The first AW game was played on a large map with ten civs. There were three on a second continent, giving us a break until later on. I intended to duplicate some of that effect, but with fewer civs on the same continent. The enemy grew a bit larger than I expected, so I didn't get precisely the effect I intended. In fact, Egypt was supposed to be more like half of a civ. My only major oops in what I tried to do here.
And yes... the infinite rails are problematic. I don't mind them so much, but the late game in general, including the victory conditions, need a lot of work for the next installment in the franchise. I appreciate those of you who played here. Not the most thorough look at the situation, but interesting nonetheless.
- Sirian
And yes... the infinite rails are problematic. I don't mind them so much, but the late game in general, including the victory conditions, need a lot of work for the next installment in the franchise. I appreciate those of you who played here. Not the most thorough look at the situation, but interesting nonetheless.
- Sirian
Fortune favors the bold.