Turn 63
Fondant has completed its archer and Hasselback has grown a population. In the Abarath River Valley, Alhambram has continued moving out of the way. Pindicator has also brought his warrior north and into view:
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What he wasn’t aware of was the promoted archer in the marsh to the NE, because he can’t see it (the hill is in the way) Based on unit strengths I think I can kill that warrior, so I go ahead and shoot with both archers, killing his promoted warrior. That also pulls back the fog on the copper to the south and it appears that the warrior was alone. Archers move out of the jungle by Nazca and run into some units in the way:
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I should be able to move past them next turn unless that warrior moves SW. I rearrange the troops at Fondant, bringing Maris Piper into the city in order to heal faster. The city starts building the Campus and will complete it in 12 turns.
Up at Hasselback I buy the 7-yield tile for 70
. The city is getting 3
2
from the trade route with Mashed, which will have the city at 3 population in three more turns and the monument completed in 6. Builders at the other cities move onto their target tiles and will make improvements next turn.
Out east the Archer moves onto a forested hill and spies Australian borders:
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Looks like Alhambram is also getting in on the volcano farming action. The tooltip indicates that the city is Hobart.
In international news TBS has added another city. Given that our current build time on a settler at Mashed is 10 turns I think I’d be inclined to get out a settler next (for the nearby NE site), then build the Ancestral Hall. I could complete Mysticism to take out Maneuver and put in Colonization for the settler build.
Fondant has completed its archer and Hasselback has grown a population. In the Abarath River Valley, Alhambram has continued moving out of the way. Pindicator has also brought his warrior north and into view:

What he wasn’t aware of was the promoted archer in the marsh to the NE, because he can’t see it (the hill is in the way) Based on unit strengths I think I can kill that warrior, so I go ahead and shoot with both archers, killing his promoted warrior. That also pulls back the fog on the copper to the south and it appears that the warrior was alone. Archers move out of the jungle by Nazca and run into some units in the way:
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I should be able to move past them next turn unless that warrior moves SW. I rearrange the troops at Fondant, bringing Maris Piper into the city in order to heal faster. The city starts building the Campus and will complete it in 12 turns.
Up at Hasselback I buy the 7-yield tile for 70
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Out east the Archer moves onto a forested hill and spies Australian borders:
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Looks like Alhambram is also getting in on the volcano farming action. The tooltip indicates that the city is Hobart.
In international news TBS has added another city. Given that our current build time on a settler at Mashed is 10 turns I think I’d be inclined to get out a settler next (for the nearby NE site), then build the Ancestral Hall. I could complete Mysticism to take out Maneuver and put in Colonization for the settler build.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)