Well, going to set the design possibilities aside for a time and just focus on playing. Who knows, we may well win before any of the ships would even make it to a fight! It takes quite a while to get a hold of the situation with how many ships are flying around, but it's basically all as Haphazard says, a tidal wave of warships and transports crashing down on our enemies. I do some micromanagement to ensure that our worlds are properly regrowing after sending transports, send out another fleet to Darwin, and hit end turn.
Well, it's not the end of the world, but it's not the ideal start to a set:
The humans then come calling asking for Phasors, willing to give us star gates, scatter pack VIIs, or a cloaking device. I figure that they're our friends for the moment, so I take the star gates and let them have the guns. The terraforming trade comes in too and I set as many planets as possible to top up, since this'll pause our invasions for a bit due to blocking us from regrowing pop. This pause lasts up until turn 193, at which point a new wave of invasions begins, just after we're done being framed against the rocks.
Turn 195 has the election, here we go.. I've been regrowing pop post-transports, but levels still aren't quite maxed, lets see where we are:
I wish the rocks weren't our enemies given that they love us for our brain-murdering, but so be it. Also still short of a veto block, and frustratingly probably unable to win but also entirely unable to safely vote for the rocks. The birds brains and bots all abstain, humans and bugs vote for us, cats shapeshifters and bears for the rocks, putting us at 65/88, definitely far enough away such that a bit of population optimisation wouldn't have gotten us there. Turns out that I've also been underestimating our invasion capabilities, +20 ground combat is.. a lot, and I'm winning at 2-1 odds. I start ordering up some more optimistic invasions. Also get a bit of the advanced weapons the bugs have, since we're capable of spying on them effectively, but it's just the ion stream projector, sadness. I tell them the shapeshifters did it, always a valid excuse. I also belatedly start setting up those star gates I traded for, having been distracted by terraforming, building them on relatively high-pop worlds/rich worlds (i.e. where they'll be done fast and have lots of ships to send) and also rally points near/on the front lines.
The bugs offer up more tech to our spies, offering pulsons or scatter VIIs, giving us the former, but... not doing a good enough job of framing, we get caught this time. I stop the spying experiment for now, it should have been safe, but "should have" doesn't mean that it is, and the relations hit hurts. Hopefully they forget with some more trade, and they don't cancel our NAP at least. I up trade agreements with everyone at this juncture, and also nab fusion rifles from the birds in exchange for ion stream projector, still not trusting the usefulness of the latter. We don't exactly *need* more ground combat, but it doesn't hurt either.
The humans come around offering to give us cloaking device for "our" pulsons. The former is at 19%, so I decline.
Some of our troops had been sent off before the new guns arrive and with no way to send extras from closer planets, and I was almost given cause to regret that:
Maybe some of those invasions were a little *too* optimistic... still, the two other invasions that turn go fine. Avicenna, Darwin, and Meitner are now ours, knocking the brains down to 3 worlds... except no, Jenner exists in the far north:
Well, the worlds we had been in scan range of have invasions headed for them (other than Vesalius, which we don't want to take) so I figure it's all fine, it just means that the war won't be over before my set is.
Anyways, the bugs break our NAP the next turn... seems like the spying was a mistake. We were solidly ahead in computing tech, but I guess just not solidly enough.. relationships down to Wary. Anyways, invasion hits at Pasteur, and the brains are down to just 2 worlds. Again, would have been a nice capstone if this was it, but close enough. A weirdly economic set despite being at war given the necessity of remaxing worlds, but at the same time, given that 9 worlds went down during it, that description is probably only true from the perspective of our citizens, the brains presumably view things differently. An overview:
Designs are definitely getting a bit outdated, but we haven't been presented with anything that makes that a problem. If the bugs go after us in earnest (though they are still at war with the rocks for now) that might change, hopefully we have enough time to wait until we get to ion drives before then. Only important note regarding the current war is not to launch any more invasions, there's already one heading for the last world we want to take and we don't want to genocide. I figure there's enough competence such that this mistake won't be made, but better to say something unnecessarily than not say anything and have it all fall apart.
Notable tech trades: birds will give us IRC IV for zortrium (my preference) or soil enrichment, nothing else particularly stands out. So, guess it's time to bow out and let Refsteel end this conflict and prepare for any future ones.
Well, it's not the end of the world, but it's not the ideal start to a set:
The humans then come calling asking for Phasors, willing to give us star gates, scatter pack VIIs, or a cloaking device. I figure that they're our friends for the moment, so I take the star gates and let them have the guns. The terraforming trade comes in too and I set as many planets as possible to top up, since this'll pause our invasions for a bit due to blocking us from regrowing pop. This pause lasts up until turn 193, at which point a new wave of invasions begins, just after we're done being framed against the rocks.
Turn 195 has the election, here we go.. I've been regrowing pop post-transports, but levels still aren't quite maxed, lets see where we are:
I wish the rocks weren't our enemies given that they love us for our brain-murdering, but so be it. Also still short of a veto block, and frustratingly probably unable to win but also entirely unable to safely vote for the rocks. The birds brains and bots all abstain, humans and bugs vote for us, cats shapeshifters and bears for the rocks, putting us at 65/88, definitely far enough away such that a bit of population optimisation wouldn't have gotten us there. Turns out that I've also been underestimating our invasion capabilities, +20 ground combat is.. a lot, and I'm winning at 2-1 odds. I start ordering up some more optimistic invasions. Also get a bit of the advanced weapons the bugs have, since we're capable of spying on them effectively, but it's just the ion stream projector, sadness. I tell them the shapeshifters did it, always a valid excuse. I also belatedly start setting up those star gates I traded for, having been distracted by terraforming, building them on relatively high-pop worlds/rich worlds (i.e. where they'll be done fast and have lots of ships to send) and also rally points near/on the front lines.
The bugs offer up more tech to our spies, offering pulsons or scatter VIIs, giving us the former, but... not doing a good enough job of framing, we get caught this time. I stop the spying experiment for now, it should have been safe, but "should have" doesn't mean that it is, and the relations hit hurts. Hopefully they forget with some more trade, and they don't cancel our NAP at least. I up trade agreements with everyone at this juncture, and also nab fusion rifles from the birds in exchange for ion stream projector, still not trusting the usefulness of the latter. We don't exactly *need* more ground combat, but it doesn't hurt either.
The humans come around offering to give us cloaking device for "our" pulsons. The former is at 19%, so I decline.
Some of our troops had been sent off before the new guns arrive and with no way to send extras from closer planets, and I was almost given cause to regret that:
Maybe some of those invasions were a little *too* optimistic... still, the two other invasions that turn go fine. Avicenna, Darwin, and Meitner are now ours, knocking the brains down to 3 worlds... except no, Jenner exists in the far north:
Well, the worlds we had been in scan range of have invasions headed for them (other than Vesalius, which we don't want to take) so I figure it's all fine, it just means that the war won't be over before my set is.
Anyways, the bugs break our NAP the next turn... seems like the spying was a mistake. We were solidly ahead in computing tech, but I guess just not solidly enough.. relationships down to Wary. Anyways, invasion hits at Pasteur, and the brains are down to just 2 worlds. Again, would have been a nice capstone if this was it, but close enough. A weirdly economic set despite being at war given the necessity of remaxing worlds, but at the same time, given that 9 worlds went down during it, that description is probably only true from the perspective of our citizens, the brains presumably view things differently. An overview:
Designs are definitely getting a bit outdated, but we haven't been presented with anything that makes that a problem. If the bugs go after us in earnest (though they are still at war with the rocks for now) that might change, hopefully we have enough time to wait until we get to ion drives before then. Only important note regarding the current war is not to launch any more invasions, there's already one heading for the last world we want to take and we don't want to genocide. I figure there's enough competence such that this mistake won't be made, but better to say something unnecessarily than not say anything and have it all fall apart.
Notable tech trades: birds will give us IRC IV for zortrium (my preference) or soil enrichment, nothing else particularly stands out. So, guess it's time to bow out and let Refsteel end this conflict and prepare for any future ones.
Surprise! Turns out I'm a girl!