Should I press for information and in that case, what do we want to know?
Current games: Pitboss 14 - Team Orgynized
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[SPOILERS] Team Orgynized: Parkin/Arki/Magno embark on a kinky adventure
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Should I press for information and in that case, what do we want to know?
Current games: Pitboss 14 - Team Orgynized
Reply received from Eagles & Condors:
Quote:Dear Orgynized, Sounds good, our first NAP confirmed along with both of the changes we were hoping for. As for their question, I presumed we'd have neighbours both north and south due to the toroidal layout and apparent lakes map. From the way they've asked their question though, it seems they've encountered some sort of barrier to the north - I assume a large sea. If that's the case, we'd surely have a connection to the south at minimum otherwise there'd be two separate continents. It already seems pretty clear that we have something close to a 5x2 layout, given that we know from Maga that 3 civs are pretty much in a row east to west. This also matches up with our expected map dimensions - an average of 14 tiles between civs makes for a map 70 tiles wide, and at the standard ratio of 1.6 (horizontal to vertical distance) that'd be 44 tiles vertically, or about 20-22 tiles between north-south capitals. So a bit of interesting info gleaned from that. We can mention to Eagles & Condors that we believe that there are almost certainly neighbours to the south and probably roughly at a distance of 20 tiles (given our reasoning above). (September 6th, 2013, 15:30)antisocialmunky Wrote: Its a match made in NAP heaven (or hell). Indeed. ![]() (September 6th, 2013, 16:03)WilliamLP Wrote: Ah, nice! Maybe that also means Team Birdies will have a more appealing target to attack to their other side, rather than us. Possibly, though in the long term it's better for us if they don't grow to twice their size by absorbing a weak neighbour. The map maintenance should prevent that at least in the first 100-150 turns though. (September 6th, 2013, 18:13)Arkipeller Wrote: Should I press for information and in that case, what do we want to know? I don't think there's a need to press for information, and I think it sets up the wrong vibe if we come across that way. It'd be interesting to know how many tiles are between our capitals - provided she's willing to share. That can easily be asked in our next email though. We're expecting around 28-30 tiles between our capitals based on the distance between us and Eagles & Condors. Quote:We agree to a mutual NAP effective this turn. The NAP expires t60 unless renegotiated on or before t50. Maybe I'm dense but I'm still having a heck of a time trying to parse what that means. (September 6th, 2013, 20:54)WilliamLP Wrote:Quote:We agree to a mutual NAP effective this turn. The NAP expires t60 unless renegotiated on or before t50. Slightly weird I agree, but it seems to basically say that if we haven't heard back about a NAP extension on or before turn 50, we can assume we're going to war on turn 60. Not sure why the artificial limit though - if for some reason we both forgot to negotiate prior to turn 50, presumably we wouldn't force ourselves to go to war on turn 60 if neither of us want that. Anyway, I'm not too worried as an early war will hurt them at least as much as it'll hurt us. Nobody wants to bring about a lose-lose situation. I reckon just leave them to their quirks... this odd self-restriction of theirs really shouldn't make a difference anyway.
Suggested reply to Maga:
Quote:Greetings Maga, Again, any suggestions for improvements welcome.
Possible reply to Eagles and Condors:
Quote:Greetings Eagles and Condors, As always, suggestions welcome.
Before we actually sign those NAPs I would like to ask a more interresting question:
Which of the teams know you by reputation, Parkin? This is an important question due the stability of NAPs will be important. I am pretty sure that Maga alone won't be a problem in this game, so unless we attack her, I am sure we could profit of having an everlasting match for trades and similar. BTW: I added the Isle-name. I actually doubt Magno has been online in the game at all
Current games: Pitboss 14 - Team Orgynized
I expect at least one member on most teams knows me from a previous game, though most will also know there are plenty of other good players in this game. For the record, I've never broken a NAP to date and don't intend to in the future, and I'd be rather surprised if another team decides to stoop to that level to try to win. We may have some difficulty signing long NAP's, but once they're signed I see no reason that they won't be respected. (Unless you know someone who has a track record of being unreliable with NAP's?)
Folks from Blame Caledorn and EggHeads are probably most familiar with me. Some players from Eagles & Condors, Cannibal Pony, Bowsling, and Care Bears will be somewhat familiar with me. As far as I know Maga has only heard of me indirectly. No idea whatsoever about the Dinosaurs or Gladiator's Glory, though none of them seem to have posted much at the site. (September 7th, 2013, 07:44)Lord Parkin Wrote: I expect at least one member on most teams knows me from a previous game, though most will also know there are plenty of other good players in this game. For the record, I've never broken a NAP to date and don't intend to in the future, and I'd be rather surprised if another team decides to stoop to that level to try to win. We may have some difficulty signing long NAP's, but once they're signed I see no reason that they won't be respected. (Unless you know someone who has a track record of being unreliable with NAP's?) And that would me my point: Maga, that don't know your reputation directly, may be our ally and feel secure about it. I know Cal knows much about you and others, and are more careful with deals during earlier experiences... Maga won't judge that way... or so I guess
Current games: Pitboss 14 - Team Orgynized
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