January 23rd, 2013, 02:25
(This post was last modified: January 23rd, 2013, 02:27 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
then why did u make demon alter a national wonder ??
Well, I suppose what all that was about, was to say, well, I can see why you removed defender, but if you remove the additional benefits and have it only give the promo, it would make a decent Sidar Civtrait.
January 23rd, 2013, 02:52
Posts: 5,294
Threads: 59
Joined: Dec 2004
(January 23rd, 2013, 02:25)Tasunke Wrote: then why did u make demon alter a national wonder ?? ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Well, I suppose what all that was about, was to say, well, I can see why you removed defender, but if you remove the additional benefits and have it only give the promo, it would make a decent Sidar Civtrait.
The demon altar went to national wonder as a beast collar :P
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
January 23rd, 2013, 02:59
(This post was last modified: January 23rd, 2013, 02:59 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
imho it makes it just an Infernal Nerf.
You already have a beast collar in terms of Demon Altar requiring beast, and the Altar causing +1 unhappy imho. If u think its still to strong, then make it more expensive and have it +100% production speed with entropy mana (or sheut stone) or something.
January 24th, 2013, 05:02
Posts: 75
Threads: 0
Joined: Dec 2012
what would you guys think about letting Shadowalk also ignore cultural defenses? it's pretty damn useless for a lvl 2 spell, most people ignore palisades and walls since proactive defense is generally much better.
January 24th, 2013, 06:53
(This post was last modified: January 24th, 2013, 06:53 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
yea (btw ... does it ignore just buildings, or buildings and terrain at the moment?)
January 24th, 2013, 07:57
Posts: 240
Threads: 5
Joined: Jan 2013
I think it would be okay, but you have to watch out. It would be equivalent basically to completely bombarding a city instantly. I actually thought Shadowwalk let you bypass all defenses, so I guess I learned something here :P. But yeah, shadowwalk as it is really sucks. It's basically a weaker version of blur in most cases, which is really sad.
January 24th, 2013, 08:04
Posts: 4,421
Threads: 53
Joined: Sep 2011
yea
You know what would be awesome? maybe even better than ignore cultural defenses? :D
would be to have either 'ignore terrain cost' or '-1 terrain cost' ... I'm certain you can do that on a promotion (and the Shadowwalk effect is, indeed, a promotion)
Thats going in :D (my mod at least)
January 24th, 2013, 12:38
Posts: 75
Threads: 0
Joined: Dec 2012
despite the description, shadowwalk has nothing to do with terrain defense, just buildings in cities :D
January 24th, 2013, 13:12
Posts: 4,421
Threads: 53
Joined: Sep 2011
Is there a way to make it ignore terrain defense?
(other than just raw +25% forest attack/ +25% hills attack)
January 24th, 2013, 13:14
(This post was last modified: January 24th, 2013, 13:17 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
(July 12th, 2012, 10:46)Sareln Wrote: Balance Changes & Features:- Unit Change: Boost Mud Golem Cost: 50H -> 75H (Same base cost as Worker)
- Demon's Altars are National Wonders
|