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[SPOILERS] Donovan Zoi and AdrienIer: Slümhund Millionaires!

Actually the more we wait the more known tech bonus we're likely to get (we're already getting some from Commodtay), so staying at 0% is probably best.
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I made a few changes, we were working an unimproved grassland river tile at the capital so I took an unused grassland hill mine from carillion. Also I changed a farm into a cottage in Oswego, we still grow in 3t. I put the slider back at 0%.
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(May 5th, 2015, 13:05)AdrienIer Wrote: I made a few changes, we were working an unimproved grassland river tile at the capital so I took an unused grassland hill mine from carillion. Also I changed a farm into a cottage in Oswego, we still grow in 3t. I put the slider back at 0%.

Good call on all three of those moves.

Nothing much new to report this turn. Each city is completing its respective build, but here is what I would like to see in the coming turns:

Salmon Falls

Queue: Settler in 4 (may 1-whip in 2 turns)> Spearman > FW

I may delay the Settler whip since our Galley will be pre-occupied to get an Archer and Spear over to NF. Gavagai, retep and Joey all have Horses now, so it's time to guard our perimeters with Spearmen. Building one will also give SF a chance to grow back to Size 7. FW is also needed since our capital is could use more Cottages (this one got away from me, honestly).

Duquesne

Queue: Spearman (1) > Galley > Settler > Work Boat

Spearman will go to Niagara Falls since retep is making his presence known. He is only 2 tiles from our borders, but we have an Axe and Chariot to counter him for now. Galley and Settler pairing will be nice to capture Deer/Clam city at North Pole, since it has two first ring food tiles.

Oswego

Queue: Axeman (2) > Barracks > Spearman

May be time to get Barracks up for culture purposes if anything. Would also like Walls here at some point to keep Joey looking elsewhere.

Carillion

Queue: Archer (7) > interrupt with Settler once at Size 6 (3 turns)

This is a city we'll need to look at every turn to make sure the best tiles are always utilized. We are starting to draw extra food and hammers from the ground now, so our rebounding plan will be even quicker as a result. Hoping to get 3 more Settlers using this method before we exhaust the map, and just build military during re-growth.

Frontenac

Queue: Barracks (3-4 via chop) > military or Walls

This city will be a slow grower until Calendar, so we may as well just let it grow and have military builds chopped from remaining forests as production gradually builds.

Niagara Falls

Queue: Granary (24) > ?

I'll have to look closer at this one after we have the Granary. Once this city hits Size 3, it should take off pretty quickly. I am thinking of not whipping anything here until it matures. Planning on two GL river Cottages after completing Cows, interspersed with 4 (iirc) chops once our borders pop in 4 turns. Then lots of mines! We'll need one of the chops to complete Granary before hitting size 2.5. Settlers (if still needed) and FWs a possibility here once NF matures.

Sainte-Foy

Queue: Granary (chop) > Work Boat (for Ivory site - chop) > Galley (Chop)

Already started chop for WB and will likely start on chop for Galley after we connect Horses. That gives this site a good food/hammer balance while giving us more naval options to secure the island while still being able to respond to any northern concerns with two other Galleys.

Other Thoughts

Wonders

The only question is how do we prioritize HG if we go for it? Duquesne is the best option (8-9 turns), but having that city to the north will help to foster our growth. On the other hand, each city we found is plummeting our GNP at a crucial time. The way I see it, the damage is already done re: Currency, so I think we may just need to stay the course in our settlement plan and see if HG is still available after our 10th settler.

Also, the Great Wall is still available. The barb factor of this wonder is practically eliminated at this point, but getting the 100% GG bonus can help us if we plan to be aggressive toward a neighbor or two seeing that if they fight back there would be consequences. I only ask on this one since we can have it in 4 turns if we want.

Great Lighthouse is another option once we have a lighthouse active in a preferred city.

Elkad

We had 5 (now 4) Chariots just waiting to pounce here but I have been hesitant. Mainly because Elkad will be able to see us coming, and I don't know what Rotterdam has guarding it. Taking out Rotterdam first would be the way to go, as it removes enough Dutch culture for us to advance more quickly on the Hague. But if we give him too much time to react, then we lose an opportunity.

We can also just go all in on Rotterdam to secure it, but then we would lose the Silver, Rice, Gold and Wines from the Hague.

FYI, Elkad has just built two new cities in successive turns so now may be the time.

Settlement Order

It seems pretty apparent that the Ivory site should be founded next by the SF Settler, but I think we should wait on the Fish site across the channel. We don't know anything about the rest of the land (I am assuming there will be 1-2 more resources) and there is no immediate risk of losing it to retep just yet.

So where to send the Carrilion Settler? I still think that the landbridge build would be the best (3 food, 2 first ring), followed by the Wine drop west of Niagara Falls. Either of these are aggressive drops and I am not sure how retep will react to them. Tactically, the landbrige drop would be safer though it would be easy for retep to choke the area if he has the resources (and Sailing). However, that would take away from what he could send against us as we challenge for the two remaining New World sites near NF.

I think we could weather the landbridge drop though, and the fast food will help our new colony to establish self-reliance more quickly.

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As always, let me know what you think.
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Not sure about the barrack in Oswego, with the monument culture it seems a waste of resources. Maybe a FW instead ?
I'd have to log in to comment about HG, but doesn't the GW only give the GG bonus inside our borders ? It's a bit pointless IMO.
Deer island site I'd like to delay for strategic reasons, we have two mainly uncontested sites currently with this one and the ivory one but ivory site give us a happiness/market/strategic resource. The Retep ones are in contention and in the western continent/island we'll want a good foothold because 4 civs are going to want it.

I know that Elkad might want deer island but we want to attack him anyway so I don't care if he settles it
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When you say Duquesne would build HG in 8-9t, are you counting the aqueduc build ?
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(May 6th, 2015, 06:18)AdrienIer Wrote: When you say Duquesne would build HG in 8-9t, are you counting the aqueduc build ?

Oops, nope. That would bring to 11-13 turns then.
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(May 6th, 2015, 05:22)AdrienIer Wrote: Not sure about the barrack in Oswego, with the monument culture it seems a waste of resources. Maybe a FW instead ?

I may have forgotten to mention that our Pigs culture for Oswego against the Hague had dropped to 56/44%, even with us having a Library. Plus since this looks like it could become one of our military build sites, the extra promo won't hurt.

I am always fine with another FW though.

Quote:I'd have to log in to comment about HG, but doesn't the GW only give the GG bonus inside our borders ? It's a bit pointless IMO.

That's the point though. We get to cause more trouble while having a benefit if someone tries to counter us after we have peace. At 100% build rate, the GW is basically just a cheap insurance policy then. Plus we get to keep it from Elkad or anyone else.

Quote:Deer island site I'd like to delay for strategic reasons, we have two mainly uncontested sites currently with this one and the ivory one but ivory site give us a happiness/market/strategic resource. The Retep ones are in contention and in the western continent/island we'll want a good foothold because 4 civs are going to want it.

Ivory site is our next build regardless, with the SFalls Settler. Then the Carillion Settler would go to the landbridge site (Deer/Corn IIRC) on the Western island, or found on Wines on retep's mainland. After that we have one more possible retep mainland site, two north pole sites and 2-3 more western island sites. With that in mind, we can either send a proposed (3rd) Duquesne Settler west with the other two, or pump out more Chariots at 2 turns a crack to get a couple cities from Elkad.

Quote:I know that Elkad might want deer island but we want to attack him anyway so I don't care if he settles it

True, and gettting the Hague will remove his threat to our Pigs (sneaking in over mountains no less, that's dedication lol ). I'd rather limit the number of targets we have against him though.
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Wow how can Elkad have so much culture ?

Still doubtfull about the GW.

The rest is good goodjob
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BTW Retep wine city has no food so I don't really care if we can get it. It would certainly be better than him having it due to its strategic position but there are a few sites I'd gladly exchange for it. Because it's kind of aggressive to Retep it might even be better diplomatically if no one settled it.
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I am cool with that reasoning. Besides, we can hopefully get Wines and Silks from Elkad. Perhaps island Fish site becomes city #10 then.
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