September 24th, 2020, 21:27
Posts: 17,976
Threads: 163
Joined: May 2011
What are those odd lumpy things? And that weird tan color? PB 53 has me forgetting...
September 24th, 2020, 21:34
Posts: 1,948
Threads: 19
Joined: Apr 2019
I expect one of your classic opponent write-ups - those are some of the funniest things i've read on this forum.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
September 24th, 2020, 21:37
Posts: 17,976
Threads: 163
Joined: May 2011
(September 24th, 2020, 21:34)GeneralKilCavalry Wrote: I expect one of your classic opponent write-ups - those are some of the funniest things i've read on this forum.
I'll be sure to crank the insult levels. Thank you very very much for our deer.
September 24th, 2020, 22:55
(This post was last modified: September 24th, 2020, 23:40 by pindicator.)
Posts: 17,503
Threads: 78
Joined: Nov 2005
Well thanks to the deer we will get the first worker in 11 turns. Farm the wheat in 5, grow to 2 eot16, and then to 3 at eot20. Then its an 8t build for a settler.
Could also try a double worker start and then grow to 4. That would be worker 1 eot10, worker 2 eot19, grow to 2 eot24, size 3 on eot27, size 4 on eot30 and settler eot36. But I'm not sure about worker timing yet there
Suffer Game Sicko
Dodo Tier Player
September 25th, 2020, 06:31
Posts: 17,976
Threads: 163
Joined: May 2011
(September 24th, 2020, 22:55)pindicator Wrote: Well thanks to the deer we will get the first worker in 11 turns. Farm the wheat in 5, grow to 2 eot16, and then to 3 at eot20. Then its an 8t build for a settler.
Could also try a double worker start and then grow to 4. That would be worker 1 eot10, worker 2 eot19, grow to 2 eot24, size 3 on eot27, size 4 on eot30 and settler eot36. But I'm not sure about worker timing yet there A lot depends on the obvious second city site. SIP, the easiest spot is 1S of the sheep for the quick PRO trade route. I think we should scout 2N, 1W on the first turn, as that spot is a possibility for a capital move that allows a 10t worker and there's more early TR options.
September 25th, 2020, 06:57
Posts: 1,902
Threads: 7
Joined: Apr 2020
What are your thoughts about civ and leader? i saw you just picked Celts and i guess you will pair it with a Pro, but, it would be nice to read the comments of 2 pros
September 25th, 2020, 08:47
Posts: 17,503
Threads: 78
Joined: Nov 2005
Think superdeath picks China again?
Suffer Game Sicko
Dodo Tier Player
September 25th, 2020, 09:24
Posts: 17,976
Threads: 163
Joined: May 2011
(September 25th, 2020, 06:57)vanrober Wrote: What are your thoughts about civ and leader? i saw you just picked Celts and i guess you will pair it with a Pro, but, it would be nice to read the comments of 2 pros We're definitely picking for fun a bit. Protective Celts are pretty nice for cheap culture but the real juice in these games are two-movers, and the Celts have a ton of great options there with Gaels and all archer units able to be born with 2-moves on hills. Our current thoughts are towards Qin (Ind/Pro) or Saladin (Spi/Pro) for either an all-in early Great Lighthouse play or early esoteric pushes towards religion for XP and OR.
(September 25th, 2020, 08:47)pindicator Wrote: Think superdeath picks China again? Maybe, he does like them and they are quite good. I hope it's irrelevant and he murder-suicides on the *other* side of the map for once.
September 25th, 2020, 10:07
Posts: 17,503
Threads: 78
Joined: Nov 2005
I'm not so sure about moving, I think we should definitely move the scout and see if there's anything there first. If there is nothing new discovered then we're not really saving anything by moving the capital - yes, you'll get the worker in 10 but SIP gets the worker in 11 - so you just miss out on some beakers and 1h. Moving doesn't appear to make the worker decisions any easier also as unless you go for the double-worker opening you're going to want to farm the wheat and then camp the deer immediately after because the deer is a 6-yield while the sheep is only 5.
Suffer Game Sicko
Dodo Tier Player
September 25th, 2020, 10:19
Posts: 17,976
Threads: 163
Joined: May 2011
Yeah, scout needs to check 2N for the coast; GLH must always be in the back of any Pro's mind. However, I suspect SIP will just be strictly superior.
|