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[PB58 Spoilers] Sea Monsters and Other Lurking Types

I think the layout is gorgeous. Spoilered for those who want to discover it as the players explore.

[Image: PB58.JPG]

Everyone has a lot of room to expand and it's going to be easy to know who's claimed more than their fair share. The only problem I spotted is the two crabs west/east of everyone's capitals where one will be orphaned.
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(December 29th, 2020, 18:27)Old Harry Wrote: The only problem I spotted is the two crabs west/east of everyone's capitals where one will be orphaned.

mischief
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All right, I think I'm ready to open this up for review.  Please be as critical as you can, because we all know the players will.

Does anybody have a link to Novice's map tool?  Or perhaps can just run it through and post the output here?


Attached Files
.zip   pb58_v40.zip (Size: 17.71 KB / Downloads: 5)
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Inca seems to be missing a scout.

No fur or gems should make CHA competitive. Did anyone pick it?

Couldn't see any other issues. You'll get complaints about how big it is once someone's running a 50-city empire. But that's their fault for conquering their neighbours.
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Should I try to shrink it? I could narrow the whole mountain range center area by a tile or two on each side.

There's also no sugar. I put Gems in the Astronomy Islands, but now I'm thinking maybe i get rid of that and just keep the astronomy islands as high-food areas and leave out any special resources.

EDIT: Scout fixed, thanks for catching that.
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Mainly looks super interesting. A couple of the river areas near capitals could use some random hills nearby. Specifically the two in the SW / W.
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If it's easy to take a few tiles off the size I would. And yeah, the mountain range gives a bit too clear a border, so shrinking it probably works.
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Ugh, so I guess it's not so simple. I think making the mountain range smaller actually makes the border more pronounced and part of what I wanted was a wide hilly range to not make the border quite so clean.

I did find that Superdeath had an extra silver that he should not have gotten, and tried to balance out the hills that Mjmd pointed out a little better.

Below is a link to the final:

https://www.dropbox.com/s/4cdnvgv6aifn5z...l.zip?dl=0
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Minor quibble - but Jowy's scout should have gone onto the grass hill, no? You get more sight for your opening settler decision that way, though you do end up a tile farther behind than what he moved.
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What tile that matters would that have uncovered?
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