December 9th, 2020, 10:18
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If I am not mistaken the warrior is upgraded to a spear and the city will work on a spear with the already invested hammers.
December 9th, 2020, 10:19
(This post was last modified: December 10th, 2020, 07:00 by chumchu.)
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There should be a spear unless I am mistaken. In single player it updates automatically during your end of turn production.
Edit: Crosspost =)
December 9th, 2020, 11:06
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Okey, then i guess is not worth to whip that right?
December 9th, 2020, 15:03
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Not unless you need it right away
December 9th, 2020, 16:15
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I mesnt for the gold. But i think its not worth.
Lets keep the plan!
December 10th, 2020, 02:32
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Ill make a better report in 5h or so.
For now, we met 2 more people. Ruff is coming witha spear slowly, he has no chance, in 3 turn we will have a spear and an archer.
Moved the worker of the capitol into the hill and the other worker that finished the copper is in the city now, so they end both at same turn both roads. The other worker i was dubios if i should chop and mine the hill of Blueberry so i decided to road to the capitol instead.
December 10th, 2020, 11:34
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I coudnt make it till now.
Turn 50
As a SD request, i havent seen too much about the map yet, but for now seems nice. The donough shape i dont know how will work, it seems the iner circle ones we are closer than the outside circle ones, but i dont know if we will have more neighbours than them or not yet. I didnt see much obout others starts, i guess they are balanced since more or less we all are going kind of same speed. Sorry but i cant really say much for now.
The turn was easy to play. Not much units to move and i said what i did in the previus message.
This are the new neighbours we saw, i guess they are farther than civac. Im thinking on moving a warrior to scout that area while our scout keeps going to the east.
This is the battlefront, completely quiet.
Finally demos and graphs, since we are making pottery next it should improve our worst part. But we do need workers to make those cottages, we are running low because this sht of war we are in. Hopefully he see that and go peace.
December 10th, 2020, 14:51
(This post was last modified: December 10th, 2020, 14:52 by vanrober.)
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Turn 51
There is much to say this turn, now with borders poped, we know that Mjmd pinkdoted us on the B spot. We were not settling there unless he was fuked with civac or something so no really a problem there. We have to go to c spot next to he dont keep the expansion toward us i think.
Also the pop gave us some info about the island. I think i pref the G spot over the black dot you put. That fish on first ring and the 2 hammers of the city spot... that would be a crazy moai city i think.
Getting some gold since expenses of the units arrived. In 2 turns we will get a spear and an archer. We will settle on 3 turns. I think the next production of the capitol is a worker and so its on pomegranate. we need them to cottage crazy
Ruff is coming with an axe and a spear, plus the archer he already had there. But i think that 2 archers (one with 15-20% fort bonnus) and 3 warriors with 25% fortbonnus is enough. If it werent i could whip another archer.
Demos and grapsh
December 10th, 2020, 16:00
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In reverse order:
This may be the slowest attack I have ever seen in multiplayer. It is enough units to hold for now but we need 2-3 axes to clear up that stack. We should prioritize that so that we can use the good tiles around grapes. Suggestion: Switch pomegranate to an axe and make sure to put max 4 hammers into it. Next turn you doublewhip it and overflow to finish the spear.
I would also move a warrior to Blueberry
He is ahead of us in power now but his food and prod has stagnated. He is making him self irrelevant which is not what you want to do already turn 50. We are also suffering a bit but not as much as him as we have more cities and more production.
The black spots were in case we lost the Grapes site, you can erase them now. With the extra fish city G is amazing. I agree that we want Moai there.
Not that surprising that mjmd is taking advantage of that good site. It is one tile closer to us than him but we can not punish him for that.
We should probably go settler, worker, settler in the capitol so we can claim both A and C. They feel like crucial areas to hold.
SD: My only criticism of the map is the imbalance in how close the start were. We have 15 tiles to Mjmd but only 11 tiles to Ruff. 13/13 or 12/14 would have been better. He is throwing his game over a site we settled 5 tiles from our capitol (6 from his) to have a good defensible border city. It was the hill nearest to us on that border. We can not give that city up without compromising our entire core. From that position he can in one turn move a stack of two movers to the ivory tile forking our capitol and two other core cities.
Other than that it was lush as expected but with more hammers this time which is good. I would have added some more hills/mountain as it is very flat. Nice that hunting was relevant for once. Also provided a large incentive for fishing with the island.
December 10th, 2020, 16:51
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(December 10th, 2020, 16:00)chumchu Wrote: In reverse order:
This may be the slowest attack I have ever seen in multiplayer. It is enough units to hold for now but we need 2-3 axes to clear up that stack. We should prioritize that so that we can use the good tiles around grapes. Suggestion: Switch pomegranate to an axe and make sure to put max 4 hammers into it. Next turn you doublewhip it and overflow to finish the spear.
I would also move a warrior to Blueberry
He is ahead of us in power now but his food and prod has stagnated. He is making him self irrelevant which is not what you want to do already turn 50. We are also suffering a bit but not as much as him as we have more cities and more production.
The black spots were in case we lost the Grapes site, you can erase them now. With the extra fish city G is amazing. I agree that we want Moai there.
Not that surprising that mjmd is taking advantage of that good site. It is one tile closer to us than him but we can not punish him for that.
We should probably go settler, worker, settler in the capitol so we can claim both A and C. They feel like crucial areas to hold.
SD: My only criticism of the map is the imbalance in how close the start were. We have 15 tiles to Mjmd but only 11 tiles to Ruff. 13/13 or 12/14 would have been better. He is throwing his game over a site we settled 5 tiles from our capitol (6 from his) to have a good defensible border city. It was the hill nearest to us on that border. We can not give that city up without compromising our entire core. From that position he can in one turn move a stack of two movers to the ivory tile forking our capitol and two other core cities.
Other than that it was lush as expected but with more hammers this time which is good. I would have added some more hills/mountain as it is very flat. Nice that hunting was relevant for once. Also provided a large incentive for fishing with the island. Im not sure how could a couple of axes kill his stack. He has 4 units and will sta in a hill, that archer has 25%def bonnus, so it will be all coinflips battles. I ll do your way, since you know much more of the game than me, i hope to make it work.
The capitol route i thought it was settler worker archer settler. how you thought to def that city?
About the warrior of blueberry, do you want me to move one of the warriors of grapes?
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