Quote:Rule 4: Unit, city, and gold gifting are banned. Good-faith deals involving cities and gold are acceptable. An example of a good-faith deal would be gold for gold-per-turn loans, purchasing a city, extorting a city/gold for peace, etc. An example of a bad-faith deal would be giving a city to player X in order to deny it to player Y, or gifting half your cities for peace when only one or two are truly threatened. Unit gifts in a non-diplo game are impossible to negotiate, so they are never allowed.I have a few specific points I'd like removed from the rules:
1) The example of "selling a city to player X to deny to player Y" seems completely legitimate behaviour to me, why shouldn't it be? Doesn't it make the game more interesting?
2) I think some unit gifting should be allowed, namely:
-Missionaries.
-Troops and ships, but with a requirement to not move them for one turn afterwards, to avoid doublemoves. What if you want to intervene in a war without interfering with your trade with the proxy enemy? If you want to reduce your upkeep cost and you'd rather gift some old archers/spears etc. to someone being attacked by a rival, rather than delete them or start a war yourself?
3) On peace deals, what is the limit on number of cities that can be conceded? Is it 1 presently? Perhaps it should be 1/5 of total city count?