I tried using Novice's tool to find fairer starts...only to discover that it only counts up to 18 players
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[No players] Big epic lurking - PB74
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I tried using Novice's tool to find fairer starts...only to discover that it only counts up to 18 players
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I agree with moving capitals, but not just to give everyone a coastal start. I'd rather move players only around neighbour balance (I think you're right on France) and overall land availability. I'm also a little wary of giving everyone an island. I think Korea actually benefits from the food-rich desert more than you might think.
Anyway, gotta dash as we're going out for dinner. I am happy to balance capitals (read: not balance capitals very much - though Germany with a single plains cow means there will be a bit). Edit: curious why you did so much editing around the ends of the continents? I liked the shape of those funky peninsulas.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
For the tool you could save a file, get rid of one of the players on one end and run it. Then do same but with that player and a different deleted on other end.
I mean a couple of them I literally just added 1-2 coastal tiles to get to them and did nothing else. One of the civs I moved 1E to an existing plains hill to get them on the coast and that changed 0 of their resources. The naval wonders are just a big deal, so I think everyone should have access to building them. Ya other than aforementioned couple coastal tiles I didn't touch Germany. That start is just bad. Again, do whatever work you want and then send back and I can work on mini continent and send back, ect. Give a look at Greece. I was thinking of moving them east to that desert section (mountain would become the plains hill and undeserting) so they were a bit closer to those river valleys competition wise / had some safe backlines to expand to / better distance maintenance. I admit I made more changes on the ends than I anticipated. Those sections are HUGE. I have to admit when I was doing my drawings I didn't fully encompass how much space was in the west and east so some of those tails became islands.
Quiddity and I had some discussion on discord. Its an interesting conversation what is considered a 80% random map vs 90% ect. Suffice it to say we have some different definitions. I may have ruined the character of the mini continent loop by making it into islands, but in my defense I think Spain had way too much room before and China needed an island. Ironically Q wanted Spain moved closer to people, which I happily obliged.
As I told Q I also moved two islands to give Egypt and Mongolia an island. We also had a disagreement on if stone should be balanced. After PB66 you better bet I'm going Tarkeel mode and giving everyone stone. I had a discussion back in PB69 if on a full random map if stone should be a strategic and I was told no on a full random map, but on whatever % definition you want to define this? Yes.
Yeah, MJ and I had a disagreement over what makes for minor map balancing. Below is some of the relevant points, if anyone's interested:
The upshot being, Mjmd is taking over the primary mapmaking role, though I'm still helping out. This is why I started suggesting wholesale tweaks I wouldn't have dreamed of otherwise, and accepted some of the huger alterations MJ had already made - I shifted to helping MJ with his vision. I do think some of the joy of the shape of this map is being lost amidst these changes, which are cutting at the fun edges and leaving the squat inners intact. Anyways. I've balanced the core strategics for each player and moved Korea up. One thing that we need to do is address the luxuries balance. The eastern continent only has ivory and fur. Suggest we move a metal, and 1-2 calendar there.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Deep breath.
Start 1 This seems fine to me. Good amount of food, albeit some of it locked away. A little hammers poor but a plains hill start. No changes needed. Start 2 This also seems fine to me. Perhaps others would disagree given how much we've moved stuff around, but a 5f agri resource and a 5f fish is pretty strong, and it has a bigger river valley and more forests than start 1 (not that we're equalizing. No changes. Start 3 Again, seems reasonable to me. This is a bit of a knifes edge though, I could see the argument to strengthen given its a f down on the others. Interested in thoughts. Start 4 This start needs 3-5 forests and at least one more hill. food is fine though. Start 5 Good start. Pretty strong, but not so strong changes would be needed. Note: fails Tarkeels test given the AH and Fishing tech requirements. But I don't think that means it needs anything. Start 6 One south saves the fish from being orphaned at no cost. Move the Fish 2SE to stop it being boosted. Start 7 You can tell this one is fake. Add 3-5 forests, 1-3 hills. Probably make a couple of those ugly plains grass. Start 8 I've already balanced this one lol, but given what we've done so far, make that cow a grass. Other than that, this is fine. Start 9 I think this is fine. A little low-food, but the flood plains and the gold makes up for it. Start 10 Hum, the techs issue makes this slightly weak start a little weaker, consider swapping the pig for a wet(?) corn. Consider adding a hill, though I think it started with this many. Maybe another forest? Start 11 Needs some love. Add a hill, 2 forests, and move the cow SE. Start 12 A bit too strong. Move the fish away? Or make the corn a dry wheat. Needs more forests. Start 13 Might be a bit food heavy, even though its all at different techs. Push a deer away? Start 14 Eww fake. Add forests. The hills are fine though. Maybe they'd move towards the rice, think about pushing (though they'd lose the ph). Start 15 Holy ivory. Make the rice wet, otherwise fine. Start 16 A bit too strong. Lose the clam. Start 17 Nice food, but tech constrained. Maybe make the cow wheat, and push the fish away? Start 18 Very lush. Push a pig away. Start 19 Quite lush, unsure if it needs to lose something. Maybe add a hill.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I like 19 as a baseline. 2 good food and a 3rd weak. Possible move the ivory somewhere outside the BFC and maybe make the hill pig be on the river.
Not going to make too many comments but here are just two. 18 - I know it started with those 2 hill pigs, but maybe make cow into a corn and a turn pig into a sheep or cow. 13 - I would probably make the deer not forested and push the non river one away. Obviously make a plains hill although I guess could leave deer forested and hill green, kind of like for variety.
MJ insisted on three food so I've done that. I've deliberately not made them exactly equal though. We're never getting exact numbers of river grass (or even river, etc.)
Start 1: Start 2: Start 3: Start 4: Start 5: Start 6: Start 7: Start 8: Start 9: Start 10: Start 11: Start 12: Start 13: Start 14: Start 15: Start 16: Start 17: Start 18: Start 19:
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
MJ, I'm really worried about the luxuries, zooming out they look terrible. Can you look at balancing them?
Also, I should say, speak now or forever hold your peace. I'll post these on Wednesday if there's no objections.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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