'm going to stick to lurking/dedlurking new games for a little while. When I start playing more again, hopefully I'll have the confidence to start messing around with more silly picks. smile 
Anyway, tangent over. GG Superdeath, it was a fun (if strange) invasion. More kills planned for this game, still. We'll be starting with Tarkeel; invasion scheduled for next turn.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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hammer Congratulations on finishing up the pitboss bucket list!

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(December 16th, 2021, 20:52)Amicalola Wrote: You might think: "Wasn't Superdeath 2 tech generations behind and actively sabotaging his neighbour instead of defending optimally?" contemplate  

Sabotaging his neighbor? Nah, twas giving him what he has been giving me for the past 150t.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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