Thinking on it, if Boom is Red, then we've surely gotten the third Pitch word, so we should focus on something for Riding instead.
Codenames 21
|
||||||||||||||||||||||||||||||||||||||||||||||||||
Wow, we got another word from the other team. It must be a tricky board.
Sink looks obvious. I prefer Smuggler to Boom for the second word, definitely agree that we should let Blue team guess Boom. After that I think we should go for Dress but could be talked into passing if we want to play it safe. Point to Sink Point to Smuggler
Both were right, for once.
![]() Looks like I'm the only one advocating a cautious approach. My entire argument comes from the fact we weren't given an unlimited clue, but if Sink was reclued then we might still be 1 short. To recap, we need 3 to win and are only short 2 Riding words if: Riding - Mount, ?, ? (Dress and Switch is our lean) Pitch - Key, Opera?, Sink? (an assumption, but a decent guess IMO) Boat - Sink, Smuggler I don't know why Lewwyn reclued Sink (my guess is Agent is black) but that is how it is. So being short a word for unlimited looks like we all agree to end our turn with: Point to DRESS
Dress is Red
Blue is up
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
EitB 25 - Perpentach
Occasional mapmaker
Can we do string and booms first?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. | ||||||||||||||||||||||||||||||||||||||||||||||||||