October 26th, 2016, 20:55
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@pindicator - I actually found that one; hover the cursor over the unit icon on the map, that should show which Religion.
@Molach - easiest way to check CS quests is on the CS overview sheet; the "!" icon next to the name shows the quest.
Have you tried the Religion lense? If there's any religion in the city that should show up where the conversion has got to.
Fun fact, the best way to convert cities is winning Religious combat nearby.
October 26th, 2016, 21:10
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I found religion to be at least of moderate use for a certain period in the game when I played Russia, I would spam Lavras everywhere since I had no reason not to, took Jesuit Education and always had the faith to immediately purchase all the buildings in Campuses and Theater Squares whenever they completed. I converted my entire continent to my religion easily so I didn't have to deal with other religions trying to convert mine. Greece came over and made a token attempt later but I had too much faith at that point. The double faith from religious buildings policy really helps in that regard.
I do find all the complaining about the system to be really odd. You get about as much out of it as you put into it. And if you ignore it completely, yes, you run the risk of losing, but that's price you pay for doing so when you know very well that religious victory is in the game. It's something that can be disabled, for what it's worth, if it's not your thing. Like goody huts or whatever.
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October 26th, 2016, 21:45
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I feel like part of the issue is that since not everyone can have a religion, it's like having a military victory in the game when only (n/2) + 1 people are allowed to possess armies.
October 26th, 2016, 21:51
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FWIW, Yuri, I wasn't taking a shot at you - I admire your positivity. We all know that isn't one of my strong suits.
I've put 38 hours in myself and am playing as I write this, so I haven't given up on it by any stretch. I'm sure as more advanced strategy comes out I'll find more fun in it as well. My issues are mostly that the really stupid stuff in the game is really avoidable and can't possibly be intentional, so it makes me wonder what that tells us about the dev team. Anyway, I'll give things another week or so before making any final conclusions but right now my interim conclusion is that it is what I thought it was - a good short tem fix for a Civ junkie like myself but also fairly conclusive proof that the genre has moved away from what I find most entertaining. That's ok, of course, but I had hoped for more.
I've got some dirt on my shoulder, can you brush it off for me?
October 27th, 2016, 02:15
(This post was last modified: October 27th, 2016, 02:15 by Ranamar.)
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So, how the heck does religious conversion work? Is this something where, if I'd played Civ 5, it would make sense? I feel like they intentionally didn't provide any information anywhere aside from "cities exert pressure within 10 tiles." Like, my missionary gives me 200 points on a spread action. What does that even mean?
Civ 4 was vague about "it spreads along trade routes," but it seemed to me like they were pretty up front about how you have a 1/(existing religions + 1) chance of spreading with a missionary.
October 27th, 2016, 03:49
Posts: 6,630
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@Molach
The turn messages do get stacked if they are the same type (wonder completed, city state quest, etc.) and have a small golden arrow left and right with which you can click through multiple of them. You don't need to read one, right-click it away and wait for the next. Those arrows are the same as in the city-panel with which you can go through your cities without having to click every single one of them.
In general though, yes, the UI needs work. Too many things that are there but not obvious, several that are missing (I'd really like to have on the tooltip for tiles an information how much production / food I'd get if I do harvest them, as that changes as the game goes on and I hate wasting builder-turns to move there, look, decide it's not enough and do something else with the builder).
October 27th, 2016, 04:06
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(October 26th, 2016, 21:45)picklepikkl Wrote: I feel like part of the issue is that since not everyone can have a religion, it's like having a military victory in the game when only (n/2) + 1 people are allowed to possess armies.
That is a fair point. It's very strange that they held over that design decision from V with religious victory being what it is.
Civ 6 Adventure 1 Report
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October 27th, 2016, 04:44
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(October 27th, 2016, 02:15)Ranamar Wrote: So, how the heck does religious conversion work? Is this something where, if I'd played Civ 5, it would make sense? I feel like they intentionally didn't provide any information anywhere aside from "cities exert pressure within 10 tiles." Like, my missionary gives me 200 points on a spread action. What does that even mean?
Civ 4 was vague about "it spreads along trade routes," but it seemed to me like they were pretty up front about how you have a 1/(existing religions + 1) chance of spreading with a missionary.
Civ5's mechanics are just as obscure. It's been empirically established that once a city accumulates 100 pressure of a certain religion (on standard speed), one citizen converts to that religion. As a result, it may be beneficial to intentionally hold the city at size 1 until that 1 citizen converts (see T-hawk's reports). But it's not described in-game, you have to sift through Civfanatics to find out. Presumably Civ6 works the same way, but who knows...
October 27th, 2016, 05:11
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(October 26th, 2016, 21:51)Gaspar Wrote: FWIW, Yuri, I wasn't taking a shot at you - I admire your positivity. We all know that isn't one of my strong suits.
I've put 38 hours in myself and am playing as I write this, so I haven't given up on it by any stretch. I'm sure as more advanced strategy comes out I'll find more fun in it as well. My issues are mostly that the really stupid stuff in the game is really avoidable and can't possibly be intentional, so it makes me wonder what that tells us about the dev team. Anyway, I'll give things another week or so before making any final conclusions but right now my interim conclusion is that it is what I thought it was - a good short tem fix for a Civ junkie like myself but also fairly conclusive proof that the genre has moved away from what I find most entertaining. That's ok, of course, but I had hoped for more.
These are all fair points, luckily with still have Civ4 I'm more than a bit burned out on it, but a few weeks with 6 might help to overcome it
October 27th, 2016, 07:30
Posts: 8,244
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So far I have played quite a while into Adv1 (which is also my first civ6 game) and I can say I like it a lot more than Civ5. Considering I have more than 1200 hours of civ5 played means Firaxis did something right here.
That doesn't mean everything is perfect there are still problems and design decisions which make one wonder what the devs were smoking . Especially with the UI.
About the AI: In my game AI could expand and did declare war on me 5 times so far done by 4 different AIs. AS far as I can tell at least some AI's are trying to reach victory conditions which is all one can ask from AI.
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