172
Mouse and I continue to swap Narita each turn:
Bokuto is starving due to the constant drafting out of that city; the last turn the musket out of that city went into Narita and combined with the pike and longbow there we managed to kill 2 maces before succumbing to his forces. I'm not sure if that was entirely worth it; I do know that I can replace units far easier than he can. In fact, it looks like I'm facing nearly the entire force that Mouse has left to offer. Aside from the island cities that he cannot reinforce from, that is.
He spread those units out this turn.
I had to recapture here: Narita would come out of resistance at end of turn and that would put a lot of land under his cultural control. So even though the city was staffed with a wounded ballistaphant and 2 promoted longbows, I knew I needed to pay whatever the cost.
But he spread out his units even more: he sent 2 ballistaphants out to pillage the road south of Narita. I think he was hoping to keep me off of the hill and away from the defensive bonus? But then he forgot about the fort (again) to the southeast of the city. And now that he split out his ballistaphants I would have an easier time taking them out piecemeal.
In addition, he severely misplaced his catapults. He put them in my culture, and with no visible way to take Bokuto those units were entirely stranded. Perhaps he had moved there first in accident and then knew he had to severe the road south of Narita in order to keep me from hitting those units straight away. That actually makes a bit of sense. But it also was enough to entice me to move up and take the fort. After all: now that is the road chokepoint to the south.
I had okay odds with my great general and so I took the chance and won. But then true to form, the pike that followed up against the 2nd ballistaphant - the one with 98% odds - lost. Of course I lose that fight. 9 times out of 10 I lose that fight.
I double promoted a trebuchet and with 35% odds managed to do severe damage and retreat. Then I lost another unit - this time a camel archer at 70% odds - against his other promoted longbow. After that it was cleanup with my maces. We left a single mace inside the city and everything else up onto the fort.
The north. Those are all single defenders: everything else is going south. As soon as I can destroy his stack then I have this. He doesn't have any collateral he can put against my stack but I have a good amount I can put against his. In addition, his main stack is down to 15 units.
Maybe I should have started a draft of muskets from the south this turn and suffered a bit of double draft pain. But I'm holding off because it doesn't seem necessary. I think I'm going to be able to break him pretty soon now. I'm going to send out some other forces to take his island cities soon.
Mouse and I continue to swap Narita each turn:
Bokuto is starving due to the constant drafting out of that city; the last turn the musket out of that city went into Narita and combined with the pike and longbow there we managed to kill 2 maces before succumbing to his forces. I'm not sure if that was entirely worth it; I do know that I can replace units far easier than he can. In fact, it looks like I'm facing nearly the entire force that Mouse has left to offer. Aside from the island cities that he cannot reinforce from, that is.
He spread those units out this turn.
I had to recapture here: Narita would come out of resistance at end of turn and that would put a lot of land under his cultural control. So even though the city was staffed with a wounded ballistaphant and 2 promoted longbows, I knew I needed to pay whatever the cost.
But he spread out his units even more: he sent 2 ballistaphants out to pillage the road south of Narita. I think he was hoping to keep me off of the hill and away from the defensive bonus? But then he forgot about the fort (again) to the southeast of the city. And now that he split out his ballistaphants I would have an easier time taking them out piecemeal.
In addition, he severely misplaced his catapults. He put them in my culture, and with no visible way to take Bokuto those units were entirely stranded. Perhaps he had moved there first in accident and then knew he had to severe the road south of Narita in order to keep me from hitting those units straight away. That actually makes a bit of sense. But it also was enough to entice me to move up and take the fort. After all: now that is the road chokepoint to the south.
I had okay odds with my great general and so I took the chance and won. But then true to form, the pike that followed up against the 2nd ballistaphant - the one with 98% odds - lost. Of course I lose that fight. 9 times out of 10 I lose that fight.
I double promoted a trebuchet and with 35% odds managed to do severe damage and retreat. Then I lost another unit - this time a camel archer at 70% odds - against his other promoted longbow. After that it was cleanup with my maces. We left a single mace inside the city and everything else up onto the fort.
The north. Those are all single defenders: everything else is going south. As soon as I can destroy his stack then I have this. He doesn't have any collateral he can put against my stack but I have a good amount I can put against his. In addition, his main stack is down to 15 units.
Maybe I should have started a draft of muskets from the south this turn and suffered a bit of double draft pain. But I'm holding off because it doesn't seem necessary. I think I'm going to be able to break him pretty soon now. I'm going to send out some other forces to take his island cities soon.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player