SevenSpirits Wrote:Here's what I currently feel I'd do differently if I were making the map now. (Of course if I had to make another map I wouldn't do this one again; part of the point is having a new puzzle to crack.)
1) Lower the difficulty to monarch. Yes, the players asked for emperor, but I made it compact (by leaving out ocean) and toroidal. Monarch would still be painful enough in terms of maintenance.
2) Move the luxury A above each player's capital away a bit, e.g. swap its position with the banana NEEE of it, but then maybe move it 1S or 1W. In the case of the metals make the yields even worse by a bit. (Gold: desert hill -> desert; gems/silver: plains hill -> desert/tundra hill)
3) Warn the players before the picks that there is no marble/stone on the map. (Yes, keeping those resources out is important - wonders are pretty good in this setup even when they're not being discounted.) But as some players have said, missing these resources makes IND a better trait so it's worth warning people about.
4) Try to have the map be for a no talking game and not one where people can sign stinky border agreements.But that's probably not strictly necessary.
I think I pretty much agree with everything - though its worked out to be a quite nice map. This game in particular would be about 1000x better without diplo.
I've got some dirt on my shoulder, can you brush it off for me?