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Civ AI Survivor: Season Five

Playoff game 1 prediction :

I usually try to picture the most likely ways the game will unfold, and go from there.

Here, that seems impossible : I believe that religions will dictate events, and religion spread is basically impossible to predict here.
We could have two, three, four, maybe even five (?!) major religions, with situations ranging from one big unified block of nations with a single religious pariah quickly put down, to each civilization following its own tenets, with anything in between.
We have two religious leaders (Charlemagne, Saladin) who start with Mysticism but may not open with a religious tech because they may acknowledge their dire need of worker techs (plus, fishing start in Charlie's case).
Pacal also starts with Mysticism, and while not a true zealot, religion is culture, and he's prone to go for that.
Louis, while going after wonder-enabling techs, also often founds his own religion.
Washington (and Pacal again), as a good techer, may also found a religion.
And last, there's pure random chance : Alex could open with Mysticism, and if the religious leaders opened with worker techs, he might find himself in the race !
Another reason I think this could happen is that there doesn't seem to be river connections between the AI capitals, so religious spread should be slow and limited initially to backwater cities, making the AIs more likely to swap to their own self-founded religion, even pretty late.

So, with no idea of which alliances may form and which dogpiles ensue, let's see if we can try and guess at the final outcome anyway.

A few random observations first, though :
- Some viewers wondered whether this was a cold climate map : it is indeed a bit unusual, compared to the previous maps this season. There's a lot more viable land available (except in the western part). Instead of 4-6 cities, and then expand through war or into the ice, here there seems to be room for 8-9 cities.
So conflicts could start later than usual, and we could also have barb cities spawn in the middle of the map in key locations.
- Louis has no ivory for elephants.
- Pacal has no oil (probably irrelevant, but it means he can't rely on late game tech advantage alone : he'll need to conquer far and wide).
- With no sugar anywhere on the map as far as I can see, this is going to be a bitter contest !

Alexander
a.k.a. Deadman Walking.
He has no copper, and his only iron should get snipped out of the bat by Pacal's initial settler.
His situation is so dire that his best shot at getting metal is if it pops out of a mine lol !
So a repeat of his previous performance is definitely not in the book, and he seems doomed to be first to die.
... or not ?
See, lack of early metal is only a death sentence if there's an executioner.
And here, the only one available seems to be Charlie. The other weakling in this setup.
Archers on hills and chariots can get you a long way when the only thing you build is units and your opponent is weak.
So if Charlie does indeed conquer Alex, I expect a long slog rather than a blitzkrieg. Which may still be enough for a first to die spot, depending on whether dogpiles happen elsewhere.
Now if someone else (like Pacal for instance) were to come knocking, it would be over quickly indeed.

So barring an extraordinary strike of luck, I don't see him doing well in this game, and he's a prime candidate for first to die (but not a slam-dunk as his metal-less status could lead to believe).

Charlemagne
OK, there were two short straws in this draw, and he drew the second one.
I'm exagerating a bit, but basically the land available to the other civs is equivalent to Alex and Charlie's territories combined.
So Charlie needs to conquer Alex... and instead of getting him a decisive advantage, it would merely put him back on an equal footing with the other civs.
His one chance is that his other neighbour (Washington) is dogpile bait. So he should be relatively safe, with opportunities for expansion. But he's starting from such a deep hole that it's hard to see him climbing all the way to the top.
Might be enough for a second-place finish ?

Note that there's a spot to his west which was an initial starting spot I bet (plains deer is a telltale sign). It should go to Washington (1st ring for him, 2nd ring for Charlie)... but Washington is spoilt for good city spots, while Charlie's starved. So if he somehow manages to settle there, he'll be in better shape, especially since that's the only way he'll get copper.

Washington
He's the opposite of Alexander : rich land, access to metal guaranteed. He'll be a strong early leader, with a good teching pace to boot.
And yet, he's the other prime candidate for first to die.
He's the highest peace weight AI, sitting right in the center of the map.
In time, shared religion (plus Saladin cannot plot at pleased), mutual military struggle, civics (Pacal's is Hereditary Rule) should overcome the peace weight penalty.

But time is what Washington may not have.
Early conflict with Pacal and Saladin seems very likely, and that just might be enough to trigger a feeding frenzy from his other neighbours (Louis, Alex, and even Charlie if they're on opposite sides of the religious divide).

Is a strong Washington actually more likely to be first to die than a weak, metal-deprived Alex ?
Let's put it this way : Alex is far more likely to die to an early conflict, but Washington is far more likely to be involved in early conflicts that could degenerate into a dogpile.

Now, if he somehow makes it through...
He's going to be strong leader, with a good economy, and Washington surviving probably means a weaker Pacal.
So, suddenly his prospects would be looking good.

Not enough to make him a favourite for anything but first to die, but what I'm saying is that Washington finishing second, or even winning outright wouldn't be actually shocking.

Saladin
I like his position, next to Washington (expansion prospect), at a diagonal from Pacal (opportunities for shared military struggle, less chance of conflict). The floodplains spot to his north-west is gorgeous, with copper access to boot, and should be his Holy City site, boosting the chance for a religious spread. The ice to his south has some good ressources (although watch as he keeps this year's tradition going by carefully settling away from the food).
The rest of his land is not so great, so he'd need to settle aggressively along the rivers (towards Washington) or to the north (towards Louis).
So that means early conflict with Louis and Washington is extremely likely. And if it turns into a two-front war, then it means trouble.
His other big issue is that he can't plot at pleased. And in the mid-game, when conflicts lead the AIs to run Theocracy, he might be unable to seize expansion opportunities.

Unless they share an early religion, I see his game shaped by conflict with Louis. He should get the upper hand more often than not (less time wasted building wonders in the midst of a hot war, Louis missing a critical unit at a critical time - elephants), but that's not a given.

There's a possibility that what happened in last year's "First to Die Fiesta" happens here too : the third religion gets dominant because it gets spread hard through missionaries, while the early religion founders (and Saladin's extremely likely to be one of those) are left as religious pariahs.

In spite of all those pittraps, I think Saladin's prospects look good, though : he's a decent leader (meaning he keeps his eco going without neglecting his military), with decent land, and expansion opportunities.

Louis
At first glance, his position looks great : lots of space, silver at his capital to boost his early eco, stone to help him not waste too much time on early wonders, coastal capital for a shot at the Great Lighthouse.
But.
He lacks rivers and the lush land to his south is covered in jungles, but that should be somewhat alleviated by the early boosts mentioned (silver, GLH).
Another thing I've already mentioned : no ivory. So no "ele" in the age of elepults.
His main issue, though, is his neighbours : Pacal and Saladin, who should be the strongest leaders in the field.

If he ends up at war with both... he'll die.
I can see him doing well, providing he befriends one (religion), and gets allies vs the other one.

Overall, distant prospect at winning the game, decent chance of finishing second.  

Pacal
He's got to be the favourite, right ?
Only financial civ, great land, borders the two first to die candidates, no peace weight induced target on his back.

If he were to conquer Alexander early, he'd probably seal the game right there.
But he's most likely to squander early armies before American walls.

He could be in early trouble if Louis ends up with a different religion : fighting both Louis and Washington could send his game spiralling down.
The land to his south is absolutely great... but he needs to be the one settling it. If he spends his early turns going after wonders instead of settlers, he could miss out on a lot of that territory.

But yeah, I think he's the most likely to win this game, even though he's not very likely to win (if that makes sense lol).

In a perfectly balanced 6-player game, each has a 17% chance to win.
So let's say that here Alexander stands at 5% (super rare case where he gets metal and somehow manages to get a snowball started).
Let's put Washington at 10% (higher than that if he survives the early game, but there's a good chance he does not).
Charlemagne (bad but sheltered land) and Louis (good land but breakout iffy) should be similar, at slightly lower odds than average : 15% each.

We're left with 55% for Pacal and Saladin.
Saladin has IMO better than average odds : 20-25%.

So that leaves Pacal at 30-35%.

Let's call it one chance in three.
That means he's twice as likely to lose as he is to win.

So yeah, most likely to win, but not very likely to win.

All in all,

Winner      : Pacal > Saladin
Runner-up  : Saladin > Louis/Charlemagne
First to die : Washington / Alexander

But with a pretty low confidence level this time.  Rolldice
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Just finally finished the wildcard game.

Definitely didn't go how I predicted, and to me the single biggest factor in the game was Toku being so weak. I thought that with early metal he'd do well, but it still took him too long to hook it up and he and Bis really suffered. But Bis at least got the Great Wall and was able to recover; Toku just went fighting wars he couldn't win while sitting on four cities. Horrible horrible game from him.

Bis did pretty well by his standards but definitely didn't accomplish as much as a more capable AI could've in his place, even if you ignore everything before the Great Wall. Hammur did quite well I thought, just was screwed over by everybody attacking him. Genghis showed why I don't think he's capable of winning a game. This was basically a redux of his game the previous week, but with his first target actually having decent units. He can expand well and war decently, but he simply cannot do anything economic so I highly doubt he'll ever win.

Gilgamesh had a very nice opening, settling all around Brennus's territory then converting to his religion to pacify him. Honestly, he played pretty well all around this time; he didn't do as well economically as Mao, but otherwise he did quite nicely and even if he got a bit lucky from Toku's poor start, he deserved his win, between conquering all his territory and stringing Brennus along so handily. Definitely better than his opening round game. Brennus got a decent start, but had to attack Gilgamesh if he was ever going to have a shot, and he wasn't willing to do that. Mao clearly had the best game on the whole though, expertly teching his way out of a crowded start and fighting wars very efficiently. Had it gone just a bit differently he would've collected a well-deserved win.

All that said, this wasn't a particularly fun game for me, because the three leaders I liked the least in the game started the game with three of the best positions, and then kept those positions for the entire game with nothing happening to shake that up. It's a good thing I don't care about the picking contest, because otherwise that ending would've been massively frustrating as well (I had Gilgamesh for second place). Ah well.

We're in for a potentially interesting playoff round, ESPECIALLY the upcoming game where honestly I don't think any of the leaders are that impressive. Let's see what sort of wacky championship field we get this year... Only dark spot on the playoffs is that due to peace weight it looks like games 2 and 3 will be effectively 4- and 5-man competitions.
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Community predictions added to the Playoff Game One preview page: http://www.sullla.com/Civ4/civ4survivor5...eview.html

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It looks like most people are on the Pacal train this time. How will we all managed to get disappointed this time around? lol

Cjah88: My choices rely on Charlie getting attacked by Alexander and a bit of a repeat of the opening awe inspiring Greek death match. If Charlie doesn't get metal, it should happen as long as Alex and Pacal don't go to war. Saladin will probably take out Louie or Washington. I almost picked Washington for second, but the guy plays a very incompetent early game. Yes, he has a great starting location, but I doubt he can repeat the performance from the Willem game. Anyway, with Alex and Saladin cleaning up the map, Pacal can work his magic and hopefully get to space, but if Alex takes out Pacal then Charlie probably gets the win with Saladin or Louie in second.

ZincAlloy: Pacal, I love you and all, but here's the situation. You're a pretty strong AI, but kinda suck in the early game. And Alex is right there. He's got a good capital, and if he gets that iron he's gonna get ya. And then who's going to stop him? Alex will crush Louis and Washington. All you have to do is research bronze working and connect your copper. Can you do that for me? Please? Also a very undeserving Charlemagne comes second because of course he does.

Duizhang_Lu: How the hell did these turkeys make it to the playoffs? I only consider Pacal as an actually competitive leader, and even then, just barely, what are these jokers doing in my playoff game? Anyhow, nobody has good access to metals, so I think economic civs have the leg up in this game, pointing to Pacal. Also, I think Pacal's probably on the better side of the peaceweight divide. Fingers cross BurgerKing bites the dust.

LinkMarioSamus: To me the win is between Saladin and Pacal. Since I called Saladin correctly in the first round and I'm a little wary of how poorly Pacal might fare in a war, especially with his position in the middle of the map, I'm going with Saladin. Washington strikes me as the leader who least deserves to be here and the weakest, plus his diplomatic situation is awful, and his closer peace weight to Charlemagne makes him more likely to pick up Charlemagne's religion which would draw the ire of Saladin in addition to the three northern civs who are already inclined to hate him. Saladin is in the best position to capitalize on Washington's demise afterwards and then he rides his position to victory afterwards, taking out Charlemagne and then anyone who so much as looks at him funny? I assume Pacal is Saladin's least likely target, as the leader in the match with the closest peace weight to him (other than Charlemagne who likely founds the rival religion), and after Khan let me down in the wildcard game I don't have much faith in Alexander to keep up his streak.

CaiusDrewart: I see Pacal as the strongest civ in a weak field. I don't have a lot of conviction about picking Saladin for second, but I could see him profiting off America's weakness and having a decent game. Despite a nice starting location, Washington has to be a pretty easy pick for FTD. His high peace weight is going to be disastrous for him. He's a less-than-stellar AI to begin with. For the rest of the leaders, I could see Alex attacking Charlemagne and probably making little progress, but potentially damaging both of their games. I don't think Louis is a great leader and he seems to have drawn the worst start of the bunch, so I'd be surprised if he's a big factor this game.

Sir Colville of the Dale: When I looked at the lineup, I thought Burger King had a real shot at pulling off this Impossible Whopper. Then he started next to Alex. Then I realized he could end up practicing a self-founded religion that no one else did. It was fun while it lasted. Saladin carries Louis to the championship.

JackDRB: Another game where its difficult to argue against the Financial leader. Pacal has some good riverside land, multiple early happiness resources, early copper etc etc. If he doesn't turn this into a dominant technological win I will be surprised. 2nd place is usually tricky but I'm going for Louis as the "least worst option". Charlie/Sally will be wrong side of religious divide (i.e. not with Pacal), Alex has no chance of replicating what he did last game, and Washington is a dead man walking with that sky-high peaceweight.

Bernn: More than any other game this season, I think the religious diplomacy will be incredibly pivotal here. Pacal, Charlemagne and Saladin all want to push their own religions, and all three have a solid shot at dominating the field if they form the right friendships within the remaining competitors. I hate to say it, but Charlemagne's start actually looks good to me - yeah, his initial techs don't help the seafood capital but he's got plenty of room to expand and stay out of trouble in the early stages of the game. Alexander will burn himself out in an early war that accomplishes nothing (he seems to be without copper so a Game Seven early snowball scenario won't happen here) and Washington probably won't do much, so coming out of the landgrab phase Charlemagne's large territory and weak neighbors will let him push to the finish. ...but that's a pretty unexciting choice, and I don't want to see the Burger King advance past this round, so I'll go wilder: I think Washington is going to surprise everyone and put those floodplains and gold to use. His neighbors will be caught up in religious infighting and stalemate wars, and by the time they notice what the Americans are up to he'll be an era ahead in tech and virtually untouchable. Washington hits Space with Pacal as the second, who becomes strong by absorbing Alexander.

bellarch: The big takeaway from the map: Alex has no copper. That means his early wars will be delayed . . . quite possibly until he has Construction or is near it, in which case he actually stands a chance of successful early-ish conquest rather than wasting his time bashing axes against Protective Archers behind city walls. Therefore I predict that Alex will actually take out Charlie (RIP Burger King, FTD), who is delayed by his seafood start and poor tech preferences and growth. Given that the rest of the field is largely passive, Alex continues his conquests and sweeps his way to a late-ish domination victory. This wouldn't be the case in many, many fields - but in this field, everyone . . . kinda sucks . . . so Alex has an opportunity. The only one who can stop him is Pacal and his superior teching, but I'll bet that Pacal will spend his time chasing the Electricity dream instead of researching Rifling, or pursuing Culture before getting Rifling, and so Pacal will die horribly. Louis survives to come in second as a low-peaceweight leader who is sufficiently far away from Alex's wrecking ball. This is probably an unlikely prediction, but it's better than any other narrative I can construct, and I'm not sure there's a more likely outcome here. The alternative is that Pacal techs his way to late Space or Culture on not much land while everyone else fails to do anything much of note, I guess.

BohemianSpoonyBard: This is gonna be IMO a wild religious fight between Pacal (usually picking Polytheism in my games) and Burgerking (usually picking Mysticism). Saladin would lose because he is working on dry corn so he has no bonus to early research but he would research monotheism and isolate himself from others. Of course everything can be different in real game but that is my experience. Of course I am again voting for Charlie for pure bias and I wish him good luck that he would use his charm and holy city of Prague, where religious problems are thrown out of window (literally smile ), wisely.

T K: I can imagine Pacal getting dogpiled here, but I don't like Alex's land and Louis is cursed with nearby stone. I find it just as likely that Pacal founds a religion and gains them as allies. Saladin & Burgermagne then get wrapped up in wars with Alex & Louis (as well as each other) while Washington pitifully competes with Pacal for a peaceable victory condition. Predicting Spaceship since Louis will eat the early wonders. Voting Charlememe for anything will only fuel his undeserved results, though I'm expecting Alex to suicide into him because that's how Charlie's luck goes.

haphazard1: Not really sure what to make of this bunch, so going with an unlikely pick. Washington gets off to a strong early start thanks to agriculture at his capital and that gold, while Charlemagne flounders early after Pacal and Saladin split the first two religions. The Burger King keeps chasing religion and has a horrific unimproved start long after his rivals, leading to him being first to die when Alex marches south. The protective trait will make it a long, bloody conquest and Alex will be hopelessly behind by the time it is over, becoming a non-factor. Louis gets caught up in the religious wars between Pacal and Saladin, and dies after spending too much time building wonders with his stone resource. Washington joins the religion wars after the other civs are exhausted and cleans up, winning by domination. Second? Who knows? I am going with Saladin but this one is up in the air.

Slashin': Whoa, we have a group of slow starters here. Louis is a bit of a slow starter and especially so when he gets bogged down in log wonderbuild queues in his capital. That said, his two neighbors are even slower than he is and neither can actually improve any of the resources in their capital at the start of the game as they chase for religions. Louis has a wet corn he can use at the start of the game to fuel his expansion, and a nearby copper in the south, so i believe he will come out on top of the landgrab while his low peace weight will keep him friendly with his neighbors. Alexander lacks copper while his neighbors are either protective or early metals, so no zara yaqob shenanigans here. He looks like a good candidate for first to die as a result.

luddite: I think one of two things will happen. Maybe Alex declares war on Pacal and steamrolls him, and becomes a juggernaut like he did in his previous game. Or maybe he leaves Pacal alone, in which case Pacal can tech his way to a win. So I picked Pacal both to win and first to die.

RefSteel: ...are we sure this isn't another wildcard game? I don't see anyone in this field to actually like, so I'm just going with the idea that Saladin is farthest from Alex, with two neighbors who look like dead weight even in comparison with the rest of this questionable field, with second place going to whoever the winner doesn't finish killing before hitting the domination limit. This will not be Alex of course; Alex will certainly wreck one or both neighbors' games with inconclusive wars, but only at the cost of also wrecking his own, and I'm guessing Pacal eventually ends up assimilating Greece after getting an early edge with holy city culture and actually having copper - unlike the rest of the west, as far as I can tell.

Wyatan: This game is so unpredictable that instead, I'll try and predict Sullla's picks : Pacal wins, Louis second, Washington first to die, turn 325 Spaceship victory, 10 wars.

smithy: Every great hero has his sidekick, his partner in crime; to watch his back in times of trouble, and provide comic relief whilst never seeking to steal the limelight. Just as Gilgamesh has Enkidu, and Batman has Robin: Please now join Playoff Round 1's sole competent leader - young Pacal II on his quest to find someone other than his mother to accompany him to victory this day. On the road he meets many strange fellows who offer him their credentials: First man up for this audition will be Alex - trying to sell himself as the upstart plucky underdog he unfortunately comes across only as doing a fairly creditable impersonation of Scrappy Doo - starting pointless fights and annoying the hell out of everyone. Pacal makes a mental note to ensure he is the first to be booted out of the mystery machine that is this years playoffs. Next up is Washington - a noble man who cuts a bold figure. Pacal is having none of this: Sean Bean always cuts a mighty bold figure at the start of the story, and everyone knows how that always ends... Perhaps Saladin could be his Mr Miyagi? A spiritual guide to help him on the path? Alas this is not to be, Saladin's hatred for anyone not of his creed strikes Pacal as more Voldemort than Merlin. Nonetheless this man is a danger to be wary of. Pacal is having nothing to do with Louis at all. He knows Louis covets all of his Wonders and is quite prepared to stab innocent Pacal in the back to get them. Louis is just a Grand Vizier in a silly wig. There is only one candidate left now - who will be his Dr Watson? His Subutai? The answer leaves him mortified: in his dreams of being a popular hero it could not be any worse - this man is the dirty loincloth to his Gandhi, the road to his Germany, this man... is the Burger King. Later on he comes to terms with this fateful turn of events - perhaps if he becomes champion the Mayan people might actually learn to fear his anger rather than just giggling a lot, and surely there is no way Charlie will pose any sort of threat in the Championship game?

Playoff Game One Picking Contest Entry Form
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It took me pretty long to get a submission in this week (I got a Nintendo Switch and have been hardcore playing it), but I did submit one (with predictions below).

Unrelated to the predicting, I will say I hope the Finals match this year is not 100% mirrored. It actually can be pretty imbalanced in a weird way (for example if everyone starts with a Deer or fishing resource it tilts a lot towards leaders with Hunting or Fishing, everyone 100% starting with unit resources neuters aggressive civs and this year especially TBH doesn't match the rest of the season), since the settling patterns end up totally mirrored at the start it can end up screwy / squeeze people in, and I think how various AI do with different starts is part of the measurement of being a good AI / the game so to speak.

Anyway, predictions.

Winner: Louis
2nd Place: Charlemagne
First to Die: Pacal II
Total Number of Wars: 13
Victory Type: Spaceship
Victory Date: T366

Washington's got a killer starting spot, but everything makes me imagine he will squander it, in particular the Stone makes me think he will wonder build rather than expand (bad for him) and almost everyone except Charlie will hate him. Now if Charlie and him end up on the same religion, that could actually bode very well for both of them, but the fact everyone else in this game is likely to either be religious or Alexander means they will all come in conflict a lot so I am more concerned for Charlie's religious diplo. Pacal's start is solid but I think his diplo situation is bad, he's going to likely have other religious zealouts against him AND he has both Alexander and Louis nearby who are likely to wardec him regardless of peaceweight and woe if either of them get an opposing religion. Alexander has no copper, so he might just end up ineffectually dragging down Pacal or Charlemagne (IMO more likely Pacal will that border tension).

Ultimately, I actually think Louis is the most likely to win. His start is pretty good: the wet Rice will be instantly hooked up due to Agriculture + The wheel, as soon as he gets mining he will get Silver for bigger cities and strong early commerce (early Gems/Gold/Silver are great for the AI since it loves to worry to or above the happy cap and willwork the tiles so much). He also has a lot of room to expand naturally. While this IS jungle-y, the Silver at the start will help out a lot and once it gets cut down the AI is good with jungles. Louis' biggest weakness is the Stone poison pill that might cause him to just never expand and die, but he at least is also Industrious so he can chew through those wonders quickly.

2nd place is really hard and I think basically everyone is viable. I ended up going with Charlemagne for a few reasons. First off, I do really think he is one of the best or better AI in this group, surrounded by Washington (very weak) and Alexander (traditionally incompetent) who even lacks copper. Charlemagne is not going to die early and can easily conquer either one or both of them to get a good position. He is also the only Imperialistic leader here, so he could end up with a stronger land grab than expected. In particular I can easily see Washington expanding slowly while building wonders (FYI, another downside for Washington: He's likely to build Stone wonders than lose the races to Stone + Industrious Louis) and Charlemagne taking unexpected land. Washington could also expand more north or towards Saladin and free up room for him.

I actually would not be surprised if Pacal is First to Die here. There's a pretty strong chance he is dogpiled by Alexander and Louis at some point, he could even be dogpiled by Washington + someone or backstabbed declaring on Washington. I was going to say "But given Washington's diplo position, I still pick him", but like...look at the map. There's a huge amount of land between him and the super low peace-weights, so low border tension and much harder to invade. Charlemagne will actually like him (6 vs. 8 peaceweight) and Saladin can easily spread his religiion to him and even if he dos not is much less pre-disposed to hate him (4 vs. 8), if nothing else Washington could be 1v1'd and win. So I am going to be spicy bold and pick PACAL first to die, with the belief he will be dogpiled based on religion, proximity, simple Alexander aggressiveness or all of the above.

This game seems highly probable to be beset by lots of conflict and people dragging each other down, so a late victory seems a lot more likely to an early one (esp if Financial Pacal dies), and I've upped my war count a bit too. Religious diplo probably gives us a situation where people will not win Domination because they won't attack for the last percent or otherwise have shared war bonuses or the like, so a lot spaceship it is, although I feel culture is on the table for Louis. In fact, honestly, it is very possible I should pick Culture if I am picking Louis. But he could also easily go to space, culture is a bit fluky, and also if I am wrong on Louis winning NONE of these other civs will go for Cultural so it is a bit of a hedge.
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I suspect creative is one of the strongest traits for this anyway, but I think creative culture is an even bigger deal for the totally mirrored starts. Either Willem, Gilgamesh or kublai seemed to do pretty consistently the best in the championship alternates last year. Not sure why it would be a bigger deal on a mirrored map than a non mirrored though.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I would guess because AI takes into account the entire BFC when choosing where to settle, and non-creative AIs have a harder time getting resources within borders in the early game

That said, none of the previous seasons' winners are creative
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Playoff Game 1 spoiler:
At least I was right about the southern civs having too strong start positions; I just bet on the wrong two southern civs.

Also, we had four Christian ghosts teaming up to kill Pac-man.  lol
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[Image: d8uigwg-2fb4bfdf-e315-42b1-be17-a0753914...mE0k01MaYA]
The season of upsets continue.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Playoff Game One is in the books! We had another huge turnout with more than 200 viewers on the Livestream, a great crowd showing up to watch a group of questionable AI leaders compete. Thank you so much to everyone who was able to join the group today - I hope it was an entertaining game to watch! Here's a batch of links for the next game:

Main Season Five Webpage

Sullla Twitch Page

Sullla Discord Channel

AI Reference Guide from CivFanatics

Playoff Game One Livestream

Next Game: Playoff Game Two

Schedule: Scheduled for Friday, 07 August 2020 at Noon EST

Playoff Game Two Video Preview

Playoff Game Two Written Preview

Playoff Game Two Picking Contest Entry Form

Congratulations to Jouzou, smithy, Spanky, and El Grillo as the winners of Playoff Game One's picking contest with a shared score 21 points. thumbsup Scoring was pretty high overall with an average score of 10.19 points thanks to some of the community favorites hitting in the leader scoring categories. The opening of this game was weird and then it kept getting weirder as it went along. We are continuing with our normal Friday date for next week's game. Next week we continue with the second playoff game as our returning winners come back for another round of action. Who do you have this week?
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PO1 spoiler
Ugh I should have scored that game absolutely perfectly. I picked Pacal/Louise fast culture victory. What a jip.
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