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[SPOILERS] Sleets of Gold, the Illian Revelation

Ravus Sol Wrote:I still haven't figured out how to get Gmail chat to record it's conversations. Which would help immensely. I was also having internet troubles so i didn't even get a chance to make notes *sigh*

Gmail->Settings->Chat->My Chat History->Save Chat History
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Mist Wrote:Gmail->Settings->Chat->My Chat History->Save Chat History

Mist you are a legend. In fact it turns out I was saving the chats I just didn't know where they were being saved. So I suppose I can add The Elvish Chat in later.

Kudos!
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Short Note: I'm not sure whether I despise or admire Ichabod and his Burning Legion of Orcs.
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[SIZE="5"]Plotting with the Burning Orcs[/SIZE]

From Ravus the Grey to Ichabod the Tempter
Quote:[COLOR="Cyan"]From the hollowed halls of the Sunny Ice God-Kingdom. This message brings greeting to the Temptor Ichabod from Varn the White, Ravus the Grey and Auric the Black.

-

If the Ice nation can accept the Sunny Varn Gosan into it's ranks I am sure we can find an accord with our Opposing Elemental Nation, the Firey Orcs. You do raise some good ideas, but first, let us deal with the other things mentioned.

You mention other ones you have met, i'm afraid the only one we have spied ourselves is Dantski of the Atheist Elves. He wasn't so much silent as more willing to leave things left unsaid. Do you have any other contacts that you know of? I would ask for directions but after taking one look at the barbarian hordes outside the Azer city the Sunny Ice nation has given up on scouting via-walking and will wait for boats to be invented. With my starting position being on a peninsula and the only connection to the main through the Azer city and the barbarians i doubt i will meet anyone new for quite a few turns now.

I do have the potential to build the White hand, i won't bother denying it. Perhaps if a certain weak-now-but-potentially-dangerous-in-the-future rival was near me i might try keeping it secret and rushing but the only beings under threat from my white hands right now will be the numerous barbarian cities that surround my borders. They have annoyed me and need dealing with.

You mention Mysticism and we are the only two spiritual leaders in the game. In fact with the Elves being led by an Atheist and the Grigori being an actual Atheist nation the only other spiritual rival is the Sheaim who basically HAVE to go for the Ashen veil to get the most out of their nation. The rest of the religions seem to be up to grabs between us. Personally i'm leaning towards grabbing Runes or perhaps the Overlords initially (due to the island-like start).

But onto your tempting idea of a joint worldspell...

I do find it tempting, the threat of a pillaging run on my own nation doesn't hold much stock though. I directly beelined Philosophy so i have no improvements to pillage and i'm number one in military units and experienced enough from the barbarian skirmishes that i could just hold up and wait for the White Hands to be created.

The idea of you pillaging everyone else and even knocking Selrahc out early on the other hand... Do you know where he is or are you counting on luck to get a barbarian near to him? After poping you should have the best map in the game. My original plan was that in around 20 turns i would have three rituals pop at the same time. The White Hand for offence, Stasis to stop rivals and barbarians production, and Samhain to create even more powerful barbarians to cause damage to the other players.

Of course if you waited that long then Selrahc might have recovered and some rivals might have axemen for defence... So lets make a deal shall we?

In 5-6 turns Samhain will pop and create extra barbarian hordes, I will pop off Stasis to stop all Rival production and research and you pop of your own For the Horde spell to go on a fun pillage city razing world tour. In all the confusion you should get some fun adventures.

In exchange i'd like to NOT have Orcs of the Burning Legion knocking on my borders. I'd also like to be kept up to date on your exploits. I get so little news on my cold island. Eventually i'd also like a map exchange so i can benifit from your fun exploration/killing romps while I myself am holed up. It would also let me plan out my own route for my White Hands once my little island is brought to Order.

The Ice Lords look forward to hearing the Fire Clan's thoughts on this potentially fair deal.

-

P.S in the spirit of friendship any information you have on the special improvement Lentum Frigate would be welcomed.

- Ravus, the Patiently waiting man in a grey cloak[/COLOR]

Yes i know i could have tried asking for more... but what? If he doesn't yet have Mysticism and he's going to be stasis locked then i'm certain i can be the first to the Runes Religion. Perhaps I could even tech there naturally instead of using the priest to pop it allowing me to build the Holy City straight away... I suppose i could ask for some palace mana at some point, but i'll be concentrating on religious units this game. Trades will happen naturally if a true alliance blooms from this.

It has crossed my mind that Ichabod could be playing me in some way, but even if he has plans to gain an even greater advantage i'm sure i can catch up. Plus pillaging all those people and getting ahead like that will put a target on his back wether he wins or loses. He burns his bridges diplomatically. Leaving only myself as someone to talk to. The Orcs are my greatest threat. Thus i want to keep them as close as possible to learn all i can. Find a weak spot, and kill them. If i get their map and he leaves his cities underdefended from lack of barbarian threat then i could even try rushing him with the priests straight away. It will be interesting to see his responce. Most people like to keep their maps for that exact reason. I'm throwing in my own map to try and seem fair.

I need him either dead or trusting me by the time he has Warrens. Plus helping him pop this off now stops him from gaining insane amounts of Archmages from the Dragon city. He may gain one if we are really unlucky. But I figure 3 priests of winter beats 1 Orc Archmage. The main thing to do is never ever trade him ice mana if he gets said Archmage. Ain't no way a Winter nation is being destoyed by it's own element.

Ichabod Brother of Jonas Endain to Ravus Sol
Quote:[COLOR="Orange"]Ravus Sol,

Let me say that since the start of this game I thought you were going to be my number one rival, especially after your civilization and leader choices (I was planning to get Varn Gosam of the Illians, going spi/fin, just like you did). Right now, I'm glad to see that you didn't disappoint me. This game is starting to become really fun.

We also only found the elves led by Dantski. They are close to my starting point, but separated by water. Since I have more map knowledge than most of the players (at least, I think so), I know understand what the mapmaker did. Every player has his own peninsula, with an X number of preplaced barb cities. This peninsulas are connected to a main continent, which has the Acheron city on its center. That being said, we are really distant from each other, having to cross through Acheron's lands and a vast wilderness to go from one to the other. I'm now heading with my explorers to the peninsula west of yours, I expect to find either selrahc or Sciz there.

Dantski haven't said a word to me until now. He revolted to God King and apprenticeship last turn, which means he probably only have agri, AC, Myst and education, unless he got very lucky with huts. That means, he's nowhere near any strong unit... He has three cities, i'm guessing he used his starting warriors to rush one of the less defended barb cities near him. He said to me that it was a mistake (we had a brief chat during the blitz session, after I found him), since his tech rate decreased significantly due to maintenance... He probably popped one of the techs listed above from a hut... Just a gut feeling, though...

Well, choosing the elves with a agnostic leader is a very bad idea to say the least... He won't get any ancient forests...

On to the more serious matters...

I really like the idea of combining our world spells... 5-6 turns sounds like a nice enough preparation time. But I'd like to make some things clear before we commit on doing it.

First. If I'm going to declare on almost all my opponents, I'll end up as the scourge of the world. So, I'd like us to create a formal alliance. You'll have to admit corresponsability (is that even a word?) about my actions. I'm not asking you to declare war on everybody together with me, but you'll have to admit that we planned this together and that you'll help me defend myself if I need it, even using your priests.

Bear in mind that no one can attack me right now, so you probably won't have to get anything going to help me defending myself. But you'll have to say that you will do that if I ask. And, if the situation gets really bad, I'd like some help. But I really don't think that it can happen in the current circunstamces...

But, what are we going to gain by attacking all our opponents? They'll probably keep playing the game just to avenge what we did with them. So we need to plan this carefully and we need results.

I can probably take Selrahc from the game if I get a good amount of barbs near him. Since he only has one city, even if I can't capture it, I can pillage him. I don't think he'll ever get near pyre zombies. He's the lesser threat here.

Dantski, like I said, is near me, but he can't get in my lands, since we are separated by water. Being the elves, he'll rely on cottages for research (he already has education). That is, he is extremely vulnerable to pillaging. And he has THREE cities to defend. I bet he doesn't have enough troops for that. He's the target for my first serious war, so I don't mind attacking now and crippling him a lot. So, I don't need any help dealing with him, especially since we are very distant from you.

Sciz, on the other hand, is the one I'd like you to help me with. The peninsula to the west of yours might be the one where Sciz is or the one where selrahc is. If Sciz is there, it's perfect, because he'll be very close to you. Close to you = near enough for a PoW elimination. If that's the case, I'd like you to come as fast as you can to attack Sciz with your PoWs. I can help you avoiding the gargoyles and I can pillage him into oblivion, so he won't get to good units.

Why am I saying all this? Because, once your world spell is gone, I won't be able to keep the barb units due to maintenance. I'll probably keep some goblin archers threatening each player, but that's it. So, we have to act fast to turn this early advantage into eliminations.

Our biggest problem would be if Sciz is not in the peninsula to your west. That'd mean that he is in the other peninsula (I already found the entrance to this one too), which is further away from you. I'm currently exploring it, so I'll probably find out about it in 3-4 turns.

So, we have to keep discussing about this deal. My main concern is that everybody knows it's Ichabod + Ravus against the world, not just Ichabod against the world - Ravus. But I also want to get some definitive results from our deal. I don't mind providing you with info about what's going on. In fact, I want to do it, since I want us to work together (specially to kill Sciz). Trading maps is ok too, but maybe I'll ask for a little more than just your map to trade it. It won't be anything unreasonable, of course.


Onto other subjects:

Yes, I found the Letuum Frigus. No, I haven't explored it yet. And I can make sure that no one will explore it for the next 100 turns, even more. On the other hand, I can explore it any turn I want. So I'm in a very good position to negotiate over it.


I'm sure we'll keep on talking about this.


Lok'tar Ogar.

Irk'hra Bod Endain, Jonas' Brother[/COLOR]

So what are my thoughts here? He's good. Knows that he's setting himself up as a pariah and wants an ally. Wants us to be bound together publically. That way i can't play the odds and forces us closer together. Annoying but understandable. If i betray little ichy after a true and public alliance then everyone will know i don't mind playing the betrayer.

He admits that he was eying me up. Only reasonable. But of course saying this is in part completmentory as well. Illians with Religion is a large game breaker. Definatly more then most of the others. The Grigori have power as would the Sheaim if they hadn't had their bad luck with barbarians. The Atheist Elves i don't get but could become something later on. But for now myself and Ichabod hold all the cards. We both know it. I wonder how honourable he thinks himself and what he will see as a sign of weakness.

His short notes about the map are intriguing but i still want the map itself.

Seems we've both had communication stalling with the Elves. But his is more extreme. I wonder if Dantski wants to be a builder nation and tech quietly in peace? Of course i'm sure most of Ichys comments are chosen on purpose what with the Elves being his personal war-in-waiting nation. He's nice and crafty but i'm getting the feeling he wants to get us set up as public allies to stop my ability to chat to people. Then go after the easy elves while getting me to assault the Grigori with their more powerful hero units. He easily wins while myself and Sciz Stall against each other. Personally i still just want his map so i can weigh up the odd's of rushing my "ally" early on.

I like the idea of promising to help defend him. Mainly because if that ever happened i would just turn on him while he was weak. I wonder what people think of willingness to easily turn on allies. Probably not good. But i'm not walking into an easily ambushed position to loose my most powerful pieces in the game. I can probably turn my response into an a question of his chances of getting a Archmage this early. He should have passed through the Dragon City so he should have some idea.

I wonder what i should do with Dantski... I could be nice and warn him that Stasis is coming. I have to admit to planning this with Ichabod anyway so a warning to build up could make it harder for Ichabod to get an easy war. Could backfire. But i NEED to betray the orcs at some point. They are allready top of the score board and once they get a religion and Warrens they will be nigh unstoppable. I suppose i could hope they get high enough to have the barbarians declare on them... but that's a stupidly risky plan.

(Although it's a nice idea to get that to happen then ally with the Sheaim and their demon summoning ways while switching to the Ashen Veil Religion ourself.)

What do i hope will happen? That Little Ichy doesn't find the Sheaim. That the elves hold him of. That sciz counter attacks and Ichy calls for aid and i crush him while he is weak.

What will probably happen? Sheaim die. Elves Die. It ends with myself, Sciz and Ichy as we manouver around each other looking for weakness with none of us trusting each other.

*shrug*

He wants the players gone. I want at least some around to turn the tables on him later. I think i want the Runes Holy city even more now. He hasn't responded to my question about religion, but he must want one of them to get the advantage from his spiritual and the extra money for expansion is wonderful for both of us.

Realistically i don't get PoW for 20-25 turns. Add in the time to clean up the barbarian cities surrounding me and the clear a way through the passage and i'm up another 20-25 turns. Add in the time to move to such a distant enemy and it will take even longer. I could probably build a boat to transport them by then. I'm sure i can make him believe that. I'm not rushing PAST barbarians. i may as well secure the Peninsula.

He knows i want that lentum Frigate... and if it's close to him he allready could take it for ice mana. I really would like full control over who gets snowfall. I assume by his wording their are a lot of barbarians near him. Hard for others, easy for him. I want his map damn it. I wonder what extra he wants for it. I'm not moving from my peninsula untill i have it. I'm not leading my PoW into a trap. But i'm not going to make a big deal about it. I can allways just not leave. If he likes carrot and stick options lets offer him some mana trades later on. I'm sure he wants me to let him found the Runes Religion for the easy money but it's mine.

... Now i'm just procrastinating. Thinking it over too much and not acting in answer. So lets actually type something up

Ravus, Cold as Ice, To Ichabod, Flaming Hot
Quote:[COLOR="Cyan"]This letter arrives for you in clutches of a shivering Goblin. The parchment is so cold that it burns in a way so similar, yet different, to the Clans heat and fire.

-

Number one Rival? Thank you Irk'hra Bod you do know how to flatter someone. Well you know what they say. Keep your friends close, your enemies closer, and bond your rivals to you in unbreakable bonds of alliance.

When Stasis hits i'll write something public in the tech thread revealing us having worked together to set this up. Reporting that we sent coresponence to each other admiting we both wanted to activate our worldspells soon and we naturally sorted out a joint alliance based along working together both via the spells and long term. Seeing as you need to activate your worldspell after mine people will allready know we are working together before you even have to pop it off. Seem fair?

I do agree with your subtle hints that after each other our biggest threat is Sciz and his Adventure popping civilization. Atheist Elves cannot get ancient forests and have somehow got it into their heads that the Barbarian Dragon is immune to capture. So no long term ace in the hole. Selrahc would be a threat but is currently having bad luck loosing his capital. If he manages to get pyre zombies his threat level goes up. But Sciz is a logical first choice to die and nothing cements an alliance like good old fashioned murder...

So the basic long term plan you desire is that i make myself as much a pariah as yourself. Declaring publicly that we are bound together, thus making others view us in the same light. We declare an alliance and help each other out with military resources if necessary. The sheaim are dealt with while they are weak during the stasis, then we try to find Sciz for my PoW rush while you turn your attention onto the Atheist Elves. At the very least we should damage them enough that we can advance ahead of them and mop up later.

I have to warn you that by finishing Samhain now i'm putting of my PoW's even longer. It is 20+ turns to complete the ritual and another 20+ or so to mop up the peninsula and fight my way out. This means I won't be PoW rushing for another 50 turns. So this won't be a combined war rush apart from my little barbarian increase and Stasis spell. It will be more of a one-two punch. You weakening who you can and us finishing of whoever you leave still standing.

I have been quite blunt. My apologises to you, but this time I thought i'd get all the pesky alliance details smoothed over straight away.

As for the rest. Easily done.

Dantski seems like he is mainly concentrating inwards on his empire not outwards on the world and everyone else. Natural builder and turtler perhaps? Or maybe just distracted by his shiny new city and it's necessary defence? Either way you should have an easier time with him like you say. It will be finding the other two that will be the most tricky part.

I would like a map exchange. To be honest I certainly don't feel comfortable sending out my PoW's without one. Normally I would wait for hawks, good Reconnaissance helps so much in avoiding Nasty Surprises. What would you be wanting as an added incentive impending-ally of mine? A Future Mana exchange? An agreement to let you borrow any metal's that stumble into my grasp to upgrade your barbarian city thief hero?

As for Lentum Frigus. Ownership is more important to me then just getting the Agressive trait, as that will dissapear once i change traits. I mainly convet it for it's Ice Mana. Without owning it I don't have a monopoly on the rare Ice spells and unless it's close enough to add to my empire and has a barbarian city nearby to steal... well.

-

Signed Ravus Sol, Sanhaim & Stasis in 4 turns and counting.[/COLOR]

Forgot to hint about wether the Dragon City had any potential Archmages to steal. Oh well.

I'm afraid my personality got the better of me, can you see the sarcasm and black humour shining through? Now i'm wondering if i pushed any of his buttons with this reply. Been a day and we are down to 1-turn to Sanhaim and no reply. He could just be busy of course.

Either way the eventual reply should be amusing.

PS - For those who are amused by such things, the 1st letter of every 2nd sentance = "tradimento" which is Italian for betrayal. *shrug*
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[SIZE="5"]The Alliance of Fire and Ice[/SIZE]

Ravus to Ichabod
Quote:[COLOR="Cyan"]To Icabod,

Just a Note to say that the Sanhaim/Stasis hit is ready in 2 turns. Sorry to put such a sudden time limit on our deliberations. But I am itching to start on the PoW Ritual.

I noticed your sudden Jump in production, do you need time to finish something before i shut of your ability to do so?

- Ravus[/COLOR]

Okay so I got impatient. I digged around for information but it seemed like it wasn't worth it.

-

Ichabod to Ravus
Quote:[COLOR="Orange"]Sorry for not responding too your last email, Ravus. I've been sick for the last couple of days, being barely able to play the save...

The production spike was an effect of GK + building a pagan temple with spiritual.

I'll be relying on the troops I can convert with the world spell, so no worries about the time limit. I think the faster, the better in our circumstances.

I still want to discuss if it'll be a good idea to attack all the three of our opponents. It'll depend on the amount of troops converted, so maybe we should put that discussion on hold until after I discover how much firepower I'll get.

Ah, Dantski can get religions. Cassiel is not an Agnostic leader, so there's nothing stopping him from getting one. Since he's now the GNP leader, it makes a strong case for us to attack him... But, on the other hand, he seems to be the easier one to convince to join the alliance, since both of us have contact with him and he's close enough... Well, let us wait and see...

And, finally, but maybe most important of the things. It'll be very bad for us to set up a blitz session to get pass the stasis turns. We should discuss a lot of things depending on what happens after the world spells and we'll need time to do it. So, time to start thinking about excuses :P

Ichabod[/COLOR]

So he was sick. Maybe true, maybe not. Doesn't really matter diplomatically. I didn't like the sound of him building a Pagan Temple. The only reason to do that this early on is to get the Priest specialist... Might be for the Shrine but it might also be for a bulb and i want the runes religion myself damn it. So i shuffled things around to get the Stasis going the next turn after i received this. By the time Stasis ends i should allready have the Religion of my choice.

It was just after i was sorting out my switch to Stasis mode that Selrahc revealed that he had been killed by a Wraith!! That is crazy. I was actually the one he chatted too and revealed ahead of time because i sent a "good luck" message along with one of my saves and he wondered if that meant i had popped the thing free.

I hadn't but i wonder now if one of my two scouts was killed by a skeleton that upgraded... Considering Ichabod can't fight or explore dungeons and Dantski hasn't explored much, i'm hedging my bets that it was Sciz that set free the wraith.

-

Ichabod to Ravus
Quote:[COLOR="Orange"]Ravus,

Fired my wordspell. Before, I had 5 warriors and 2 goblins. Now, I have 59 warriors and 11 goblin archers.

Problem is that the troops are very spread out. So, let me give you a little info on the situation.

Obviously, I met Sciz last turn with the converted units. Unfortunately, he was leading in power before my new troops and I didn't get a lot of usable troops near him (8 warriors + 1 archer). But his other scores are pretty bad, including a very low GNP. Elimination is not possible here, unfortunately.

Dantski, on the other hand, is a different story, albeit it could be a bit better. He has worst power than I had last turn (and I only had 2 scouts and 5 warriors... and only 2 cities). I converted 10 usable troops near him (8 warriors + 2 archers), but some of them are kind of distant (6-8 turns). There's a goblin camp near him and I can hire 5 strenght 3 goblins. I'll take a closer look with some exploring troops, but I think I'll hire them and try to take him of the game. I'm guessing he has 6 warriors at most, 2 per city. Let's hope 15 troops are enough.

I'm going to explore a bit near your lands with the converted units, not going to enter them, of course.

Anything you want to know, just ask me.

Ichabod[/COLOR]

That is a LOT of Troops. A worrying amount but they are most likely spread out everywhere. That is one tempting map.

Between the troops he mentions here and the frostlings allready pouring over the land a lot of damage should be done to everyone. I have even spotted a few frostlings on my own borders along with a few Clan orcs.

When this is all over the ones he will keep will be the goblin archers. Those things will make it very very hard to take out his nation afterwards. Definatly need to start thinking about collateral. With the Sheaim out of the game i guess i'm going to have to be the Demon Worshiper and get the evil religions.

Tempting to also build the Pact of the Nilhorn for fast movers who can bombard defences. A lot of hammers for little gain though.

-

The Frozen Kings to The Burning Horde
Quote:[COLOR="Cyan"]To the Burning Horde,

I hope you do well fighting your illness as well as the forest dwelling elves. If they manage to survive long enough I hope to see shamans burning down their puny forests afterwards.

As you can tell i switched around some production to get the Ritual and Spell going ASAP after receiving your reply. Then posted in the Tech Thread as Discussed. Selrahc is gone... and apparently has fed a skeleton enough for it to upgrade all the way to a Wraith (Str 11?) Which could be worrying. Have you spotted the remains of the Sheaim empire yet? I will need to avoid that area as even my Priests of Winter could struggle against that foe untill upgraded. The most important information needed at the moment is where is Sciz from myself? Close enough to walk?

That is a serious amount of troop fire power. You didn't manage to snag any of the Magic users from the Dragon City then? Even so if you get all of that organised you can destroy the nation of your choice.

I support the advance on the elves, especially if they are doing well financially. I seem to jump between thinking that they can or cannot get religion, I must have old information on the Agnostic trait still being attatched to Cassiel. Anyway they could use this lack of production time to build towns which would mean an even better economy once Stasis wears off. Seeing as Selrahc is gone we may as well deal with the elves. I assume while this is happening Sciz will still suffer under just a pillaging assault or will you also try to direct enough troops to him to take a city kamakazi style just before stasis wears off?

Feel free to explore near my lands. The better map you have the more i'll want to trade you something nice for it. Could you do a quick head count on the frostlings heading my way? I counted 2 last turn and now 3 more have shown up. My little island doesn't have much going for it. The main exit is to the north past the Azer City. There may be another route to the west past the City of Drakon which also has the Health Mana special resource. Oh and an additional note Mokka, the Frostling Hero, spawned on my turn so i have a rough estimate that he is 8 or so tiles east of the Dragon City. Hopefully he will head towards the Elves.

Just a quick check, i can't see the Stasis counter, but on quick is it 15 or 20 turns that have been frozen?

You guessed right about the others wanting to set up a blitz session.

- The Frozen Kings[/COLOR]

My most recent message. I want his map. He isn't replying to it much but i'm hoping he gets the message that i'm not leaving without a map or hawks.

We've settled down into a simmering workable alliance now. Unsure how long this will last. With the main army going to the elves it is the Grigori that i need to open communications with. In the future it will be down to us three.

Number have dropped quickly. Between the Wraith killing the Sheaim and the Orcs killing the elves we will soon be down to three players and it's not even turn 50.
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Quote:Selrahc is gone... and apparently has fed a skeleton enough for it to upgrade all the way to a Wraith (Str 11?)

Wraith's are strength 9.

Also, given that I was asking if you were the one that released it, you know that's I didn't "feed a skeleton all the way to a wraith upgrade", so.. is there a cunning reason you want Ichabod to think I did?

Quote:Just a quick check, i can't see the Stasis counter, but on quick is it 15 or 20 turns that have been frozen?

14.
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Selrahc Wrote:Wraith's are strength 9.

Also, given that I was asking if you were the one that released it, you know that's I didn't "feed a skeleton all the way to a wraith upgrade", so.. is there a cunning reason you want Ichabod to think I did?

I'm pretty sure that what really happened is that Sciz popped a dungeon. However the only people that should know that are you, me and Sciz. Thus the only way for Ichabod to correct me is if he has communication with Sciz.

I don't want him to open a communication but i need to know if he's trying to barter peace with Sciz as he is the most likely to survive the assault. When it's down to us three I want Sciz's help to knock out Ichabod.

Also mentioning the Wraith as a problem is highlighting, again, that i need a good map to navigate.

But those are my only real reasons for mentioning it that way.

Thanks for the info on the stasis time-limit! That means if i play my cards right i should get the Priests of Winter and the Runes of Kilmorph religion just after the Stasis ends.
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[SIZE="5"]Catch Up[/SIZE]
Due to the focus on diplomacy with the orcs I've fallen behind in showing of what is happening with the nation. Currently we are on turn 45.

After the Sunny-Ice Kingdom met the Clan...

[SIZE="5"]Turn 35[/SIZE]
Barbarian Horde
[Image: civ4screenshot0031.jpg]

The Barbarians continue to assault the peaceful cities. This is useful enough skill points up for grabs. Which can be useful for when the Frostlings start coming as well.

The Last Push
[Image: civ4screenshot0029.jpg]

I decided to take a risk to get past the barbarians in the pass. If the Sanhaim is going to hit of soon it will be even more unlikely to sneak past. So close yet so far.

-

[SIZE="5"]Turn 36[/SIZE]
Last Kamakazi Scout
[Image: civ4screenshot0032b.jpg]

This was my last scout... and the last chance to get past. Needless to say the chance failed and the scout was eaten...

Valhalla
[Image: civ4screenshot0033.jpg]

Haven
[Image: civ4screenshot0034.jpg]

My cities are doing well enough. Soon the Temple of the Hand will be finished in Valhalla making it 16 turns untill i get a great priest. Plus soon the Capital Haven will finish Samhain and start on the White Hand Ritual.

The Attack
[Image: civ4screenshot0035q.jpg]

What are the odds? 90-10 in my favour. By that i mean i have a minimal chance of just loosing a single warrior. They have a stupidly small chance of actually taking the city.
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[SIZE="5"]Comparison of Orc, Elves and Ice Lords[/SIZE]

Score
[Image: civ4screenshot0036.jpg]

The Clan started below everyone in score due to not having a starting technology. But due to not having to build much troops or worry about defence they have quickly advanced. From their civics and score it's obvious they grabbed some worker techs first and took advantage of their beginning peace to knock out some workers.

The Elves on the other hand i don't get as much. I believe they have tried to quickly grab the ability to build towns seeing as their economy is based around that.

GNP
[Image: civ4screenshot0037d.jpg]

My initial strong start is boosted further by the Elder Council's and running a Sage Specialist but once i switch over to a production economy it takes a noticeable drop.

The elves and orcs do eventually catch up, with some noticable jumps, I assume they found some calender resources or got some elder councils going themselves.

Production
[Image: civ4screenshot0038p.jpg]

Constantly on the increase, but the orcs low production for awhile puts more emphasise on them building workers first.

Food
[Image: civ4screenshot0039.jpg]

The elves and Orcs increased first. I assume that the elves got their third city up and running for the boost and the Orcs and elves got farms going at around the same time.

Power
[Image: civ4screenshot0040.jpg]

Currently i'm number one. But the Orcs don't need troops yet and the elves have three cities to defend... So while the orcs low troop count is understandable the elves should have more to be properly defended.

Culture
[Image: civ4screenshot0041h.jpg]

Strange jumps. I can only assume the Orcs got an event. The elves are just wierd but then culture isn't that important.

Demeograps
[Image: civ4screenshot0042v.jpg]

Strangely enough i'm 3rd in GNP, and seeing as i know that the Elves and Orcs are above me i guess the Grigori as not emphasising research at all and the Sheaim are suffering from their single city.

Even with the Sheaim having one city i am still the worst for food. Obviously everyone else grabbed farms. That will have to be my next focus.

I have a low land area but that is most likely biased from all the water tiles i'm not using yet.

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I'm sure others can do much MUCH better as getting information from all of this but i'm not that focused on it if i am honest.
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[SIZE="5"]Turn 38[/SIZE]

Agriculture Splash screen
[Image: civ4screenshot0043.jpg]

I can Finally start building farms. With the Assault still going on in the Capital the Workers start on the Corn Near to Valhalla first, at least it also will net a health resource. Plus these guys don't need to build pretty roads any time soon.

Calender
[Image: civ4screenshot0044.jpg]

Calender is next. I have two calender resources in my border for extra happiness and commerce. It also will make my farms have more food via the civic.

Upgraded Warriors of Sunny-Ice
[Image: civ4screenshot0045.jpg]

This is the Warriors after the assault and upgrading. The one with 3 Drill promotions should be good and i may promote him in the future.

[SIZE="5"]Turn 42[/SIZE]
Stasis Hit
[Image: civ4screenshot0046.jpg]

The Diplomacy is sorted. The Orcs are bound in alliance. Sanhaim is pushed to completing after the turn ends and i pop of stasis with a unit and laugh.

Samhain Hit
[Image: civ4screenshot0047.jpg]

Note you can see the Temple of the hand about to be built. I can't see any Frostlings yet but they appear quickly out of the fog. Mokka the Frostling hero appears in the north east fog of war. All in all a good turn.
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