The last turn of enforced peace with Toku, and he shows his pointy hand, spreading spears all over the island (one under our immortal, one on the sheep tile). I guess we aren't getting it without a peace treaty and he isn't getting it without a trireme of his own. Note that he's switched from Construction to MC, which we're actually pretty happy with. Our units moved like so, meaning the red square is the only tile his Galley can be safe on. I doubt he'll war/peace us next turn, but maybe he won't war us and we can offer OBs and try to make friends.
Part of our plan for fighting Toku's catapults was to gamble on a Great Engineer and bulb Machinery for crossbows. Even if he's not getting cats it's still a very useful saving of 1200 beakers on the way to Astronomy. Most likely we'll get the scientist and put up our academy in the capital nice and early - we'll find out on t105.
Our GG settles in ED and next turn we'll have a sentry immortal to help with our border skirmishing.
Down south Donovan didn't move in time for us to play after him and snipe his axe so we'll wait to see what he does next turn. We don't want to make any new friends, right? I presume that's an island to the east.
Exciting times in the north. Let's see whether we can share the little island peacefully or if things escalate.. (There's a Toku archer below our immortal and a settler in our galley)
In the south we have potentially a chance to make even more friends by sniping this city... or Donovan's axe
Our demos are somewhat above average and we still have a power lead over our neighbors, but it's time to add some more units:
(May 16th, 2018, 16:47)Zalson Wrote: Do you think you could expound on your sim? Does it also include the worst-case scenario that you tongue-in-cheek indicated of the waters full of OT4E triremes and Toku cat attack on T102?
I guess what I'm really hoping is that in addition to a +40 simulation, you also simulate the near-term moves of your neighbors to consider possible counter-punches to their punches. And then you also simulate their reaction to your reaction to their reaction, etc etc.
Yeah.. Not sure how serious you were, but I'm still gonna use every opportunity to talk about spreadsheets.. So basically we were trying to sim our tech pace and plan how to reach our next economic goals (Astronomy & Civil Service). Here's a pic of a simple tool that I constructed for optimizing our space race in PB18 and now for this sim.
So basically what we did:
Simmed the next 10ish turns to see how Alpha & Currency push & other stuff improves our economy
Used rough assumptions for estimating our tech pace during the next period
As for results, we now have a rough timeline to plan around. If all goes well we can buld Astronomy ~T126 and complete Civil Service ~T130. We also confirmed that the science, and not great person production will be the bottleneck here, which will impact our turn-by-turn city management. Aaand our best guess is that if we need to divert to Construction or HBR we should expect a delay of ~3 turns in our plan.
We are still working on the counter-punch scenario But safe to say that we are expecting our world to turn into flames, before we actually get to execute the plan.
This is exactly what I was hoping for. Would you mind sharing the spreadsheet (google docs or something)?
With spears and an archer vs our immortals it doesn't look like we'll take the island from Toku any time soon, so we'll leave well enough alone. He should settle his city next turn. Maybe when we have crossbows and swords things will be different.
The map of the world! (Click to embiggen!) Joey's area is a bit puzzling - does he get more space due to jungle, or is that where Donovan killed Dark Savant?
We sent open border requests to OT4E, German Joey and Donovan. Elkad sent us one that we declined but have sent back. Our scout gave up on sniping Goth when Donovan brought up a spear and a second axe, but moving north he met Mr Cairo, which is almost as good. If Donovan gives us OBs that's great and our scout can head south, if not then we should head over to explore Joey and find out why his empire is so much wider than anyone elses.
Demos and power. With forges and research builds our demos are almost competitive. Unfortunately losing out on the island has put a bit of a downer on things for me. We'll just have to plan how we're going to take it in 20-30 turns.
It's purely made for my own usage, totally messy with all kind of notes and ad hoc analyses, etc.. So you probably build one faster yourself than you figure out what's happening there :P
It's purely made for my own usage, totally messy with all kind of notes and ad hoc analyses, etc.. So you probably build one faster yourself than you figure out what's happening there :P
Thanks! I've only breezed toward it but I'm trying to make a spreadsheet to allow simulations at greater iteration (to borrow some technobabble).
OT declined our OBs request. I didn't ask again this turn, but probably will next turn. Donovan, Elkad and GJ all accepted. If we get a road to Elkad then use our scouts to uncover the coast down to Donovan we might get nice trade routes.
Toku's new city traps our workboat. I don't think we can do any teleportation magic to free it so do we delete it or offer OBs?
Toku wants open borders, it would be nice to free up our scouting workboat, but I don't want him to use this chariot to map us out. We could wait until just before our peace treaty runs out, offer it, move the workboat through (east or west) and then declare soon after to prevent scouting...
Open borders with Elkad brings us back into the exploration phase of the game. I love the exploration phase, and with a sentry immortal and a road network to exploit you get so much more info! In five turns we hope to uncover a trade route to Donovan, filling the extra Currency slots.
I offered OT open borders again. We're not sure if he's planning an attack or worried that we'll see his weakened defences, but at least he doesn't have anything offensive in Hippo.
Demos, power and GNP. I love building research! We'll get Currency eot100 and then the plan is Maths-Calendar for a couple more happy resources and an attempt at the MoM. Watch the wonder fall just tantalizingly close to t107 (when we speculate we'll get Calendar).
Game: Goldeneye
Released: 1997
Played: 1998
Personal rating: I had fun dying to my housemates. A lot. Also, you get to be James Bond.
Goldeneye is a first-person shooter based on the James Bond film of the same name. One of my housemates had it on "his" Nintento 64, and I played through the single player mode a few times on various difficulties, and played a fair amount of multiplayer deathmatch. I think at one point we even went so far as to get a second TV from upstairs and a splitter (ah, co-ax) so we could play without seeing the other person's screen (covering half of each TV with paper).
I was a bit surprised when researching* to find out how influential the game apparently was - it's claimed it opened the console market for FPS and introduced stealth missions. I liked it, but wouldn't myself have called it a classic - perhaps it's just the wrong genre for me? In the SP game, I liked the way individual levels had lots of different activities, and sub-targets to hit - they started optional and became compusory at higher difficulties. Much, much more imaginative than Doom-style "find the blue key" challenges. I also remember it fondly for the clever way that the developers managed to expand on the film, with additional missions that were relevant to the story and plausibly fitted between the movie's opening scenes the main body of the plot. There was also a proper Bondian sense of humour about it.
At the time, it was certainly refreshing to have a video-game adaptation that was actually pretty damn good. Shame about the escort mission though... ugh.
*Well, reading Wikipedia.
It may have looked easy, but that is because it was done correctly - Brian Moore
Big news this turn is that OT sent back our open borders request, so we get our immortal back and hopefully he'll let us scout a coastal trade route to GJ. Although the route through Elkad is looking promising, so it's a race to see which pays off first. We also settled our eleventh city, Jade Empire, but I forgot to take a pic. Sorry!
Demos and power. With tech finally turned on we're #2 GNP! Somebody (OT or Xenu) got HBR last turn (according to GNP known-tech-bonus magic), we should be able to spot it if OT gets a big jump on next turn's power graph.
Re international news: OT4E just took a city off GermanJoey... who responded with surely a thorough 6-minute turn.
These developments should be good news to us, but it seems that GJ has given up already (hopefully not quite to the extent that some of the players in past pitbosses). Fingers crossed this is just paranoia, but GJ surely knows that OT4E is bordering us and considering our history that might give him an added incentive to not put up any resistance and let OT4E just get stronger..