Alright, I concede the point. Will there be a rule to stop me from covertly putting shields and computers on the colony ships during my turns?
![innocent innocent](https://www.realmsbeyond.net/forums/images/smilies/innocent.gif)
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
OSG-24 Ideas & Interest Thread
|
Alright, I concede the point. Will there be a rule to stop me from covertly putting shields and computers on the colony ships during my turns?
![]() Catwalk Wrote:Alright, I concede the point. Will there be a rule to stop me from covertly putting shields and computers on the colony ships during my turns?Bwahahahaha! You think your "covert" operations can save you? Our Secret Police will hide in your very midst, search out your vile CompNShieldPutterOnners, worm all their secrets out of them, and... ... Wait, you say we're not playing the Darloks? We're Lizards this game? Oh, okay then. No secret police, I guess. (Feel free to put whatever you want on your ships; there's certainly no variant restriction to only bare-bones colonies!) RefSteel Wrote:If anyone (jmas, are you around?) would prefer to go with something different, do speak up; I suspect we'd be happy to change things. Sorry. I know I checked the forum for a few days after posting on 1/30; I guess with RL and all, this game idea faded from my mind when I didn't see any new posts (edit: except Maniac's maybe?) during my checks. I am honestly surprised to see that you (Ref) posted on 2/3, I thought I had checked later than that. Either game as proposed by Maniac is OK with me. I'd like to play. Starting sooner rather than later looks better for me, but be aware that this week I may not be able to play before 2/26, depending on work.
If everyone is agreeable to the rules, then we could go ahead and start. I will not be able to play until March 1st, though, so why don't you put me down for last if you want to go ahead and start.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown. The graveyards are full of indispensible men - Charles de Gaulle If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh. There's no point in being grown up if you can't be childish sometimes - The Doctor What's the use of a good quotation if you can't change it? - The Doctor (again) Your friendship is the nicest gift I have ever recieved - my girlfriend ![]()
Checking in...Since I didn't have to work an extra-long shift today, in addition to the 26th, I can probably play tomorrow (2/23) or on 2/25. Not sure about 2/24 as I'll be "on call" for my job.
Maniac Marshall Wrote:If everyone is agreeable to the rules, then we could go ahead and start. I will not be able to play until March 1st, though, so why don't you put me down for last if you want to go ahead and start.Sounds like a plan! jmas Wrote:Checking in...Since I didn't have to work an extra-long shift today, in addition to the 26th, I can probably play tomorrow (2/23) or on 2/25. Not sure about 2/24 as I'll be "on call" for my job.That should be fine; we'll adjust the roster accordingly. (And we can adjust it on the fly mid-game when people's schedules don't match the timing for their turn; that's normal for an SG.) I've written up a scenario description and the full rules, so I'll put that in the first post. If anyone wants to get the game started, please post here and do so; otherwise, I'll put something together in the next couple of days.
Hopefully we're supposed to post here, otherwise please correct this Ref...
A word to the wise: I use a dictation program (and a version a few years old, at that) to type these things. So if I write something silly... please don't take it amiss. The program makes some entertaining mistakes and I don't always catch them all. There wasn't a number of turns suggested for the early phase of the game. I played 20, and now have to wrap up and get ready to be on-call tomorrow. Our glorious leader (a man/lizard of the people, of course; you can be sure the people wouldn't have it any other way...) Here is our start: Looks like we drew a lot of decent opponents, although the Psilons are not among them. I scrap our scouts and send our colony ship to the only star within reach. In 2302, here is the planet we colonize... yummy! With our new colony, there is one star-- the neutron-- at a range of three, two at a range of four (the red in the South and green to the northwest), three at a range of five (the Southeast Green, the North-by-Northeast white, and the West-by-Northwest white in the nebula), and one at a range of 6 (the yellow to the SSW). It looks like it will be a little tricky to get out of this corner; the best bet might be the red star to the south if it's habitable. With that in mind I opened construction, planetology (mostly because we're Excellent at it), propulsion, and weapons as soon as possible just to see what our options are for getting some more range to our ships and more space for small ships so that they could possibly mount reserve fuel tanks in addition to the obligatory laser at some point in the future.. In construction it's IIT9 vs. R. I. W. 80%. I choose IIT9. In planetology, its Barren only, though for the bargain price of 210 RP. In propulsion, we have the pick of range 4 or 5. I pick range 4 since it will allow us to reach two planets and is much cheaper. Only now it occurs to me that it might have been better to just go straight to range 5.. In weapons, it's Hyper-V or Gatling Laser; I choose Hyper-V. Then I stop research in all fields except for propulsion. I design a mighty ship to carry the first Sakkra guns into space (1 bc cheaper than the default fighter): After building one, I seed our propulsion research with all of the funds available on Sssla. Then I micromanage the research to put in just enough to maximize interest. In 2311, we reach the neutron star, Dolz, a Rich Inferno 40. In 2316, we pop range 4 at a 9% chance. I debated between going for IIT9 (which we might still get some use out of at Tau Cygni) or Range 5. I opted for range 5 and seeded it. I also routed our ship to the red star at 4 parsecs, and built another PewPewPew and routed it to the green to the northwest.
Here we are in 2320: both of our ships are two turns from their destinations (No screenshot of that); we should be earning maximal interest toward range 5 right now, and here is a screenshot of our burgeoning empire of scaly Wild West gunslingers.
No ships from other races observed so far. I seem to recall there being a convention about which save slot to use for saves, but I don't remember it right now, so you're getting save slot 2 where I happened to have this turn of the game. If anything is unclear or something does not appear right about my posts, please let me know. Since I am on-call tomorrow, I will either get a shift and quite possibly be unavailable until late evening, or... not get a shift and be around during the day.
By the way, I think it's going to take a fair amount of construction and/or weapons tech to get to where we can have armed (small) scouts with reserve tanks. I did some calculations based on the table in the strategy guide that tells you how many spaces construction tech levels add to a large ship. Assuming the proportion of spaces added to the starting total space on the ship is the same... getting IIT9 for example will probably only get us to where reserve tanks would require about 18 space and we would only have about 8. So we may need some mediums for a while...
![]() |