Here's the long delayed T131 update.
First, some foreign affairs, Old Tourist's army is near the mackoti border.
He's got a couple more mini stacks around here. We also met Mack himself:
See how long that scroll bar is at the side? Yeah, he's going to win this. I'm not all that cut up about it, better him than dtay. In the more immediate term, more open borders would be great. Our island cities have ran out of Old Tourist's mainland cities to trade with.
As I was logged in, I also got a front row seat to slowcheetah's demise at the hands of Ichabod:
Which is unfortunate, because I'm sure dtay gets that little island to himself now.
Anyway, let's go on a little tour of our own cities. It looks like we don't need an additional happy for gpt loan btw, if we don't want to force out Captain Trip's GP during the golden age then it's not necessary. So, the golden age is aimed to start on T138, where we immediately revolt into Bureau, Caste and HR. Additionally, Ivory comes online T138, Whales T139. So, cities should try to be right up against their happy cap T136 and grow T137. Possibly use Avoid Growth on T136 to grow T138/T139 also.
![[Image: 2ZnB033.jpg]](http://i.imgur.com/2ZnB033.jpg)
New Tachyon is where we will get our GS during the GA. We put 3 turns into the library in this configuration, then swap a coast for the plains cottage, shared with the capital for 2t, to get 36/36 on T135 with Avoid Growth. Swap mines for 1t of 2 sci when the library is in then go max growth, 1 unhappy face on T137, ends that turn at size 9 at 36/38. Then work 7 sci + pigs +clam for -5fpt x 7t should get the Great Sage out with 300gpp(50 golden age GP turns) exactly.
![[Image: 36yD5i2.jpg]](http://i.imgur.com/36yD5i2.jpg)
Peregrine will complete the Moai T137 if we can keep the stone. It will grow right up to the happy cap, then give a fish back to the capital and grow again T137.
Jetboy gets the GP out T137 in this configuration. Probably will give that cottage over to New Tachyon when it retakes the fish, should be able to get right up to the happy cap to grow on T137 also.
![[Image: HpWdPgT.jpg]](http://i.imgur.com/HpWdPgT.jpg)
Will grow in 2, then pick up the mine and finish the LB before another cottage comes online, should just about grow again T138 I think. Might be a better idea to cottage/workshop one of those plains tiles for the GA instead of that extra grass cottage actually. The Longbow will probably go south, to garrison that copper island if we can grab it.
![[Image: mfkiQdO.jpg]](http://i.imgur.com/mfkiQdO.jpg)
Next turn we 1-whip the settler, to steal Sleeper's clams. Overflow back into that LB. 3t to regrow to 7, won't get to 8 in time for the GA.
![[Image: 46207KO.jpg]](http://i.imgur.com/46207KO.jpg)
Will get up to size 6 for the GA. I guess Bagabond and Sleeper will just keep on LBs, not sure there's anything better.
![[Image: Iti09Kz.jpg]](http://i.imgur.com/Iti09Kz.jpg)
We'll settle a new city to steal the clams T134. I stopped HA production to get 2 Sentry chariots out, though my knowledge of the vision rules is pretty bad, that probably won't get us vision into New Xerxes either. Anyway, I'm thinking just continuing HA production here. There's also an argument for some LBs, but I don't think it's a good spot for econ buildings. Should grow to size 11 on T137 and have another workshop ready too.
![[Image: v8D19E1.jpg]](http://i.imgur.com/v8D19E1.jpg)
Our final really important GA city. Will detail the plan tomorrow, a bit tired. Essentially, work Merchants during the GA, whip in a Library to join the market at the end and work 4 specialists for ~10(yeah, that slow

) non-GA turns to finish the high odds GM.
![[Image: nzQ5htp.jpg]](http://i.imgur.com/nzQ5htp.jpg)
Can actually steal the sheep from Trips a few times here, since we're not growing it into an extra pop point. We can get up to size 6 for the GA. Wealth build is because I currently haven't a clue what to do with the hammers. It will probably be an economic site long term, so maybe Library/Market during the GA?
![[Image: ZBhizwc.jpg]](http://i.imgur.com/ZBhizwc.jpg)
I see this as our Long term NE site, so we want Library/Market eventually for the specialist slots, again, maybe a better idea than wealth builds. I'm not sure whether to work coast or specialists during the GA. It doesn't represent any extra efficiency over the NE and they will likely sit there unused for a long time. Getting our NE up and generating a new one will be slow going after this though. You can also see Nakor settled right beside us, so it's tempting to run artists to pop 3rd ring borders. He doesn't seem to have any great form of culture generation though, so we should be ok. Should grow to size 9 on T138 I think.
Water Lily's Granary is being chopped, then avoid growth to get 8/11f benefit from it. Yeoman's just used that trick to get 10/11. Haven't worked everything out fully down here yet, but Yeoman wants to get out our Settler for the copper island. It'll probably stay low to do that since I'm not sure how many improvements we can get into place.
Our not terrible looking demos:
That rival best GNP is Pindicooter in a GA IIRC, I reckon our GNP is keeping up there.