July 25th, 2021, 02:39
(This post was last modified: July 25th, 2021, 02:40 by Charriu.)
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Because this came up in multiple thread by now. Here some general info about barbs, their spawning and others:
When do Barbs Enter Our Borders
When do Barbs Appear
Barb spawning mechanics (stolen from SevenSpirits):
Barbs are spawned for each landmass individually. The game will spawn barbs up to a max of one barb per 50 (on prince) unowned tiles on the landmass. This is why islands (smaller than 50 tiles) won't get barbs.
At other difficulties, unowned land tiles per barb unit:
Noble: 60
Prince: 50
Monarch: 40
Emperor: 35
Immortal: 30
Deity: 25
Also: how many barbs spawn per turn on a landmass? It's one, plus one more for every four missing units. So if a landmass supports 20 barbs, and there are currently 4 on it, then there are 16 missing, so 1+4=5 will be created.
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My rent contract finish this next saturday, this week im making all the packages and the weekend will be pretty crazy for me. Not sure if ill have the thoughts done to tell Tarkeel how to play it, so i might need a pause in the worst case. After the move i will take at least 1 week of holidays and ill just have my phone as conection, i will be able to play at least one time per day but probably i wont be able to make this 4h turns we are doing now.
Just informing
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(July 23rd, 2021, 21:38)superdeath Wrote: (July 23rd, 2021, 21:19)rekenner Wrote: One of my ongoing thoughts / a comment I've made is that I wish the rules for this were a bit more well defined. And things like "fish for fish = peace", etc were written laid out somewhere. I knew about that, but mostly because I've picked through random old game reports
Fish/fish = peace isnt a rule. Just a general "hey this is what this means, but nothing is binding"
For example.. Ive sent Fish/Fish messages to someone and then attacked them soon after. /pats JoshyBravo
Youve ruined me, im never going to trust fish for fish ever again haha
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This is a friendly reminder that during wartime players are expected to play in their half of the turn, as established on the turn of declaration. This holds even for turns where you can't see any of your opponents units.
July 25th, 2021, 07:19
(This post was last modified: July 25th, 2021, 07:20 by civac2.)
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More to the point, here is the unfriendly reminder that by double-moving in war time you are breaking the rules of the game. Don't do this. The second person in the turn order has to wait for their opponent to play. The first player in the turn order is supposed to play in the first 12 hours of the turn. This is not always possible. In that case, either side can ask for a turn time extension but the turn order has to be preserved.
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No double moving into a war if you are attacking. Don't double move during a war. In pbspy you unsubscribe to turn roll and resubscribe to a specific player ending (or create two accounts which I've never done).
July 25th, 2021, 17:07
(This post was last modified: July 25th, 2021, 17:08 by Ramkhamhaeng.)
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By using the 'back functionality of the browser' you could also enable multiple notifications with one account. Unfortunately, some browsers refreshes the previous page and the form isn't shown anymore…
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Hey guys, I need to wait for some instructions from Joshy before playing my turn. I doubt I will need an extension, but I wanted to apologize that I will probably play close to the end this time.
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I am moving today and im pretty busy too, i think ill get home before the turn ends too, but im afraid it will be a while for me to play yet
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I ve spammed Pb61 and Pb60 trying to log in, and i cant conect with server, this computer is pure crap... I wish you pause or add 12h to the timer please. Tomorrow morning im leaving to my small village and the morning will be busy, pretty hard for me to play. So ill play after lunch, probably earlier that those 12h, but i prefere to have a bit more time just in case.
Im really sorry for the inconvinience.
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