April 5th, 2017, 22:34
(This post was last modified: April 5th, 2017, 22:41 by shinghand.)
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As teh has mentioned in his own thread, the likelihood of his being able to actually take Aquileia is quite small. He would have to build out siege units. I could see that happening in 10 turns, though, if Sullla fails to respond to teh and allows him to run rampant over his territory. It would really be a bold move if he was able to raze and replace the city. Damn. But he'd better quickly tech up to Machinery to counter Legions if that really does happen.
Sullla is trying to do many things at the same time - fight a war with TheArchduke, while recovering his economy (building commercial and campus districts everywhere). This is absolutely the time to strike to have any hope of winning. However, if yuris declares on teh, it's all over. And I think yuris might do it.
Teh has played an extremely solid game thus far - he is only on the backfoot to Sullla because 1. Rome has really overpowered early game bonuses and 2. his opening was slightly defensive. But he has been making the right calls - an aggressive landgrab with archers to hold against yuris, and now stretching Sullla thin. I just hope it's enough.
EDIT: looking at the situation further I don't know if what teh has done is going to be enough. Sullla can upgrade a slinger into an archer in the next 2 turns, and all he has to do is retreat that unit into Aquileia's city walls and he should be safe from aggression.
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Now, if Yuris is foolish enough to attack teh, it is all over. I hope he reads things correctly and moves his troops west to grab some of Archdukes land and Stockholm to boot.
teh has been playing a very solid game from the start, from his posts you can tell he clearly knows the game mechanics and reads the information that is available to him. Very different from Archduke.
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Any chance that Teh would be able to counter attack and take over yuri's stuff?
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I guess he should be able to hold Yuris off at the expense of pressurizing Sulla. That would mean that both Yuris and teh waste their time and troops instead of going after the big guy.
April 6th, 2017, 01:36
(This post was last modified: April 6th, 2017, 01:39 by unaghy.)
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I bring this question in this thread from Sullla´s ones, as discussion may bring spoilers...
"Can great people ever be killed by enemy military? As far as I can tell, "capturing" them just causes them to teleport to the nearest friendly city."
This is really stupid mechanic and I have already abused in my games by sending my great persons to scout in the enemy territory, as only risk of doing that was getting GP back to nearest city, from where I actually could repeat same trick and scout ahead of my army.
Oh, and btw. I dont believe that Sullla can be worried too much about opponents reaction. There is only few turns window when Sullla is vulnurable and there is little chance that opponents will react appropriately or them having units prepared to launch breaking assault. Teh did right to DOW on Sullla for this reason, even if he does not have enough to break through, but it will play its role in Sulllla´s decisions, as he is not the type who underestimates easily.
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Concernign the great people can never be killed mechanic. I had alywas assumed this was only true for civilian great people, but does it apply to generals and admirals, too? Come to think of it, there's little reason they would have coded them differently.
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(April 5th, 2017, 16:21)oledavy Wrote: Still though, in just one of these games, I want to see someone who, when the runaways attacks someone and starts their final march to victory, doesn't sit by and do nothing or attacks the dying player, but rather does everything they can to stop the runaway.
This doesn't happen because doing that dooms yourself anyway. Even if you do manage to take down the leader, you've done enough damage to yourself that you're not winning either and someone else will.
A dogpile is won by whoever contributed the least to it. Everyone wants someone else to do the work while they retain the most resources to take advantage of the aftermath.
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(April 6th, 2017, 09:40)T-hawk Wrote: (April 5th, 2017, 16:21)oledavy Wrote: Still though, in just one of these games, I want to see someone who, when the runaways attacks someone and starts their final march to victory, doesn't sit by and do nothing or attacks the dying player, but rather does everything they can to stop the runaway.
This doesn't happen because doing that dooms yourself anyway. Even if you do manage to take down the leader, you've done enough damage to yourself that you're not winning either and someone else will.
A dogpile is won by whoever contributed the least to it. Everyone wants someone else to do the work while they retain the most resources to take advantage of the aftermath.
Excellent point. Maybe we should make every game a teamer and render it zero-sum
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If you're clearly the number 2 then you have to attack and shake things up IMO. If you just continue then you'll lose and you can't expect number 3 etc. to attack and let you win. You can hope they join in of course.
If two or more people are tied for second place then your reasoning comes into effect and a dogpile is often harder to organise.
I haven't really followed this game well enough to know the situation but there are certainly games where a dogpile has occurred. The most recent FFH game come to mind(against jalapeno IIRC).
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Nice moves by teh here, he certainly knows his trade. If only Yuris would join in and start to move on to attack Stockholm to counter Sulla.What is he actually doing?
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