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[PB69 SPOILERS] Magic Science and Nobody Else in Pitboss 69

(January 23rd, 2023, 19:37)Magic Science Wrote:
(January 19th, 2023, 23:27)Amicalola Wrote: A couple of questions, if you can be bothered:

Where do you intend the 3rd city to go?

I settled my 3rd city, Bei (not to be confused with Mei or Bie, lol) in the north between the Cow and Copper. It is slightly inferior to the eastern Sheep and Cow location, but it is closer, quicker, and cheaper, and I think I need Copper now. I do dislike settling such a safe spot so soon though.
Also, there is another Whale. Cool. Also, the need to avoid stepping on the Copper tile before Turn 51 made this awkward.

Why did you settle for the copper if you avoided stepping on the copper tile until the capital would claim it without that city?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Also, I meant to say it before, the reason I asked about your 'weak start' is that it looks strong to me! thumbsup You're in a much better position than me by T50 in PB64.

+1 to Tarkeel's question: why did you need to avoid stepping on copper?
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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because of the hut on it :D

FREE WRITING! dancing shades

I think he decided for the copper because of the quicker acces, but there still is the regret of settling a backfill spot, which was not necessary if you decided to wait for T50 culture hut pickup anyways

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Turn 52 and Turn 53 – 1920 BC and 1880 BC
   
Correction: The Warrior will return home after a brief detour to reveal those last few dark tiles between my gold and naufragar’s vast culture. Note also that naufragar has a Scout where my Warrior is; it must be acting as a patrolling sentry. I could have killed it, but there has been some turn-order awkwardness recently, and it is just not that important.
Meanwhile, Zhou Daguan spotted a Barbarian Warrior and now a Barbarian Spearman. From now on he will be proceeding with maximum caution, at a rate of 1 Unforested Flat tile per turn. There is no need to rush; this exploration mission is only of relatively long-term relevance.


   
My shiny new Chariot is having fun chasing away BING-ac’s Scout. Scouts are long-lived this game! It might have been better to let it come closer so I could actually kill it, but I thought it was more important to deny them visibility of Bie and its Horse.
ALSO: This situation made me realize that there might be relevant seafood 2N of the Crab. BING-ac has revealed that tile, but I have not yet. rant.


   

Amicalola, I appreciate the vote of confidence for Barays and my opening moves. smile.

Bei by Cow and Copper: Tarkeel, you are correct, I could have connected Copper with just my capital’s culture without settling another city by it. However, that would have required using 8 Worker-turns for something unworkable that does not improve yields; it feels bad. Also, the Cow and Copper spot is about equal in yields to the alternative eastern Cow and Sheep spot anyway, and the closeness is great. My Settler would still be struggling through the wilderness towards the other spot, even if no Barbarians got in its way. It is a fine spot overall, but it just feels bad to settle a backline spot so soon. That the spot makes it so hooking Copper improves yields as well is just another one of the consolation prizes.
Stepping: Yes, the odd need to avoid physically stepping on the Copper tile with any unit before Turn 51 was to avoid popping the hut with something other than culture. The hut was on the Copper tile. According the Curious Civplayer thread, culture gives the best hut outcomes, even better than Scouts or Workers. If all that was not the case, my Worker would have already built a road on the Copper instead of the Grassland Hill 1W. That road was the awkward thing.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Nice to see the lurker thread active like this, but it makes me jumpy. This had better be about whatever Gavagai and superdeath (?) are up to on the far side of the world, not my affairs.

Report soon-ish.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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I mean, it's either something in the game, or something utterly unrelated. Always worth taking with a pinch of salt.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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It's not as if the lurkers have ever intentionally stoked paranoia with meaningless posts like this one.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Don't listen to Tarkeel. All the other players actually want to dogpile you next turn. neenerneener
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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(February 10th, 2023, 02:50)Magic Science Wrote: Report soon-ish.

whip
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Turn 54 to Turn 74 – 1840 BC to 1040 BC
“The Cambodian Dark Age.” This 21-turn, 800-year period in Cambodia is called “dark” because it will forever remain unilluminated by the light of the primary historical record. That is, I am too lazy to retroactively report these 21 turns in my usual style, smoke. You can have a pictureless summary with only a fraction of my usual meandering detail and charm instead.
Other than that, this period was a fine time to be alive for Cambodians everywhere, and not “dark” at all!


   
(the dawn of the Cambodian Dark Age)
• Hunted 3 Scouts lurking to my southwest, between Bie and the mountains.
      o BING-ac’s Scout had Woodsman II, and I did not notice that until too late, so it escaped after seeing Bie’s city tile.
      o naufragar’s Scout failed to flee when I gave it the chance, so it was destroyed by Flanking I the Chariot after seeing Bie’s city tile.
      o Finally, Commodore’s Scout was destroyed by Nameless Spearman without seeing much.
o Small Benefit: GG points, XP points (Nameless Spearman now has a second promotion after another 1 XP from a suicidal Barbarian attack), denial of information to rivals.
o No Costs: Foreign trade routes irrelevant from PRO, no use of rivals having geographic or current unit position information of that place that I can think of, and my rivals are mature and reasonable people that will not hold a grudge about this, right?

• Settled city #4, “Ban”, in the southwest between Pig and Gold. Surprise! The idea was, naufragar (moreso) and Commodore (lessso) were making me worried about maybe losing the race to that important area, which seemed to be the most contested. So, I delayed the double-food place in the east and settled this instead. Also, this spot was closer, so easier, and had Gold for happiness just in time to soothe some excess oppression unhappiness.

• Founded a religion: Judaism, on Turn 69, in the Holy City of Bie. Why? I think I had not mentioned the plan at all before the Cambodian Dark Age, right? Well, I still had plenty of free money from the huts, and this seemed like a good use for it. Gold is my only luxury, so a religion could help. Also, I need strong culture in many cities, not just one or two special cities, to control the many vital peak and pass tiles all around, and I think Missionaries and Monasteries can be a good component of that culture. I cannot count on a free spread of a foreign religion anytime soon, so I founded my own.
      o Bie is a fine place for the Holy City. The culture claimed Gold and some useful peaks, and it is nice and safe as a not-quite-border city. The other fine candidate was Ban, but then it got a free spread in fewer than 5 turns, so now there really is nothing to complain about. rolf.
      o An unsolved religious mystery: who founded Hinduism? When I discovered Mysticism EOT 54, someone I knew already knew Polytheism. For various reasons, I figured it was Gin-guelito who founded Hinduism, but now I realize that cannot be true, because their culture graph obviously does not have Holy City culture. So who is it? Naufragar the State Buddhist, but why? Pindicator or Gavagai, but then which of my contacts knew Polytheism, and why did they research it? noidea.

• Switched the prospective location of city #5, “Bolan”, to be at The Celtic Gate itself instead of among the nearby Sheep and Cow I have talked so much about, AGAIN. The barbarian city of Navajo appeared 1 tile north of that planned spot, and it was defended by Archers, not Warriors. Well, that is what I deserve for my earlier comment about the hyper-random Archery situation. I do not know enough about Barbarian mechanics and when Navajo appeared to figure out if I had been “wronged” by that or not. Whatever. I had no choice but to redirect the Settler elsewhere while I assembled some units to attack. (This was a whole saga of turn-by-turn back-and-forth, cities switching builds again and again, Workers building roads in the wilderness, madness!).


   
(the end of the Cambodian Dark Age)
• Lastly, I explored the far south with Zhou Daguan. He moved slowly and safely at 1 tile per turn along the southern coast. Now the geopolitical situation of naufragar and Gin-guelito has been revealed. The coast continues through the black fog in their culture, I am certain; they have no other neighbors and nowhere else to go but what I can already see now. They are in a long-term deathmatch, I think, and naufragar must think so too. Very interesting!


   
Lastly lastly, have this screenshot for global perspective. That might be the same sea on both sides of the black fog.
From what I can tell, oceans on Tectonics maps with settings like ours are usually like big, roughly semi-circular bites taken out of the solid land from the north or south edges. My capital is on a narrow border between two such northern bites.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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