Turn 109 - 150BC
CFC comes begging for gold, not too much else going on.
We had two tiles of fog left uncovered in the far west. I considered whether to spend a turn revealing them, then did so, remembering how the two fogged tiles in the Apolyton game turned out to have horses and copper on them. Well, this wasn't quite as dramatic, but those two tiles did turn out to have rice and gems on them. Not bad. This could be a nice area for future expansion down the road, lots of resources and no team making much of a claim over here. At the same time, we don't want to overstrech too much either... Maybe come back here in 10-15 turns and see how things look?
Workers roaded the last tile needed to connect Ditchdigger to our trade network this turn. We'll have another 4 commerce in the form of trade routes arriving next turn (unless something happens that causes the game to recalculate trade routes during this turn). We now have ivory to play around with:
Two forest chops completed at Brick By Brick into a halfway done Statue of Zeus. The final forest along with overflow from a double-whip worker will finish the thing at eot 113. In the meantime, we're about to set ourselves up for some tasy failgold at other cities over the next few turns.
Keep in mind that we will still have to research Horseback Riding tech to be able to build elephants; we'll likely do this at some point during our Golden Age.
Here is the barb spearman in the southwest mentioned above. I moved our Heroic Epic axeman onto the cows tile, where he can hit the spear pretty much anywhere it moves next turn. And yes, the barb can't even move into our territory thanks to Great Wall, but we're still going to kill it anyway (99.7% odds) if it moves north or northeast next turn.
Gourmet Menu was double-whipped this turn to finish the lighthouse and overflow into Statue of Zeus failgold. I'll screenshot it next turn to demonstrate.
This is the core of our territory, without anything too terribly important going on this turn. Focal Point finally cashed in all of its overflow production into Shwedagon Paya, now that we have Meditation tech. It's sitting at 177/450 production and needs 9 more turns to finish at 38 production/turn. We're planning on letting that build naturally to completion without further hurrying, as there are no more forests to chop and we don't want to do more whipping at this low food location. Either we get the wonder on T118 with good timing for our planned Golden Age, or we're land more failgold to speed further research. [We should be pretty safe for Shwedagon Paya though; none of the other teams had Aesthetics tech as of 2t ago when we were researching it, and Apolyton doesn't have the tech either. CivFr is the only civ that could potentially have Aesthetics.]
The capital is finishing a war chariot next turn: where do we want it to go? There are basically two choices: send the war chariot over to guard Brick / Ditchdigger, or go explore the southern wastes. I'm open to either suggestion. The war chariot in Starfall still needs 3 more turns to finish healing.
This is the northeast frontier with our upcoming city location marked in white. Eastern Dealers triple whipped the settler this turn, and our workers have a road network in place to move it four tiles northwest next turn, then settle on T111. I'm crossing my fingers that the Germans aren't going to slip in another city here in the next turn. I checked their diplo screen and their team is making +18 gold/turn at the moment, presumably at 0% science, so I'm thinking they are probably not looking to expand further right now. Hope not anyway. There's a Hindu missionary intended for WPC just chilling south of The Covenant right now. If they don't ever respond to our offered religious spread, we'll use this missionary in the new upcoming city.
Incredibly, the Germans are building even more cottages over at Wasserburg that the city can't work. They have a floodplains cottage and now two grassland cottages for a city that can't get more than +3 food surplus. It's incredible. No wonder they're at the bottom of the scoreboard... The blue dot is sooooo's filler spot, which nicely completes our dotmapping of this part of the map. It's going to go up around roughly T116, haven't actually gotten that far ahead in the sandbox micro yet. Then it's just a matter of hacking down all that jungle and turning it into cottages/workshops.
There are two things going on in this screenshot. The first is the construction project going on in the CFC city of Tersavin: this is their wonder building city. Espionage tracking has the city at 224 production this turn, after forest chops finished last turn. CFC pretty much has to be building the Pyramids here; the only other eligible wonder is Temple of Artemis, and that would just be silly. Anyway, this is the spot where they are making their wonder play. We can follow along each turn with the espionage screen.
CivFanatics also asked us for a loan of 300 gold this turn, to be paid back in gold per turn starting ten turns from now. That's a terrible deal and we shouldn't take any part in it. I'll leave the discussion of that deal in the diplo thread, but I feel pretty strongly that we shouldn't help them at all and allow the Spanish to inflict the maximum damage possible. CFC's insane border city has caused me to lose any goodwill towards their team; the fact that they planted such an aggressive city after we specifically requested they choose a less invasive spot tells me that they don't really care about friendship in the long run.
The other item of note is the espionage point spending vis a vis Apolyton, which I highlighted on the left side. We spent 3 EP against them, and they spent 14 EP against them. Ummm... heh. Looks like Apolyton has five courthouses up and running already, which would explain why they did all those triple whips earlier and still only have eight cities. Foolish way to burn population in my opinion, especially with no forges or Organized Religion to ease the pain. Anyway, we cannot outspend them in EP, so I have swapped us over to spending our points against the Spanish (we sit at 0/0 with them). No point in beating our head against an EP wall again like with CivPlayers (who currently have spent 185 EP against us and are still climbing!)
Overview / tile micro:
We nearly finished Code of Laws this turn with the overflow from Meditation. I believe that we're getting 306 base beakers / 454 true beakers this turn, and the tech itself is only 630 beakers. The plan here is to run two turns of max research into Code of Laws, finish the tech and overflow into Civil Service, build gold for a few turns, and then finish Civil Service research at the end of turn 116. Then we build gold again for a few turns, pop Golden Age, revolt into Bureaucracy, and start burning through techs.
We were over 400 GNP before I whipped away 5 pop this turn. Ah well, perhaps this will be less intimidating. I don't see much point in trying to go through shenanigans to hide our incredible performance in this game. There's not much we can do to hide a lead in basically every single Demographics category while we also build wonder after wonder, and I'm not going to engage in the scumbaggery of last second turn timer research swaps or anything like that. We may as well play our best game and brace for the inevitable dogpile later on. But since we've already lined up so many NAPs for the next 50 turns, I think we're going to cross the tipping point and by the time the other teams attempt to do something, it will already be too late.
There's basically nothing more to do this turn. I'll leave the turn unended for at least today in case I missed anything.
CFC comes begging for gold, not too much else going on.
We had two tiles of fog left uncovered in the far west. I considered whether to spend a turn revealing them, then did so, remembering how the two fogged tiles in the Apolyton game turned out to have horses and copper on them. Well, this wasn't quite as dramatic, but those two tiles did turn out to have rice and gems on them. Not bad. This could be a nice area for future expansion down the road, lots of resources and no team making much of a claim over here. At the same time, we don't want to overstrech too much either... Maybe come back here in 10-15 turns and see how things look?
Workers roaded the last tile needed to connect Ditchdigger to our trade network this turn. We'll have another 4 commerce in the form of trade routes arriving next turn (unless something happens that causes the game to recalculate trade routes during this turn). We now have ivory to play around with:
Two forest chops completed at Brick By Brick into a halfway done Statue of Zeus. The final forest along with overflow from a double-whip worker will finish the thing at eot 113. In the meantime, we're about to set ourselves up for some tasy failgold at other cities over the next few turns.
Keep in mind that we will still have to research Horseback Riding tech to be able to build elephants; we'll likely do this at some point during our Golden Age.
Here is the barb spearman in the southwest mentioned above. I moved our Heroic Epic axeman onto the cows tile, where he can hit the spear pretty much anywhere it moves next turn. And yes, the barb can't even move into our territory thanks to Great Wall, but we're still going to kill it anyway (99.7% odds) if it moves north or northeast next turn.
Gourmet Menu was double-whipped this turn to finish the lighthouse and overflow into Statue of Zeus failgold. I'll screenshot it next turn to demonstrate.
This is the core of our territory, without anything too terribly important going on this turn. Focal Point finally cashed in all of its overflow production into Shwedagon Paya, now that we have Meditation tech. It's sitting at 177/450 production and needs 9 more turns to finish at 38 production/turn. We're planning on letting that build naturally to completion without further hurrying, as there are no more forests to chop and we don't want to do more whipping at this low food location. Either we get the wonder on T118 with good timing for our planned Golden Age, or we're land more failgold to speed further research. [We should be pretty safe for Shwedagon Paya though; none of the other teams had Aesthetics tech as of 2t ago when we were researching it, and Apolyton doesn't have the tech either. CivFr is the only civ that could potentially have Aesthetics.]
The capital is finishing a war chariot next turn: where do we want it to go? There are basically two choices: send the war chariot over to guard Brick / Ditchdigger, or go explore the southern wastes. I'm open to either suggestion. The war chariot in Starfall still needs 3 more turns to finish healing.
This is the northeast frontier with our upcoming city location marked in white. Eastern Dealers triple whipped the settler this turn, and our workers have a road network in place to move it four tiles northwest next turn, then settle on T111. I'm crossing my fingers that the Germans aren't going to slip in another city here in the next turn. I checked their diplo screen and their team is making +18 gold/turn at the moment, presumably at 0% science, so I'm thinking they are probably not looking to expand further right now. Hope not anyway. There's a Hindu missionary intended for WPC just chilling south of The Covenant right now. If they don't ever respond to our offered religious spread, we'll use this missionary in the new upcoming city.
Incredibly, the Germans are building even more cottages over at Wasserburg that the city can't work. They have a floodplains cottage and now two grassland cottages for a city that can't get more than +3 food surplus. It's incredible. No wonder they're at the bottom of the scoreboard... The blue dot is sooooo's filler spot, which nicely completes our dotmapping of this part of the map. It's going to go up around roughly T116, haven't actually gotten that far ahead in the sandbox micro yet. Then it's just a matter of hacking down all that jungle and turning it into cottages/workshops.
There are two things going on in this screenshot. The first is the construction project going on in the CFC city of Tersavin: this is their wonder building city. Espionage tracking has the city at 224 production this turn, after forest chops finished last turn. CFC pretty much has to be building the Pyramids here; the only other eligible wonder is Temple of Artemis, and that would just be silly. Anyway, this is the spot where they are making their wonder play. We can follow along each turn with the espionage screen.
CivFanatics also asked us for a loan of 300 gold this turn, to be paid back in gold per turn starting ten turns from now. That's a terrible deal and we shouldn't take any part in it. I'll leave the discussion of that deal in the diplo thread, but I feel pretty strongly that we shouldn't help them at all and allow the Spanish to inflict the maximum damage possible. CFC's insane border city has caused me to lose any goodwill towards their team; the fact that they planted such an aggressive city after we specifically requested they choose a less invasive spot tells me that they don't really care about friendship in the long run.
The other item of note is the espionage point spending vis a vis Apolyton, which I highlighted on the left side. We spent 3 EP against them, and they spent 14 EP against them. Ummm... heh. Looks like Apolyton has five courthouses up and running already, which would explain why they did all those triple whips earlier and still only have eight cities. Foolish way to burn population in my opinion, especially with no forges or Organized Religion to ease the pain. Anyway, we cannot outspend them in EP, so I have swapped us over to spending our points against the Spanish (we sit at 0/0 with them). No point in beating our head against an EP wall again like with CivPlayers (who currently have spent 185 EP against us and are still climbing!)
Overview / tile micro:
We nearly finished Code of Laws this turn with the overflow from Meditation. I believe that we're getting 306 base beakers / 454 true beakers this turn, and the tech itself is only 630 beakers. The plan here is to run two turns of max research into Code of Laws, finish the tech and overflow into Civil Service, build gold for a few turns, and then finish Civil Service research at the end of turn 116. Then we build gold again for a few turns, pop Golden Age, revolt into Bureaucracy, and start burning through techs.
We were over 400 GNP before I whipped away 5 pop this turn. Ah well, perhaps this will be less intimidating. I don't see much point in trying to go through shenanigans to hide our incredible performance in this game. There's not much we can do to hide a lead in basically every single Demographics category while we also build wonder after wonder, and I'm not going to engage in the scumbaggery of last second turn timer research swaps or anything like that. We may as well play our best game and brace for the inevitable dogpile later on. But since we've already lined up so many NAPs for the next 50 turns, I think we're going to cross the tipping point and by the time the other teams attempt to do something, it will already be too late.
There's basically nothing more to do this turn. I'll leave the turn unended for at least today in case I missed anything.