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[SPOILERS] Don't mention the war

It's going to suck for him too...we just need to make sure to get religion in the silver city and the new city as soon as possible, to keep the flood plains tile. And of course libraries would be good too.
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Go thump his arse. hammer

http://youtu.be/pH3mfIAMoG4

Let him know that

http://youtu.be/uauJaamtoew

hammer
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You know that silver city plant by TMIT was really aggressive. I didn't notice how far it is from his other cities before.
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Thoth - Nice banghead music. I take it you would prefer a bit higher aggression level lol.

NobleHelium Wrote:You know that silver city plant by TMIT was really aggressive. I didn't notice how far it is from his other cities before.

Yes it was a plant just to take advantage of the NAP situation. I wish he would have settled it just 1T north so that I could have settled my preferred position and not have this far flung settlement. Nevertheless now it is mine and starts to be soon useful with Corn and silver already improved and worked.
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T68

In the south I've had settler ready to be planted for few turns. I'll settle next turn when worker gets the forest chopped there.

I loaned 100 gold to Mackoti this turn as was agreed in our peace treaty i.e. he has currency now.

[Image: civ4screenshot0659.jpg]

[Image: civ4screenshot0660.jpg]
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T69

Eca was founded.

[Image: civ4screenshot0128.jpg]
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You've got quite a long empire now.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:You've got quite a long empire now.

yeah. Border deals and NAPs make it that way. I'm not in a hurry to settle towards WK, but most of the other directions are up fro grabs so I better try to get more than my fair share of it.

The former TMIT's city is a bit too far though, but it shhould be safe until T100 and starts to be profitable soon.
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I've been a bit thinking about tech paths. Maths-Currency-CoL next seems pretty much set in stone. That should put my economy running decently and I can start generating some Great Persons. After that I think I need following and currently I'm thinking ~this prirotization:
* Aesthetics-Literature (-Music) Epics would be useful and I've a unit to unlock also Heroic Epic. Great Artist and high cultural value wonders are good in this map. Shewagdon would also be useful wonder since I'm spiritual and could skip Theology and postpone Phiolosophy. Too bad I don't have gold resource to build it
* IW - Need it to free some resources under the jungle
* Calendar - Bananas+Spices at least
* Feudalism for Vassalage + Longbows to be prepared to handle the expiring NAPs
* Construction for catapults
* Civil Service - Bureacracy + Maces
* MC -Machinery-Guilds-Banking Militarily+Economically pretty good alternative
* After getting caste I'll probably be bulbing towards Liberalism while manually researching things from the bottom part of the tree.
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T71

I turned research back on to grab Mathematics. ToA was built somewhere (I was too busy to check who did it) as well as Serdoa did get Great Engineer. ToA netted me 50 gold. I wish I would have invested more hammers to ToA, since those coins are urgently needed wink.

Mackoti planted 2 new cities and that probably means it takes quite a while for him to pay back his debt.

Couple of shots:
[Image: civ4screenshot0131.jpg]

[Image: civ4screenshot0132.jpg]
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