I believe it's t5 or t10.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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[SPOLERS] yuris125, Pitboss 71. The battle Warrior of Light is unlikely to win
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I believe it's t5 or t10.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Thanks! Wondering if moving SW-SW to get more info would be safe this early, or if there's already danger out there. Sounds like I can do it
So big questions right now, with the little knowledge I have available: * Do I want to grow to size 3 and work both golds before starting worker/settler? * Do I need a 2nd worker out before settler? * Can I settle 2nd city sharing the gold with the capital? I can't see myself never whipping it, so ideally the capital would be on 5->3 whipping cycle, letting the 2nd city to work one of the golds when it's at size 3 Need to sim for the first two questions, and more map info for the 3rd (April 24th, 2023, 06:53)yuris125 Wrote: Can animals spawn from T0, or do they not spawn for the first few turns? https://forums.civfanatics.com/threads/w...rs.299483/ https://forums.civfanatics.com/threads/w...st-7673465
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66, Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens) Criticism welcome!
Perfect thank you! So I did end up moving SW-SW onto flatland
Hey, a dry wheat! And... a tundra There's a potential city spot which does what I want, picking up two mediocre food sources and the second gold. Obviously there's not enough info to know if this is actually the spot I end up settling. If the land is as dry as it looks, coastal cities become even more appealing; it looks like there's more ocean to the west, and if there's any kind of seafood, I'll probably prioritise settling there There's some benefit to moving on the hill NW-NW to look for seafood, but I've been thinking... if I am to grow the capital to size 3 before starting a foodhammer unit, I don't really want to build 2 warriors. As a protective leader I'm incentivised to go for Archery sooner rather than later, and with the double gold early research will be fast. I should have an archer out by the time barbs (or other players) will start threatening - there's really no need for 2 warriors. Maybe I should go warrior into workboat, and send the workboat to scout, for seafood and in general. It's very unlikely to be wasted. Gotta stop being lazy and do some simming..... But the scout really should turn around and see if there's any food south of the capital. And a fair amount of the ocean will be revealed once the border pops. So I expect the move next turn will be on the lines of SE-E Research is almost certainly going to be Mining - Wheel, doesn't matter in which order, I'm keeping it unpicked for now, but will just click on one or the other next turn
Also, putting a note for myself just in case it becomes relevant:
Pindicator and Thoth settled on T1 Superdeath on T2 Everyone else on T0
After a quick simming session, I came to a realisation. Techs are so cheap that I can go Archery first. This lets me skip a warrior altogether, without delaying relevant worker techs
Plan: Research Hunting - Archery Start an archer after worker while growing to 2 Follow up with Wheel - Mining research while the worker is building a farm Switch to the second worker immediately at size 2 (archer will be 2 turns away from completion in case of emergencies) Finish the farm, road a hill north of the city, go mine the gold Research BW after Mining After the second worker, finish the archer and build a workboat while growing to 3 Start a settler at size 3, working the farm and 2 gold mines Settler gets out on T39, with the help of 3 chops (one goes into workboat and overflows into settler) T39 is quite late, but I think working gold mines sooner makes it worthwhile, and it's not like I have an amazing city spot to race for. The plan can be tweaked if the situation calls for it, but seems solid enough in the sim
The border pop turn brings more maps knowledge
Seafood, yay. Except it's not reachable from my starting area. Not like I orphaned it or anything - it is just out of range. So there has to be more land to NW Also, stone. And we all know the Civ math: stone + 8 chops = Pyramids. Obviously need to research Math to make this equation true, in addition to Masonry, but with double gold and no shortage of forests I think I'm well in position to make this play. The real question is, how valuable will Pyramids be for me? Not like I have lots of good tiles to grow onto with the increased happiness cap, nor do I have lots of food to work Representation specialists. Plenty of time to decide, of course. Not nearly enough map info yet to know what will and won't be good Exploration continues in the south Found the real food powerhouse, a tundra deer I hate the spot I marked as potential second city, but if we want to share resources with the capital (especially 2nd gold), this location is pretty much forced. There's still hope for more food SE of the capital, and that's where the scout should go next. Next turn the move is NE-E, and then turn north as soon as feasible. There's clearly nothing but ice in the south; there could be huts, but searching icy areas for huts would be such a waste of time this early in the game
Sharing resources with the capital is overrated. Especially when you have 2 golds and little food to work them with.
(i don't really know anything, to be clear. I just don't like sharing with the capital early on as much as some people)
Well the main reason to share is so that I can whip the capital off gold and give it to the 2nd city. There definitely could be a better plan, 6->4 whip cycle could be viable, even if I have to work the coast on some turns. But also, it's not like I found better city spots yet not that there's any rush to make a decision, settler is not going to be out for another 35 turns or so
Could be a few turns before I get a chance to turn north..... part of me wants to doubleback W-NW and the continue NE. But probably should at least move onto the sheep and see what's around it, this will likely be a city in mid-game. Just unfortunate that the direction I went in with my scout turned out to be backlines |